Werewolf revamp

Post » Thu May 31, 2012 10:06 pm

Starting off the werewolf is pretty simple. Do 3 campanion quests and welcome to the gang. After that awesomeness begins but it dosent last, you will find your self getting irritated. Il list the pros and cons of a werewolf then how they can be improved to make it fun and worth to play a werewolf. Also a DLC on some werewolf and vamp stuff wouldnt hurt since there in the game.

Ok pros
Not many but here they are:
Little faster
Maul power attack
Roar
Running like a werewolf so realistic i guess

Cons
1ns a day transform
Transform dosent last so your forced to feed to keep it going
Feeding is only barred to humans
Maul attack dosent do much damage
Turded looking werewolf face
No pots, map, magic, equiping anything
Glitches at times
No choice to turn back to normal
Dosent feel too werewolfish
Cant hide
Always noticed even tho werewolfs can be super sneaky
Repetitive gameplay of werewolf
Feeding to stay in the form slows gameplay

What can improve werewolfs il list below
Feed on everything
Able to choose when to transform (2 hour cooldown so dosent get out of hand and by 2 hours i mean in game time)
Levelable like other skills like sneak, smithing, etc
Faster attacking speed because it feels phatetic atm
Maul should do a lil bit more dmg and have a negative effect added to the target getting mauled
Add skill pannel for new skills a werewolf can learn and can only use as a werewolf and only learn them as a werewolf
Higher jump because its a werewolf right? Shouldnt be jumping same height as a human
Lil bit faster running speed
Able to choose how you want your werewolf form to look like so you dont look like everyother werewolf out there
Keep healing only when feeding so its more realistic. Like eating stuff to stay alive and get better
Feeding gives exp to werewolf skill
Add new levelable skills like improved hearing, speed, strength for hits, levelable roar and maul to do more things like maul could hit more then one person if the persons are near each other and roar to new levels making more range of roar and debuff effects like defence decrease on targets effected by roar.

Now i would like to talk about new skills that could be added to the werewolfs to keep there gameplay going and some of the skills could be put into later companion missions so like your learning from your fellow dudes.

Flurry- claws hit faster and deal more damage (drains stamina so cant go on forever)
Bite- able to bite body parts off guys like arms and stuff (half of total stamina)
Pounce- leap to target and hitting multiple people and causing knockback effect (1/3rd a bar every pounce)
Leap- quick moment like rolling in sneak (1/8th a bar of stamina every leap)
Charge- sprinting a short distance hitting anything that gets in the way (charge drains stamina so you cant go on forever)
Swipe- deal massive damage to multiple targets (1/4th a bar if stamina every swipe)
howl- summon 2 werewolfs to fight along with you with 100 hp each no time limit and only go away after killed (costs half of stamina)
Pack leader- buff summoned werewolfs to deal more damage (1/3rd of stamina upon use)
Scent- able to see path to quest

Passive skills learned that could mix with base skills like sneak, 1 handed, light armor, and block
Arrow eater- X% chance to ignore arrow dmg for X amount of time (drains magicka)
Learn sneak as werewolf
Instinct- hearing increased to hear everything at X range while sneaking
Tough- increased defense
Lifedrinker- chance to heal full health by feeding
Infect- add a diesease condition to targets with bite skill
Scavanger- chance to heal full stamina and gain extra exp for werewolf skill
Midnight eye- can see stuff in darker areas
Shroud- stealted into the shadows when sneaked(similar to shadow warrior sneak skill but only works in dark areas to ambush prey)
Midnight hunter- harder to spot at night even without being in sneak
Darkness- less noise when running and attacking and walking

Some of the skills up top could be made to alter the werewolf apperence like
Darkness- darker fur
Midnight hunter- more stealthy looking at night
Scavanger- more ninja looking apperence
Infect- rabid looking face
Lifedrinker- lighter teeth and claws and highlights of red in fur
Tough- bigger more muscluar look
Instinct- ears look different and face looks more sneaky looking
Arroweater- fur glows with white highlights (notice this is the only passive skill that requires button pressing to do, well sneak too but you know what i mean)

Also i seen werewolf savages which are the ones stuck in some cages could make it like some are normal and wont attack. So only savage ones will attack anothef werewolf

DLC for werewolf hunter kill quests for those who want to hunt them and have werewolf side quests which only werewolfs could do by finding other werewolfs in some new land and the already land of skyrim

Same could be done for vamps and i will make a vamps thread soon as well.
I think vamps and werewolfs shundt be forgotten in the darkenss they are in the game they should be expanded on and made super legit.
I have never played any game were a werewolf can see so much fun. This game has got alot and the addition of vamps and werewolfs should worked on because you could be able to do alot if fun things through the world of Skyrim with these 2 sides.

Please make it happen my only dream and wish are to see great factors of fun in these 2 things.

Lets see some feedback?
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Elea Rossi
 
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Post » Fri Jun 01, 2012 6:10 am

The only improvement Werewolves need is to be modded out of the game and retconned from TES canon.

This is Skyrim, not Twilight 'n' Pals.
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Sarah Edmunds
 
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Post » Fri Jun 01, 2012 5:48 am

Fail comment?
Twilight is for wussies this is Skyrim so get your sissy self out.
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Queen
 
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Post » Thu May 31, 2012 3:42 pm

The only improvement Werewolves need is to be modded out of the game and retconned from TES canon.

This is Skyrim, not Twilight 'n' Pals.

I tend to agree. I won't bother with the later stages of the Companions quest line for that reason. I don't do weres ever, and I'm not going to "get to be one" then "get to UN-be one". Stupid. I don't do vampires either....

Hopefully some wonderful modder will come along and change the entire Companion quest sequence so it's without the weres and WITH some real fun....
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Alan Cutler
 
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Post » Thu May 31, 2012 9:27 pm

you can transorm unlimited times in a day using the ring of hircine..equip it, use power, werewolf, turn back, repeat ;)
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Lexy Corpsey
 
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Post » Thu May 31, 2012 4:30 pm

The only improvement Werewolves need is to be modded out of the game and retconned from TES canon.

This is Skyrim, not Twilight 'n' Pals.
Fail. Daggerfall had werewolves and it was a decade before Twilight was even thought of. Why don't we retcon dragons from TES canon? Their worthless anyways.
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priscillaaa
 
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Post » Thu May 31, 2012 4:58 pm

I agree with the jumping mostly. I remember in Bloodmoon vaulting like 30 feet into the air. Definition of fun.
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He got the
 
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Post » Thu May 31, 2012 2:23 pm

this thread was made for people who would actuly like to see werewolfs get somewhere. Sure there are some of you who dont like that stuff but no one is forcing you to go werewolf or vamp its just for those of us who actulay want to have fun by jumping around and rauaging towns.
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Dominic Vaughan
 
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Post » Thu May 31, 2012 9:14 pm

Well I think...

The werewolf should reflect the character more...

health and stamina should be at least x1.5 and a possible way to get a x2 boost. That way it actually grows with the character rather then your normal form overpowering your werewolf form.

Jumping.... Definitely yes! I'm support to have supernatural abilitys, well I should be able to jump like it too!

Natural resistance or a thick skin thing... I know there not wearing armor but hell. At lest give them some defense against arrows.OR since the companions nearly have a personal blacksmith, perhaps the "wolf armor" you get actually morphs with your change!

Wolves in the wild... I really think you shouldn't be attacked in any form, or perhaps when your in your normal form you don't get attacked, and when your in werewolf form the wolves actually come to aid you in battle. Plus at this point there more of an annoyance rather then any sort of challenge. Might as well put them to some kind of use.

All werewolves are different... I kinda like this, but I think instead of designing a whole another character, in which I wouldn't mind, perhaps it goes off of the way you charter looks... If he is big and has dark hair then your werewolf form is gonna be super big and have dark fur. If you are small and have grey hair then... And maybe something really weird for the kajiit and the argonian... The kijiit for is like super fury! And the argonian form may still have some scales and could still have horns. If anyone has watched alien moves they would understand that the alien takes on features of its host. Well same theory.

Scent of fear... They really need a detect life, it only makes since... And it's the only way to actually simulate the ability to smell something you can't see. I mean you are part wolf, there since of smell is powerful.

Walking/running speed... It seems fine to me. It is faster then my horse... Not much to say.

Claws for everyone... I think linking the claws to one handed seems fine and practical. And reflects the character pretty well. Also it could use two handed too, whatever base stat is higher.but mages would be weaker at swinging a sword in normal form, well it would only make since that there werewolf form not be as strong as some one who does have a high skill in it.

Feed on the bleeding... Yes, we should be able to feed on anything... That should have been in from the start.

That all for now...

On the topic of werewolves though, I think your companions that are werewolves should be able to use there power. Or at lest ask them to do so. Or even changing with you would at lest be acceptable.
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LuCY sCoTT
 
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Post » Thu May 31, 2012 4:55 pm

Totaly agree with you on the companions becoming a werewolf along you. Also how you said wild werewolfs join you.. now if they intorduce like pack stuff say up to 3 or 4 werewolfs in a pack and you have have the wild werewolf guys with you or the companions. Like a squad. Where im goin with this is that say your gone werewolf in whiterun and more werewolfs join you in the pillage of the city wouldnt that be effing awesome?
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stacy hamilton
 
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Post » Fri Jun 01, 2012 1:03 am

I'd kind of like it if the form of the wolf reflected the race and gender of the carrier. For example, it doesn't make sense to me that when my Argonian transforms, her tail becomes shorter. Keep it long. As for gender differentiation, it doesn't have to be over-the top, just give female wolves a slimmer waistline.
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Ricky Meehan
 
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Post » Fri Jun 01, 2012 2:52 am

I fully support your ideas and suggestions for werewolves. I was expecting alot more with them but sadly they are pretty limited. I dont see why we couldnt get a DLC for this :tongue:
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Devils Cheek
 
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Post » Thu May 31, 2012 5:14 pm

I wanna be able to sneak in were form, I would like higher jumping, more werewolf skins instead of the same for everyone. other peeps here had good ideas too
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Catherine N
 
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Post » Fri Jun 01, 2012 5:13 am

I agree werewolfs and vampires need some work on them, they should be has viable has playing a mage/warrior/assassin. And i dont say this because I rly care about werewolfs/vampires, but because the more character builds you have avaiable to you the better the game becomes.
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Danny Blight
 
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Post » Fri Jun 01, 2012 6:30 am

The one thing I would like most is that the werewolf skill level as you level or at least as you use it. I've noticed my bosmer rouge is stronger with attacks than my wolf form. (he uses epic glass swords dual welding)

werewolf doesn't need it's own skill tree just work off what the character has. high sneak level then they can sneak, high one handed level higher damage. Their are good ideas and I would kinda like to see dlc like bloodmoon where creatures of the night play a good role. I'm not talking about the while underworld (yes underworld not twilight) with the war. Just a faction of werewolf hunters you can join or faction of werewolfs. That was kinda like the companions but I want the pack to seek you out once you been turned. It could even follow right after the companion quest. Same with vamps hunt or join if you decide to rp werewolf vamp war you can. Just fun thoughts

Keep the ideas going it's good stuff hopefully game designers listen
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Dezzeh
 
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Post » Thu May 31, 2012 8:54 pm

I believe the Werewolf should be connected to our level and not our perks, as I said on the thread I made similar to this one, so that everyone and all class types can use it the same. As far as it's design goes, I really like the Design
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Marcia Renton
 
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Post » Thu May 31, 2012 7:28 pm

Now I hope you don't mind me being honest, what you've put it for ideas is great and really thought out, but if you don't mind me saying it's a bit ambitous which I do to a point applaud you for, but really for it to maybe actually get done is a few things to get them done in one patch, how you have set it out would need them completely redone. And would probabily come out for DLC or I don't know a later patch. But do not think I am disagreeing with your ideas, they're great ideas really. But i think Bethesda would be more likely to simply patch some things about the Werewolf than completely rechange them, then again I know me saying that I still have to pray that they even think about changing the werewolf, which I hope they do.

Anyway just wanted to get that said.
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NEGRO
 
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Post » Fri Jun 01, 2012 5:57 am

Now I hope you don't mind me being honest, what you've put it for ideas is great and really thought out, but if you don't mind me saying it's a bit ambitous which I do to a point applaud you for, but really for it to maybe actually get done is a few things to get them done in one patch, how you have set it out would need them completely redone. And would probabily come out for DLC or I don't know a later patch. But do not think I am disagreeing with your ideas, they're great ideas really. But i think Bethesda would be more likely to simply patch some things about the Werewolf than completely rechange them, then again I know me saying that I still have to pray that they even think about changing the werewolf, which I hope they do.

Anyway just wanted to get that said.

Everything I said except for the werewolf form taking on features from the host is very simple. It may take the programmer that worked on the werewolf an hour or two at most. A lot of my seggestions could be change with variables and moddifiers. A lot of it being basic math/algebra and the ones that effect abilitys are simple as well... The one with wolves just move that to effect to be active all the time, and then when in werewolf form just charm wolf with in x amount of range probably a simple few lines of code. And the detect life is simple... When in beast form activate ability detect life. Probably a single ling of code.

That could all be done in a matter of couple of hours. Perhaps even faster then me writing this post...
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Shae Munro
 
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Post » Thu May 31, 2012 9:18 pm

Now I hope you don't mind me being honest, what you've put it for ideas is great and really thought out, but if you don't mind me saying it's a bit ambitous which I do to a point applaud you for, but really for it to maybe actually get done is a few things to get them done in one patch, how you have set it out would need them completely redone. And would probabily come out for DLC or I don't know a later patch. But do not think I am disagreeing with your ideas, they're great ideas really. But i think Bethesda would be more likely to simply patch some things about the Werewolf than completely rechange them, then again I know me saying that I still have to pray that they even think about changing the werewolf, which I hope they do.

Anyway just wanted to get that said.

Tweak in patch. Add in dlc. Like I said I would like to see some dlc dealing with werewolf and even vampire. it doesn't have to be centralized around them just include them as a side bonus :)
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Shannon Marie Jones
 
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Post » Fri Jun 01, 2012 12:49 am

Everything I said except for the werewolf form taking on features from the host is very simple. It may take the programmer that worked on the werewolf an hour or two at most. A lot of my seggestions could be change with variables and moddifiers. A lot of it being basic math/algebra and the ones that effect abilitys are simple as well... The one with wolves just move that to effect to be active all the time, and then when in werewolf form just charm wolf with in x amount of range probably a simple few lines of code. And the detect life is simple... When in beast form activate ability detect life. Probably a single ling of code.

That could all be done in a matter of couple of hours. Perhaps even faster then me writing this post...

Oh yes I understand some points, but I feel as i've posted alot of times, people probabily getting sick of me saying it..... is that the Werewolf form in my honest opinion should be for all characters be it a mage, a thief or the warrior, so that they don't need to worry about putting needed skill points into making that they may not use too often more powerful, and so they can put it more into something they really want. Though a seperate Werewolf perk tree would be great and hell if it came to that, I've said before I'd be putting the next load of skill points into it I know that I would, it's just for other player types that I think of. I mean by class I'm a warrior type I love hitting people with shield and slicing them up with something sharp or shooting them in the knee with an arrow. And right now I feel confident I'd be able to put the next load of skill point into a Werewolf skill tree and not really feel I'm missing out on anything for my Warrior character. I just feel others may be different. So maybe having the Werewolf scaled better onto Levels would be a quicker and temporary solution until something like your ideas come through. As I've said before my only problem with the Werewolf, is the damage and the durability.
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Jade Payton
 
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Post » Thu May 31, 2012 8:01 pm

^^ I understand what your saying, but remember that the werewolf IS of the companions quest line. Not the collage of winterhold, or the thieves guild. The companions, and there are salty when it comes to magic.

Werewolves are a physical form, thus taking attributes from your normal form seems very logical. I understand you like the werewolf and would love everyone to be equal, and that's the key. Equal, not the same... We are all equal, but we are never the same. Nor should we be.

Now I could agree with them modding the werewolf, vampire, and perhaps adding some other form. Thus creating a unique form for every style of game play.

So the warriors get the werewolf, the rogues get the vampires, and mages get an archonoch err whatever form. But no matter what play style you use you can alaways have the ability to pick whatever form you use.
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naomi
 
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Post » Thu May 31, 2012 11:09 pm

The only improvement Werewolves need is to be modded out of the game and retconned from TES canon.

This is Skyrim, not Twilight 'n' Pals.
Stop existing... please.

OT:
Well, http://www.gamesas.com/index.php?/topic/1301861-vampirism-lycanthropy/page__view__findpost__p__19597285 is what I think of both lycanthropy and vampirism.
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Lakyn Ellery
 
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Post » Thu May 31, 2012 2:18 pm

the worst part of being a werewolf is this............ I run out of town, make sure nobody can see me: then i transform. Now i run back into town to wreck havock! Problem is: even if i kill everyone, run out of town and change when nobody is around me again....... i still have a bounty! WTF nobody saw me change to or from a werewolf........ as a hudge smelly beast it is not like i have a name tag on! so why the "F" do people know it is me?
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jesse villaneda
 
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Post » Fri Jun 01, 2012 2:08 am

Apperently Darth i think you do carry a name tag and shout your name before you transform to lrt everyone know that your coming to wreck havoc which is pretty stupid since your wearing nothing from your armor or weapons yet some how they know its you.... Im gonna go ahead n call [censored] on that lol.

But i really wish for werewolfs n vamps getting known.

Krepaj werewolfs only force transfrom when full moon or first time they become a werewolf other than that they can control it as according to underworld and other werewolf stuff ive seen.
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Jennie Skeletons
 
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