Massive spawn inside Whiterun

Post » Fri Jun 01, 2012 7:05 am

Well let's hope Bethesda sees this and does something about it before the patch goes over to the consoles.
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Nice one
 
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Post » Fri Jun 01, 2012 1:16 am

Just as an added note to further expand on it being related to fast travel, if I use the COC command to travel to a location there are no mobs.
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Becky Palmer
 
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Post » Fri Jun 01, 2012 4:00 am

http://skyrim.nexusmods.com/imageshare/image.php?id=51284.
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Yonah
 
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Post » Fri Jun 01, 2012 1:54 am

You probably have already saved the game conditions that created the mob, or saved the mob after it was created, so it will be there until you deal with it.

Or, you need to update your mods for the new patch. Note, it still will not remove this from your save.

Try loading an earlier save.

As Archaeopteryx said, this doesn't work. Earlier saves do not fix it. Saves of other characters do not fix it. Disabling mods does not fix it (only mods the hubby is running are the high res texture packs anyway). Waiting does not fix it. Killing off all the mobs does not fix it, more, different ones will just spawn on next fast travel. A rollback of the exe however, does fix it for all saves.
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kelly thomson
 
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Post » Thu May 31, 2012 3:57 pm

I sent this issue to Bethesda and received an email back to "Verify Integrity of Came Cache". When it finished it popped up a message stating "4 Files Failed To Validate And Will Be Reacquired". Steam reacquired the files, I started up the game and attempted to fast travel. Once again Esbern popped up next to me. The save game I am using is from 02/26 which was before the patch. I tried waiting in game for 96 hours, same issue. I once again rolled back to TESV.EXE version 1.4.21.0 (since Steam updated it when it reacquired thos files), started up the game, fast traveled, and no Esbern. It has to be something with the 1.4.27.0 patch. It's weird that it is so random with the spawns being all different and only happening to certain people. Hopefully it will be fixed soon.
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Lalla Vu
 
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Post » Fri Jun 01, 2012 2:36 am

Pinged a few of you guys to have a look at your save files. We want to investigate this.

Thanks to those that have responded.

Update: I should note I'd be particularly interested in getting saves from folks that are playing Skyrim vanilla. Thanks
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zoe
 
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Post » Thu May 31, 2012 5:50 pm

I don't know if this glitch is somehow related to the one desribed in my original post, but anyway:

It would seem that I have now two pet bears.

They spawn beside me everytime I fast travel. They are non-hostile and will imediately lie down and sleep. They don't follow me around otherwise and other NPC:s or creatures are not hostile towards them.
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Devils Cheek
 
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Post » Thu May 31, 2012 9:49 pm

Same thing for me but with all my previous dead thralls, every time I fast travel there's one or two previously enthralled enemies that spawn (bandit leader, volkihar vampires, forsworn archers...).
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Taylor Bakos
 
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Post » Fri Jun 01, 2012 3:50 am

Still having my same problem (see previous post) if I use the current patch. My issues has been escalated to Tier 2, and the developers are looking into it also. If I hear something I will post back here.
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Nymph
 
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Post » Fri Jun 01, 2012 12:14 am

Are
Pinged a few of you guys to have a look at your save files. We want to investigate this.

Thanks to those that have responded.

Update: I should note I'd be particularly interested in getting saves from folks that are playing Skyrim vanilla. Thanks

Are people still accepting save games? I have vanilla skyrim and just experienced my first restless dragr suddenly appearing after a fast travel. (I almost never fast travel so took almost a month to experience this i suppose)
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Timara White
 
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Post » Thu May 31, 2012 7:11 pm

twin33, Wouldn't hurt to try, I'd think. I sent my save game back at the start of the month. Here's the instructions I got:

email it with the subject "Unusual Enemy Spawn" to bethblog@gamesas.com.
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Louise Lowe
 
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Post » Thu May 31, 2012 11:43 pm

twin33, Wouldn't hurt to try, I'd think. I sent my save game back at the start of the month. Here's the instructions I got:

email it with the subject "Unusual Enemy Spawn" to bethblog@gamesas.com.

~Cheers thanks. So what do I send them? Just the indidual save game file?
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Danii Brown
 
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Post » Thu May 31, 2012 7:57 pm

~Cheers thanks. So what do I send them? Just the indidual save game file?

I just sent them my most recent save file- not autosave. I didn't get any complaints. :)
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Kate Schofield
 
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Post » Thu May 31, 2012 8:55 pm

Another question. Should I fast travel to allow them to appear to "clear" up any mobs waiting for me? Or wait for a final resolution?
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Jennie Skeletons
 
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Post » Thu May 31, 2012 11:07 pm

Same thing for me but with all my previous dead thralls, every time I fast travel there's one or two previously enthralled enemies that spawn (bandit leader, volkihar vampires, forsworn archers...).

That has been happening to me for a couple of months.
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Glu Glu
 
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Post » Fri Jun 01, 2012 4:51 am

This has just started happening to me in the last few days too.

100% vanilla with no mods installed ever.

Always after a fast travel - Spiders,bandits,frost troll etc when you appear at your chosen destination.

I rarely fast travel but noticed it as soon as i used it to go to Winterhold.The last time was a FT to Whiterun and now it happens everytime i use this feature.
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Lexy Dick
 
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Post » Thu May 31, 2012 3:18 pm

Here I am reporting back that this issue is still unresolved. I had hoped, after reading Kicenna's report that the spawns had ceased, that I would share her luck. Alas, no dice. I still get the same spawns on fast travel: bandit, necromancer, wolf.

I came across another report of a similar bug, and the poster has brought up the idea that the wonky spawns are all mobs that have been reanimated by the player at some previous point, then "lost" upon transitioning zones or traveling far distances over terrain. I think it kinda makes sense, at least in my case, since I continually see the same mobs wherever I fast travel when testing this- and my character is a necromancer. Yet some of you report tons of draugr and spiders and so on... I dunno... Is everyone having this problem a conjurer/necro?

I'm gonna try making a new NON-necromage character, and see if I have any of the same issues.
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Steph
 
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Post » Thu May 31, 2012 10:42 pm

Thanks for pointing me to this thread Sisqi - here is my thread: http://www.gamesas.com/topic/1359078-q-about-random-spawns

I might still have that save which I mentioned when doing some testing. Although I was using mods, that save has no mods active [though I'm sure the argument could be made (and was) that it would still have hold-over data from a rogue mod].

There is also another users thread where they mention a similar issue and hypothesized it might be timed around resetting cells. I took it to mean that a cell where you have risen an AI that is later reset might be then causing his risen AI to respawn the next time he fast travels. I think there might be some connection to loosing risen AI through transitions, then when the cells reset, those lost AI are recalled when the player Fast Travels. Here is his thread: http://www.gamesas.com/topic/1362516-fix-for-enemy-ambush-after-fast-travel/ He also believes it's 1.5 but it's been happening to me since 1.4 and I don't mean to suggest its a 1.4 issue, but rather, I started my Necromancer character while using 1.4
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BRIANNA
 
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Post » Fri Jun 01, 2012 2:58 am

Pinged a few of you guys to have a look at your save files. We want to investigate this.

Thanks to those that have responded.

Update: I should note I'd be particularly interested in getting saves from folks that are playing Skyrim vanilla. Thanks

What about Skyrim plus one antibloat mod? or is that not anywhere remotely as helpful? I have a few random stuck Redguards (wif curved sords....curved sords) sitting inside Whiterun gates even long after the quest was finished.
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Nick Tyler
 
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Post » Fri Jun 01, 2012 2:50 am

I've just had this start happening to me today, after playing to 16th level without incident. Only a couple of spawns - a bandit and wolf in Solitude, and then two bandits and a bandit chief at Winterhold College.

I'm playing completely vanilla Skyrim, nothing installed except from the game disc and Steam. I can provide a savegame if it would be of assistance.
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Silencio
 
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Post » Fri Jun 01, 2012 5:21 am

Maybe they have an alias or an script in common. This could be revealed using on them the SV console command.
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Sarah Bishop
 
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Post » Thu May 31, 2012 4:04 pm

Windows 7, patch 1.5.26, clean install, games created 11th and 12th april post-patch.

It's a party in my house in Whiterun - no link because I don't have permissions, but I have some really good screenshots of 30-odd hostiles in Breezehome.

... except when they spawn outside after fast travel insteal, and wipe out all the townsfolk. In that mess (determined by using 'killall' inside breezehome), are Elisa Blackthorn, J'darr, several Bandit Chiefs, Blackwood Maurarders, 3 corsairs, a barkeep, and a vampire thrall - and of course many bandits, highway bandits, and bandit outlaws.

This is making the game pretty much unplayable for me. I'm happy to email my saves along, if that helps. I really want it fixed.
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louise hamilton
 
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Post » Thu May 31, 2012 8:15 pm

For what it's worth, this bug went away for me after the first couple of occurrences.
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Christie Mitchell
 
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Post » Thu May 31, 2012 9:04 pm

Performing some conjuration, I resurrect this thread bringing some new info. I am getting more draugr reappearing after a fast travel (infrequent fast travelling so only notice these things after a while). I now get a group of 4 draugr appearing and I believe these are draugr on which I used "Revenant" or other such resurrection spells. It seems like the game doesn't completely get rid of the resurrected characters but when they finally appear they are under no spell. Just alive (undead as the case may be) and following you to the ends of the world.

Aaand I just read the rest of the replies and it seems like we agree. Does anyone know if there has been a fix somewhere?

Here I am reporting back that this issue is still unresolved. I had hoped, after reading Kicenna's report that the spawns had ceased, that I would share her luck. Alas, no dice. I still get the same spawns on fast travel: bandit, necromancer, wolf.

I came across another report of a similar bug, and the poster has brought up the idea that the wonky spawns are all mobs that have been reanimated by the player at some previous point, then "lost" upon transitioning zones or traveling far distances over terrain. I think it kinda makes sense, at least in my case, since I continually see the same mobs wherever I fast travel when testing this- and my character is a necromancer. Yet some of you report tons of draugr and spiders and so on... I dunno... Is everyone having this problem a conjurer/necro?

I'm gonna try making a new NON-necromage character, and see if I have any of the same issues.
Thanks for pointing me to this thread Sisqi - here is my thread: http://www.gamesas.com/topic/1359078-q-about-random-spawns

I might still have that save which I mentioned when doing some testing. Although I was using mods, that save has no mods active [though I'm sure the argument could be made (and was) that it would still have hold-over data from a rogue mod].

There is also another users thread where they mention a similar issue and hypothesized it might be timed around resetting cells. I took it to mean that a cell where you have risen an AI that is later reset might be then causing his risen AI to respawn the next time he fast travels. I think there might be some connection to loosing risen AI through transitions, then when the cells reset, those lost AI are recalled when the player Fast Travels. Here is his thread: http://www.gamesas.com/topic/1362516-fix-for-enemy-ambush-after-fast-travel/ He also believes it's 1.5 but it's been happening to me since 1.4 and I don't mean to suggest its a 1.4 issue, but rather, I started my Necromancer character while using 1.4
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Marie Maillos
 
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