They are still unusable unless you do something specific in order to cast them, whether it's by grabbing a perk, pumping an insane amount of magicka, or enchanting/wearing enchanted gear to reduce mana costs.
Warriors and Thieves suffer from no such burden. They also have enchanting, alchemy, and smithing to make their weapons better. Mages have only alchemy, with enchanting to them them usable (for the most part). You don't think that's flawed?
Warriors and Thieves suffer from no such burden. They also have enchanting, alchemy, and smithing to make their weapons better. Mages have only alchemy, with enchanting to them them usable (for the most part). You don't think that's flawed?
Also, a two-handed user without any perks isn't going to be nearly as effect as one with the first five. They'll also be much better if they put points into smithing, and improve their gear. And since they'll be in melee, they have to pump points into Health to make the skill viable. Sounds balanced to me.
That aside, this is all a bit off topic. The OP asked if there were ways to cast huge mana-cost spells without using the 0-mana cost enchanting setup. Yes, there is; get your skill higher, and put a reasonable amount of points into Magicka. If you reach 100 skill, and that's still insufficient, then you may need to spend perks, and buy or make enchanted gear to improve your Magicka or reduce spell costs a little. My tests show that perks and enchanting do stack, although maybe not as intuitively as you would expect. If you're not happy with how long it's taking to be able to cast a spell, I'd advise biting the bullet and spending the perks and/or buying the gear earlier. A little bit of demand-based organic character development isn't going to ruin a concept.
With no perks, and no reduction, alot of spells have costs over 1,000.
I want to seriously know, what kind of weed the developers were smoking. Cause I want some of that. I have no doubt the high they got from it was mind blowing.
I want to seriously know, what kind of weed the developers were smoking. Cause I want some of that. I have no doubt the high they got from it was mind blowing.
