On the subject of Necromancy.......

Post » Fri Jun 01, 2012 5:07 am

It's a million times more tactical and interesting than daedra summoning.

Is it as powerful? Well, with the game being as easy as it is, do you want the more interesting or the more powerful character? The choice is easy for me, I don't touch daedra summoning at all.
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Roddy
 
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Post » Fri Jun 01, 2012 2:14 pm

Necromancy is fine. You just need a way to get the first enemy to drop.

Thats ...exactly what i do.....im not really pure necromancer but yeas once i down the first dude...i keep bring him back into the fight for me...and so...and so.....ur companion.....any other summon plus a dead body figthing for u ....damn i feel like merlin....
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Kristina Campbell
 
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Post » Fri Jun 01, 2012 4:53 am

Necromancy seems incredibly under-developed/useless on the whole. I definitely feel the pull to try a Necromancer run-through, but don't see it really going anywhere.

I almost wish Beth hadn't wasted the time putting in what they did, and instead included something like spear or horseback fighting, or something that they could more easily justify as being an addition to a current skill set as opposed to a possible skill set in itself.

Anyone else feel that way, or am I just missing something when it comes to whats available for Necromancers?

Here's what you need to do to be an uber powerful necromancer:

1) Join the college and refrain from going above level 30 ( 40 is okay but a bit risky )

2) Get 100 in cojuration and get the Master spell Dead Thrall ( need to do a quest for that one )

3) Advance the college main quest until you reach the part where the archmage dies ( This is where the spell comes into play. You see, the spell only
affects people who are level 40 AND BELOW. Cast the spell on the now recently deceased Arch Mage)

4) Profit and you also get an uber follower ( He summons a Dremora Lord for evey fight you encounter )

Follow this part IF you have the twin souls perk:

5) Now that you have the ridiculouly powerful Archmage by your side go and find Peryite's Shrine ( located just North-East of Markath )

6) Do the Daedric Quest until you defeat the boss Orchendor ( He's a bit tough so come prepared )

7) Use the Dead Thrall spell on him ( He is IMMUNE to FIRE, FROST, and LIGHTNING )

8) Profit!

So now you have two ridiculously powerful followers. Throw in a powerful companion and you can pretty much breeze through the whole game. :tongue:
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Del Arte
 
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Post » Fri Jun 01, 2012 9:32 am

Can't dual cast master level spells, so I'm afraid not.



I haven't found anything Dead Thrall works on that's as good as my Storm Thrall, but I'll keep looking that's for sure. And I never bothered upgrading their armour before, so I'll try that and see how it goes! Just hope I don't lose them after fast travelling.

im not sure dual casting makes a difference in this situation but you certainly can dual cast master spells. you can test this yourself by casting dragonhide with 1 button and then try it with both buttons. it affects the duration greatly.
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Anna Beattie
 
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Post » Fri Jun 01, 2012 8:14 pm

I agree necromancer would be boring and tedious but the ritual stone is fun and awesome!
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Caroline flitcroft
 
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Post » Fri Jun 01, 2012 5:25 am

Necromancy is really overpowered when your a master.. Summon Dremora + the perk that lets you have 2 summons = Dead Ancient Dragons. I've actually had to start using the slow time on the bow to get in a few hits before them. Though their frequent decapitations are very amusing.
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DAVId MArtInez
 
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