Yes... Fast travel is a game-dampener... It needs limits...
"You can't fast-travel to this destination. There is no known safe passage." {For areas too far away, or inland, without roads. Places they want to force you to walk.}
"Your travels have been interrupted." {Drops you onto a path, along the way. Just out of view, but facing the "interruption". Bandits, dragons, a messenger...}
{The feeling of a general sense of safety on the roads... plus having destinations that are not miles-away, would encourage walking... But the game discourages walking, for those who have issues with things like this.}
"You have not found a clear-path to this destination." {For destinations you have found, but have had an encounter along the way.}
"You can't fast-travel to this destination. There is no known safe passage." {For areas too far away, or inland, without roads. Places they want to force you to walk.}
"Your travels have been interrupted." {Drops you onto a path, along the way. Just out of view, but facing the "interruption". Bandits, dragons, a messenger...}
{The feeling of a general sense of safety on the roads... plus having destinations that are not miles-away, would encourage walking... But the game discourages walking, for those who have issues with things like this.}
"You have not found a clear-path to this destination." {For destinations you have found, but have had an encounter along the way.}
Stop trying to ruin things for other people because they're having badwrongfun, ok? It's this kind of attitude that got levitation removed. Really, is it so hard to assume that all major cities would include anti-levitation wards in their walls?
