No FT is all well and good for immersion, but unless you have massive chunks of uninterrupted time or don't mind playing for half an hour only to realise you've not done much other than sit on the back of a horse it can be awkward

Plus there are some areas you end up retreading so often that it becomes a chore, I found that the journey between Whiterun and Riverwood became quite a drag when I had to do the same journey a few times in a short space of time and had nothing of interest happen in the journey because I'd already killed everything and explored everywhere along the route.
I think the problem is that in Morrowind for example, there was no fast travel so the game was made around this idea with plenty of Silt-Striders, Teleports, boats etc. to get you around, because Oblivion and (to a slightly lesser extent Skyrim, thanks to carriages) have no or little transport infrastructure to support player travel without just fast travelling.
At Dawnstar for example I ended up talking to everyone around the dock hoping that they would provide travel to another dock and had no luck, it wouldn't take much to implement a few more options for travel, but it'd make playing without FT'ing all over the place much better.
It'd be great if Bethesda released a travel DLC for either free or a £0.99 price tag with the option to disable FT and add in more regular travel options, the Travel network on Morrowind was great.

And the scenery is gorgeous.
