Master Playthrough!

Post » Fri Jun 01, 2012 11:47 pm

I have recently decided to start a Master difficulty playthrough and I was wondering if this build would be feasible to play it with!
http://skyrimcalculator.com/#42879

Obviously this isn't finished but are any of the perks I used are pointless. Also in the enchanting tree is the Perk Soul Siphon the one that takes some of a soul to recharge a weapon when you kill something?
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Lucie H
 
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Post » Fri Jun 01, 2012 8:49 pm

i have yet to play on master but i heard you will get [censored] if you try to go in swords swinging like your setup shows. most people who do master playthrough are a sneaky archer type
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Riky Carrasco
 
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Post » Sat Jun 02, 2012 1:15 pm

Obviously this isn't finished but are any of the perks I used are pointless. Also in the enchanting tree is the Perk Soul Siphon the one that takes some of a soul to recharge a weapon when you kill something?
Since it's only creatures and not people I wouldn't pick that perk.
Also: lose the 5/5 in heavy armor. 1 is enough. The armor cap is a little less than 600 and you reach that easily with heavy armor and smithing.

If you're going as a dual wielder on Master you might want/need to min-max some. I would go as a Breton for the magic resist and absorb, use +resist enchants and the Lord stone for extra protection so mages/dragons won't give you too much trouble.
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Tom Flanagan
 
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Post » Sat Jun 02, 2012 5:11 am

Since it's only creatures and not people I wouldn't pick that perk.
Also: lose the 5/5 in heavy armor. 1 is enough. The armor cap is a little less than 600 and you reach that easily with heavy armor and smithing.

If you're going as a dual wielder on Master you might want/need to min-max some. I would go as a Breton for the magic resist and absorb, use +resist enchants and the Lord stone for extra protection so mages/dragons won't give you too much trouble.
Yeah, I am still in the planning phases but it is coming along nicely from what I have read on the forums and feedback!
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keri seymour
 
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Post » Sat Jun 02, 2012 8:30 am

Savage Strike and critical charge would be your bread and butter to close on ranged , most ranged are going to be just intelligent enough to be split up , and this will allow you to close and finish one extremely quickly , then on to the others. My strat with warriors is to go for ranged units and avoid getting hit by the melees unless I'm in good cover. Savage strike isn't completely necessary , it will completely trivialize lesser mobs in the game on any difficulty just so you know.

Heavy armor - looks good for a nice traditional build , Getting up to conditioned is really nice for the weight savings and makes you behave like you're wearing nothing , but good lord they make you spend some crappy points =P

Smithing - Unless you're really wanting a particuar weapon/armor type , you can hit armor cap with just the steel perk , although it takes some work. Also the Wolf Armor from the companions is some of the lightest and works with the steel perk , and has really good base armor to work from. Sadly they put a dual-wielders' best freind type perk in the light armor tree with it's matched set perk of boosting stamina regen by 50% just for wearing it. Problem there is as a dedicated melee warrior , you need that beefy heavy stuff in the very beginning. But something to consider if you want more of an early levels challenge.

I'm assuming your build will rely on line of sight to manipulate problem mobs to come to you , which will work really well , my dual-wielding dervish has like 50 bow skill on master , it's all about shock and dps with this build , and awareness like you're playing a squishy mage class in reverse. Hope that's not confusing , i.e. ranged will be your biggest headaches. So manipulate the battlefield like a good warrior would to your liking and dominate. =P
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Alexandra Ryan
 
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Post » Sat Jun 02, 2012 6:18 am

Oh and once you're down to just the melee types left to kill , flanking around them and striking is your freind.
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Kara Payne
 
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Post » Sat Jun 02, 2012 12:46 am

youll need to do optimized sword swings shown here.

http://www.youtube.com/watch?v=v8uoGSP-27I&list=LLZmuvpQ0AWvbsaK9Sqc-_5w&index=2&feature=plpp_video
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glot
 
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Post » Sat Jun 02, 2012 12:34 pm

The heavy armor/melee on master has been a blast for me (I love the in your face battles). It's not easy to get going in that direction, but definately doable. I went the two-handed route and it really comes into it's own around lvl 25 or so. Before that it takes a bit of planning at times to go into battle. I'd head up the left side of the heavy armor tree though after you get to matching set on the right. It's nice to have the conditioning perk once you get to the high 30's early 40's and 10% chance to reflect a blow is meh at that lvl any how. I put nothing into magicka when leveling and mostly added to health. My base health is 410, base stamina is around 280 I believe and magicka is at whatever the default is for an imperial. Playing master is the way to go for sure though and not nearly as difficult as most would think. The only difference really is better planning/execution (IMHO) and the loots are much better.
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Emily abigail Villarreal
 
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Post » Fri Jun 01, 2012 9:55 pm

The heavy armor/melee on master has been a blast for me (I love the in your face battles). It's not easy to get going in that direction, but definately doable. I went the two-handed route and it really comes into it's own around lvl 25 or so. Before that it takes a bit of planning at times to go into battle. I'd head up the left side of the heavy armor tree though after you get to matching set on the right. It's nice to have the conditioning perk once you get to the high 30's early 40's and 10% chance to reflect a blow is meh at that lvl any how. I put nothing into magicka when leveling and mostly added to health. My base health is 410, base stamina is around 280 I believe and magicka is at whatever the default is for an imperial. Playing master is the way to go for sure though and not nearly as difficult as most would think. The only difference really is better planning/execution (IMHO) and the loots are much better.
Wait loot is determined by the difficulty level too? And thanks for that attack combo video, that will help a lot!
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Yama Pi
 
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Post » Sat Jun 02, 2012 11:53 am

i have yet to play on master but i heard you will get [censored] if you try to go in swords swinging like your setup shows. most people who do master playthrough are a sneaky archer type

Not I. You have to be more careful at low levels if you want to charge in cracking skulls, though, and I wouldn't recommend it for a Dead Is Dead playthrough. I mostly dual wield, though on Master I play a Breton using the Atronach Stone, and the shield can be really useful if you need more magic resistance (with Breton race + Atronach, I don't).
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IM NOT EASY
 
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Post » Fri Jun 01, 2012 10:14 pm

The race I normally use is an Argonian that I have used throughout the Elder Scrolls games!
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Eve(G)
 
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Post » Fri Jun 01, 2012 10:18 pm

The race I normally use is an Argonian that I have used throughout the Elder Scrolls games!

Cool. I could never get into the beast races personally, but I'm glad they're there, since lots of people seem to love them. I was actually thinking of starting another Master playthrough as a Khajiit, but I haven't figured out how I'm going to work it yet. Honestly, the Breton thing makes it almost too easy.
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George PUluse
 
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Post » Sat Jun 02, 2012 10:50 am

Cool. I could never get into the beast races personally, but I'm glad they're there, since lots of people seem to love them. I was actually thinking of starting another Master playthrough as a Khajiit, but I haven't figured out how I'm going to work it yet. Honestly, the Breton thing makes it almost too easy.
I can understand that, I started with an Argonian in Morrowind because I was about 14 when I played it. I was like LIZARD!!!!!! as I got older I developed my character in to an actual RP character, but haven't did any forum RP with him sadly.
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jessica Villacis
 
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