
I agree some of the crushing and spiking traps could be insta killers no matter the level. It's about the only annoyance factor we could get from them at this point. But I'd rather have them vary in type based on your level. So if you're in a place (your character isn't supposed to have a memory of these things, even if we as players sometimes do), at low levels you may get a bear trap which can be dangerous at low levels, but the traps themselves change nature at different levels. Making them more difficult to spot and survive depending on build and selected perks.
Remember FONV in hardcoe mode? Traps, if not always deadly, would at least force you to take more action than wait for 5-10 seconds for the auto heal to complete. Poison in Skyrim I don't feel is any dangerous at all, and I have no resistance whatsoever. What if "poison darts" was actually deadlier poisons AND had diseases you could get from them (also more severe effects wanted on these). Still if they don't always kill you, they would be more annoying to deal with and have an impact. Carry some cure disease potions suddenly makes sense.
At least traps based on mass and fire (not darts) should be able to ignore armor. I've invested a bit in health, so maybe that helps me out. But I do believe that armor helps me out a bit too much. It's just a feeling, and I haven't checked though.
But, I guess the game is made for the masses. In order for it to feel real, I guess we have yet another pretend we have to perform



Bear traps are a joke in this game. If they had a complex injury system, where if you stepped on a bear trap, your leg would be injured and you'd move slower, they would makes sense. I don't know why this wasn't included, it was in Fallout. Anything present in Fallout should be pretty easy to port over to Skyrim.