But now that I'm playing on master difficulty and am level 45, I tried luring a bandit into a spiked wall of death and triggered it on him.... it barely touched him, about 1/8 of his health.
Wut?
So after killing the guy (in melee range with a bow...) stood in path of the trap and shouted fus at it.
It barely touched me.
Sense of immersion and suspense of disbelief shattered.
Traps need to scale up significantly as you level and increase difficulty, or better yet, some of them should always be instant death (spiked walls, battering rams, swinging maces and blades, landslides, cave collapses, and those claws in Falmer dungeons).
If traps aren't dangerous, what's the point?


