possible Falmer rising DLC

Post » Sat Jun 02, 2012 9:26 pm

If the dwemer do return in the ES series it should be a future game with them the antagonists and not a dlc
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Dawn Porter
 
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Post » Sat Jun 02, 2012 11:45 pm

The Dwemer are gone. People just have to accept this. They are flavor for the Lore and environments now. Honestly this sounds all a bit too obvious and uninteresting. I mean if there was more to the plot than just kill the Falmer by bringing back the Dwemer it might have some more validity but just evil rises to the surface to be cast down by the hero is quite cliche.

@ the above poster. I do not think they can reliably control the Dwemer constructs and many if not all normal dwemer constructs instantly break down once they get a certain distance from the place they were set to protect. There are in game books about this. The Falmer would have to maintain supply lines of fungus for their diet and they would be easily disturbed by intentional cave ins and not to mention the multiple Dwemeri constructs that prevent them from getting out of most of their habitable raiding camps and villages. They are a lightly armored primitively equipped warrior race sensitive to light and blind. They have some aptitude for magic and can control some bug things. That is about all they have going for them. If they are intelligent why would they go topside? It would mean they become recognized and risk extermination by raging Nords who already beat them back in their glory days.
:shrug: It was just a thought (and I think I have actually read that about automatons); somebody's gotta stir the idea pot around here. :tongue:

And I personally was sick of the Dwemer after Morrowind. I can't think of a single way they could resurrect them that doesn't seem hamfisted. I mean their physical form is a skin graft for Numidium, and no one knows whether or not they even have an Aetherial form. And besides, all historical accounts make them out to be complete pricks, so good riddance.
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le GraiN
 
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Post » Sat Jun 02, 2012 8:28 pm

I actually think there's a ton of potential in a Falmer-based DLC, mostly because the Falmer could actually have a chance to utilize some of the Dwemer technology that puzzles so many mortals today. I'd also love more insight into why they make other people blind, and what their ultimate goal is by feeding people to the Chauruses. It could work, if done correctly.


The Dwemer didn't lie. They did protect them from the Nords, they just made them into slaves.

Also, for the love of Shor, people have to let this "playable Dwemer/return of the Dwemer" thing go. It is never ever going to happen. Not only would it completely ruin all of the mystery, and not only would it be impossible for them to live up to the hype, but it would be impossible to truly understand them and impossible to roleplay as one for that reason. You cannot understand the Dwemer. The Dwemer understood the entire universe. They were atheists in a universe where gods exist. They could divide by zero.

I can dream can't I? The only reason I want them to return is the fact we need another playable race, I could settle for Imga or Maormer. We need a new race somehow but you do realize that strange things have happened in the TES universe/Lore so you can't exactly throw the idea of them coming back out the window because like I said stranger things have happened...
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Sara Lee
 
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Post » Sat Jun 02, 2012 2:14 pm

Well the Dwemer disappeared and that doesn't mean they are "gone" for good, I'm not going to lie if we still have the same races that we've had for quite a long time now and no new ones to choose from things could get quite stale and the Dwemer could help with such a problem because from reading the lore on the Dwemer they sound much more interesting then much of the races we have to choose from and they really are the only other cool "elves" to choose from aside from Orcs and Dunmer...
Have you read up on the other races? They are not stale at all. Lots of interesting stuff there. Redguard Jedi-like swordsingers. Bosmer cannibals that can turn into horrendous beasts when the need arises. Multiple sub-races of Argonians and Khajiit that are vastly different. Battlemage Breton warlords in control of the oldest building on Nirn that may be one of the more powerful devices in the TES universe. Or not. Psijiic Order that can stop time and single handedly stop entire invasions. Viking-warrior race that can tunr their shouts into weapons. A once powerful Dunmer race recovering from unbelievable devastation. Orcs with a vendetta against the Breton Warlonrds and Jedi-like swordsingers. Ten races is quite a bit to choose from considering most RPG's give you about 3-4 options. Not too mention they have much more depth to them than any of those generic copy paste races from most fantasy games. The ten races are not stale. But take heed. They have added races to their games before. Orcs and Imperials made their debut in TES 3 Morrowind. There are other candidates other than the Dwemer. Maormer, Imga, maybe even the supposedly extinct silver skinned Kothringi, or various other little talked about races.

Dwemer are pretty much gone. They attempted to obtain divinity and somewhat succeeded by disappearing and creating a mythic walking brass god. However you want to interpret that is your own agenda. The commonly accepted theory is that they became part of the Numidium or brass god. That could be wrong but the Dwemer are more interesting as a mystery flavor anyways. Like the Ayleids.
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Elizabeth Falvey
 
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Post » Sat Jun 02, 2012 11:13 am

After exploring pretty much the entire map, I'm a bit tired of Dwemer ruins and Falmer.

Bring on something new in the DLC.
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Baby K(:
 
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Post » Sat Jun 02, 2012 12:28 pm

Have you read up on the other races? They are not stale at all. Lots of interesting stuff there. Redguard Jedi-like swordsingers. Bosmer cannibals that can turn into horrendous beasts when the need arises. Multiple sub-races of Argonians and Khajiit that are vastly different. Battlemage Breton warlords in control of the oldest building on Nirn that may be one of the more powerful devices in the TES universe. Or not. Psijiic Order that can stop time and single handedly stop entire invasions. Viking-warrior race that can tunr their shouts into weapons. A once powerful Dunmer race recovering from unbelievable devastation. Orcs with a vendetta against the Breton Warlonrds and Jedi-like swordsingers. Ten races is quite a bit to choose from considering most RPG's give you about 3-4 options. Not too mention they have much more depth to them than any of those generic copy paste races from most fantasy games. The ten races are not stale. But take heed. They have added races to their games before. Orcs and Imperials made their debut in TES 3 Morrowind. There are other candidates other than the Dwemer. Maormer, Imga, maybe even the supposedly extinct silver skinned Kothringi, or various other little talked about races.

Dwemer are pretty much gone. They attempted to obtain divinity and somewhat succeeded by disappearing and creating a mythic walking brass god. However you want to interpret that is your own agenda. The commonly accepted theory is that they became part of the Numidium or brass god. That could be wrong but the Dwemer are more interesting as a mystery flavor anyways. Like the Ayleids.

Like I said in the post above yours I did say I could settle for the Imga or Maormer, I've read up on them but I just want to have a new playable race, personally the Redguards and Bosmer bore me...
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Bad News Rogers
 
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Post » Sat Jun 02, 2012 11:13 pm

I can dream can't I? The only reason I want them to return is the fact we need another playable race, I could settle for Imga or Maormer. We need a new race somehow but you do realize that strange things have happened in the TES universe/Lore so you can't exactly throw the idea of them coming back out the window because like I said stranger things have happened...

Numidium would have to be unmade somehow.
Even if that was possible, it blew up in Daggerfall.
The blades are more or less defunct, if they ever attempted to collect all the pieces again (They did it once before) that endevour would have become lost when they were nearly wiped out by the Thalmor.

I personally would not mind a DLC or even a game set in the deep past where the Dwemer were still alive.
They are too strange to be a playable race though, and I dont think you would get much meaningful conversation out of them even if they were just there as NPC's.

-Hello, I am the adventurer.

- Halt. Impossipoint aquisition/ reproduction/ exotic. Query.

-I.. I dont understand.

- Exotic. Nilgularity processment primary flux established. Would you like some tea?

-I.. I think Im going to go now.

- Azura. Through the gates of Dawn destiny lies. Goodbye.
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Jennifer May
 
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Post » Sat Jun 02, 2012 8:39 pm

After exploring pretty much the entire map, I'm a bit tired of Dwemer ruins and Falmer.

Bring on something new in the DLC.
Like Morrowind? Rubs hands together...

Seriously though. Eastern Morrowind seems more and more like our next destination. There is a gate arch leading there and it is blocked off by an invisible wall we cannot pass normally. They generated most of the entire landmass for Cyrodiil and Morrowind. Not with buildings and what not but the land itself. Nordic and Orcish mercenaries invaded the place after the Oblivion crisis and the Red Year.
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Nims
 
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Post » Sat Jun 02, 2012 11:52 am

Falmer are rough in master difficulty. One take about 25 arrows. They poison and sprint faster than you can. Try markarth dwemer ruin at lvl 15. 5 falmer at once = fail
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matt
 
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Post » Sun Jun 03, 2012 1:29 am

I personally would not mind a DLC or even a game set in the deep past where the Dwemer were still alive.
They are too strange to be a playable race though, and I dont think you would get much meaningful conversation out of them even if they were just there as NPC's.

-Hello, I am the adventurer.

- Halt. Impossipoint aquisition/ reproduction/ exotic. Query.

-I.. I dont understand.

- Exotic. Nilgularity processment primary flux established. Would you like some tea?

-I.. I think Im going to go now.

- Azura. Through the gates of Dawn destiny lies. Goodbye.
I lul'd.
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sharon
 
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Post » Sun Jun 03, 2012 2:00 am

Like Morrowind? Rubs hands together...

Seriously though. Eastern Morrowind seems more and more like our next destination. There is a gate arch leading there and it is blocked off by an invisible wall we cannot pass normally. They generated most of the entire landmass for Cyrodiil and Morrowind. Not with buildings and what not but the land itself. Nordic and Orcish mercenaries invaded the place after the Oblivion crisis and the Red Year.

True, but didn't the Argonians invade Morrowind and massacre alot of Dunmer? I like the idea of returning to Cyrodiil but maybe as the 3rd DLC or the last DLC to return to our old stomping grounds from Oblivion and maybe even hear legends and stories and such about the Champion of Cyrodiil to add some nostalgia to the atmosphere along with most will be happy to return to Morrowind because that would bring on alot of nolstalgia for alot of TES fans.
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Dale Johnson
 
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Post » Sat Jun 02, 2012 6:32 pm

It would be a huge disappointment is they did end up doing a Falmer Rising DLC.

With so much of Tamriel changed and so many new possibilities, I'd be pissed if we got a DLC dependent on the "Goblins of Skyrim".
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R.I.p MOmmy
 
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Post » Sat Jun 02, 2012 10:55 pm

Well the Dwemer dissapeared and that doesn't mean they are "gone" for good, I'm not going to lie if we still have the same races that we've had for quite a long time now and no new ones to choose from things could get quite stale and the Dwemer could help with such a problem because from reading the lore on the Dwemer they sound much more interesting then much of the races we have to choose from and they really are the only other cool "elves" to choose from aside from Orcs and Dunmer...

I'm suprised the Rimmen and Imga aren't playable races yet. Also, i'm sure plenty of Altmer are interested in their most enigmatic vanished kin, some might approach or even go to the level that Umbacano did with the Ayleids. It's also possible that some of the Bosmer might have a Dwemer ancestor in his family tree somewhere and decide to try and return to their roots.
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Kahli St Dennis
 
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Post » Sat Jun 02, 2012 10:13 pm

A new race... HAHAHHAHA Well download some mods....
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Fiori Pra
 
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Post » Sat Jun 02, 2012 11:14 am

The ten races are not stale.
The problem, though, is that we never really get to experience these interesting aspects of the races. It's all background noise and whispered rumour. The Bosmer cannibalistic shapeshifters? That sounds like a race I want to play! The actual Bosmer that we get to experience as players? No thanks.

But take heed. They have added races to their games before. Orcs and Imperials made their debut in TES 3 Morrowind. There are other candidates other than the Dwemer. Maormer, Imga, maybe even the supposedly extinct silver skinned Kothringi, or various other little talked about races.
I had to look these up. Imga sound stupid; basically, wookies. Maormer may be interesting; if (and it's a big 'if') Elswheyr is ever visited in a TES game, it would make sense to couple it with the island south of it, and thereby introduce the new race. Kothringi are too vague to be a playable race; we know almost nothing about them beyond the fact that they were silver-skinned.

So, Maormer, maybe, eventually.
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Chrissie Pillinger
 
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Post » Sat Jun 02, 2012 3:10 pm

a DLC that doesn't focus on this would be a majer let down.

So any other DLC idea at all would svck?
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Rachel Cafferty
 
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