Comparisons... Really?

Post » Sat May 28, 2011 9:25 am

Even though COD doesn't have as much of a team focus that is seen in Brink or the fact that guns kill fast in COD make it a bad game factually. Some people would prefer that to Brink, and would probably make the argument that Brink is to easy because you can survive so many bullets.

It also works in the other way. It's more about keeping your aim good during a longer amount of time, preferably shooting the head. In Cod you can still kill people easily with bodyshots. If you want to down someone in brink as fast as in COD, you will have to aim for the head, while in COD you aim for the body most of the time.
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He got the
 
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Post » Sat May 28, 2011 5:51 am

It also works in the other way. It's more about keeping your aim good during a longer amount of time, preferably shooting the head. In Cod you can still kill people easily with bodyshots. If you want to down someone in brink as fast as in COD, you will have to aim for the head, while in COD you aim for the body most of the time.


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Jesus Lopez
 
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Post » Sat May 28, 2011 6:18 am

It also works in the other way. It's more about keeping your aim good during a longer amount of time, preferably shooting the head. In Cod you can still kill people easily with bodyshots. If you want to down someone in brink as fast as in COD, you will have to aim for the head, while in COD you aim for the body most of the time.


Brink is a more accuracy-based, COD is more twitch-based. In COD you can get all the headshots you want, you will still kill very quickly without them, this neither a pro or a con factually, it is a matter of opinion on what is more fun to the player. Whose to say it takes less skill to quickly dispatch 5 people without missing with bodyshots than it takes to kill a few people over time with headshots. I personally like Brink more than COD in probably every way so it is my opinionBrink is a better game the COD. That in no way makes COD a bad series, but just one I personally do not enjoy as much as I will Brink.
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N Only WhiTe girl
 
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Post » Fri May 27, 2011 11:48 pm

sorry it froze and double posted, but I might as well say that I'm sorry if I'm coming across as hostile, I'm try to have a constructive debate.
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Jessica Phoenix
 
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Post » Sat May 28, 2011 12:27 am

Brink is a more accuracy-based, COD is more twitch-based. In COD you can get all the headshots you want, you will still kill very quickly without them, this neither a pro or a con factually, it is a matter of opinion on what is more fun to the player. Whose to say it takes less skill to quickly dispatch 5 people without missing with bodyshots than it takes to kill a few people over time with headshots. I personally like Brink more than COD in probably every way so it is my opinionBrink is a better game the COD. That in no way makes COD a bad series, but just one I personally do not enjoy as much as I will Brink.

In my opinion every SHOOTER is at its root twitch based, if x number of bullets equals a kill whoever starts shooting first will usually win, this is especially true on console because aim assist makes missing at close range hard if the other person is moving. But you are right to say COD is more twitch based.
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Allison Sizemore
 
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Post » Fri May 27, 2011 9:17 pm

In my opinion every SHOOTER is at its root twitch based, if x number of bullets equals a kill whoever starts shooting first will usually win, this is especially true on console because aim assist makes missing at close range hard if the other person is moving. But you are right to say COD is more twitch based.

I cant tell you how many times i have had someone start spraying me from behind, only to have me turn around and headshot him before he finishes the job. And i cant tell you how many times i have tried to get a headshot from behind, only to have the guy turn around and kill me one way or another. Every shooter requires both aim and reflexes.
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*Chloe*
 
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Post » Sat May 28, 2011 4:22 am

In my opinion every SHOOTER is at its root twitch based, if x number of bullets equals a kill whoever starts shooting first will usually win, this is especially true on console because aim assist makes missing at close range hard if the other person is moving. But you are right to say COD is more twitch based.

Try to play Wolf ET and start shooting someone skilled in the back like people do in Cod. He'll turn around, shoot 6 bullets and kill you. I think Brink will be more or less the same in that regard. If you shoot a skilled player in the back without doing atleast 1 headshot and 1 bodyshot, he should be able to turn around and still kill you. Another thing I'd like to say is that you can shoot while sprinting, making dodging bullets easier. Dodging + headshot aim = win.

O, another thing about reflexes. It requires way more reflexes in a short timeperiod to keep shooting a dodging target than to turn around and start shooting.
sorry it froze and double posted, but I might as well say that I'm sorry if I'm coming across as hostile, I'm try to have a constructive debate.

I'm also trying to do that. I didn't even notice any hostility in your post so don't worry ^^
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Kayleigh Mcneil
 
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Post » Sat May 28, 2011 10:46 am

Just because its popular to hate CoD doesn't mean its bad to compare the two. Sure there will be similarities and differences but in the end they are both MP focused FPS, is it really so wrong to compare a game you like to what is generally considered the best game out there.
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m Gardner
 
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Post » Fri May 27, 2011 9:13 pm

Try to play Wolf ET and start shooting someone skilled in the back like people do in Cod. He'll turn around, shoot 6 bullets and kill you. I think Brink will be more or less the same in that regard. If you shoot a skilled player in the back without doing atleast 1 headshot and 1 bodyshot, he should be able to turn around and still kill you. Another thing I'd like to say is that you can shoot while sprinting, making dodging bullets easier. Dodging + headshot aim = win.

O, another thing about reflexes. It requires way more reflexes in a short timeperiod to keep shooting a dodging target than to turn around and start shooting.

I'm also trying to do that. I didn't even notice any hostility in your post so don't worry ^^

I always go for the head and i dont see how i would get behind a skilled player in the first place,
If i was in any situation where I was behind some one in Brink I would surprise them with a grenade and then slide tackle them and end with a melee finish,
Considering that you can shoot while doing some smart moves, i would shoot as I was sliding behind an object, If you have ever done this or been tricked by this you know how baffled and venerable a person can be when they turn around expecting to see an enemy and find nothing but an empty screen. :ninja:
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Brandon Wilson
 
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Post » Sat May 28, 2011 2:46 am

I always go for the head and i dont see how i would get behind a skilled player in the first place,
If i was in any situation where I was behind some one in Brink I would surprise them with a grenade and then slide tackle them and end with a melee finish,
Considering that you can shoot while doing some smart moves, i would shoot as I was sliding behind an object, If you have ever done this or been tricked by this you know how baffled and venerable a person can be when they turn around expecting to see an enemy and find nothing but an empty screen. :ninja:

Getting behind any player is easy in traditional games without parkour, it has nothing to do with the skill of the player when you rush and circle around from their own base, for example. I don't see how it would be hard when you add in dynamic movement.
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Rachael
 
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Post » Sat May 28, 2011 8:10 am

RELAX PEOPLE. [censored].

Look. COD is a fine series for gamers who enjoy unrealistic realistic shooter games. I loved COD: Finest Hour and COD: WAW... Two and Three were good variations, but not my cup of tea as they say. I am basically saying, i don't think they are a good comparison. You are doing the thing that i think you should not do in a topic i started. my god people! Read!!
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xxLindsAffec
 
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Post » Sat May 28, 2011 2:28 am

RELAX PEOPLE. [censored].

Look. COD is a fine series for gamers who enjoy unrealistic realistic shooter games. I loved COD: Finest Hour and COD: WAW... Two and Three were good variations, but not my cup of tea as they say. I am basically saying, i don't think they are a good comparison. You are doing the thing that i think you should not do in a topic i started. my god people! Read!!

see? told you guys he didn't think cod was [censored]
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Hayley O'Gara
 
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Post » Fri May 27, 2011 11:43 pm

I just wanna say first: everyone has the right to their own opinion. But acting like their opinion is fact? No, that's just stupid.

Anyway, as for comparing BRINK to CoD, I don't know, I agree with the whole thing of comparing them because CoD is familiar to a lot of people, but you wouldn't really get much out of the comparison because BRINK and Cod are two VERY different games besides the fact you shoot and move or any other standard thing in an FPS.
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Siobhan Thompson
 
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Post » Sat May 28, 2011 5:40 am

Really, just about any popular PvP FPS right now, with the exception of Halo, is going to be very different than Brink, so pick one, and use it to point out what makes Brink special. CoD is appearantly used often because it is one of the most popular, and the recoil management seems to be similar.
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Heather M
 
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Post » Sat May 28, 2011 1:02 am

Sine the majority of posts here revovlve around cod and brink , i guess someone should point out that


Enemy Territory was its building foundation, having said that, if you have played WET then CoD series is as related to Brink as Fire and Water. . . . !
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Jessie Rae Brouillette
 
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Post » Sat May 28, 2011 8:13 am

Sine the majority of posts here revovlve around cod and brink , i guess someone should point out that


Enemy Territory was its building foundation, having said that, if you have played WET then CoD series is as related to Brink as Fire and Water. . . . !

Sure, but if you instead compare World of Warcraft, Brink and CoD are quite similar, both being a FPS. Making a super specific frame of reference isn't always required to communicate ideas, which is all comparing things does - communicate ideas.
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Shirley BEltran
 
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Post » Sat May 28, 2011 7:57 am

Sure, but if you instead compare World of Warcraft, Brink and CoD are quite similar, both being a FPS. Making a super specific frame of reference isn't always required to communicate ideas, which is all comparing things does - communicate ideas.



In my humble opinion, comparing World of Warcraft to CoD , Brink due the fact that its a " fps " is similiar to saying " lets raise the flag and see who salutes it"

I myself find no comparison, especially with World of Warcraft, as for the CoD and Brink, well at first glance they both have guns, its what i would call a similar factor, as every game out there has guns or some form of weapon. I was specifically targeting the actual game engine when comparing cod and brink, and heaven forbid i even used that particular game title world of warcraft. That particular game is similar to having a lobotomy , infact id rather have a lobotomy than consider me actually playing it (world of warcraft).
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Katie Pollard
 
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Post » Sat May 28, 2011 5:57 am

Really, just about any popular PvP FPS right now, with the exception of Halo, is going to be very different than Brink, so pick one, and use it to point out what makes Brink special. CoD is appearantly used often because it is one of the most popular, and the recoil management seems to be similar.

True that, but I was just talking about trying to describe the game to someone, but pretty much talking about any other ol' fps than BRINK makes it seem special to THE MAX!!!
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Loane
 
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Post » Fri May 27, 2011 11:37 pm

In my humble opinion, comparing World of Warcraft to CoD , Brink due the fact that its a " fps " is similiar to saying " lets raise the flag and see who salutes it"

I myself find no comparison, especially with World of Warcraft, as for the CoD and Brink, well at first glance they both have guns, its what i would call a similar factor, as every game out there has guns or some form of weapon. I was specifically targeting the actual game engine when comparing cod and brink, and heaven forbid i even used that particular game title world of warcraft. That particular game is similar to having a lobotomy , infact id rather have a lobotomy than consider me actually playing it (world of warcraft).

Yes, that would be my point with WoW, there is very little comparison. My other point is that anything in the FPS genre is going to have similar aspects, what makes brink special is the parts of it that AREN'T the same as all of the other FPS games out there, and the best way to highlight that is to use the most popular of the other games to compare it to.
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Phillip Hamilton
 
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Post » Fri May 27, 2011 6:42 pm

Yes, that would be my point with WoW, there is very little comparison. My other point is that anything in the FPS genre is going to have similar aspects, what makes brink special is the parts of it that AREN'T the same as all of the other FPS games out there, and the best way to highlight that is to use the most popular of the other games to compare it to.



Hey xshadow, it seems you and i are having a very constructive conversation, something i have missed in a long time. Getting back to topic, sure i agree that using the most recent titles as a comparison is obviously a move that is obvious enough, however, as for Brink, i would rather compare it to Crysis as far as game style sense, then again, that does not mean the actual maps and what have you, i am referring to the game physics on the client side. The moves are similar but obviously not identical, as for the story board , they obviously are miles and miles apart. So its the actual movement that i look for when applying my time and money into new games being released. You see, as the power of personal computers increase at a rapid pace, the onus falls upon the game publishers to utilize that power and merge into a game that would simply blow holes into current or upcoming titles. But please, don't get me wrong, i sure as hell acknowledge all the time and effort put into new releases but lets face it, when the staff of such a game and their personal achievements are well known on an individual basis then the magic is sure to come.


Peace.
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Sammygirl
 
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Post » Sat May 28, 2011 5:14 am

In my humble opinion, comparing World of Warcraft to CoD , Brink due the fact that its a " fps " is similiar to saying " lets raise the flag and see who salutes it"

I myself find no comparison, especially with World of Warcraft, as for the CoD and Brink, well at first glance they both have guns, its what i would call a similar factor, as every game out there has guns or some form of weapon. I was specifically targeting the actual game engine when comparing cod and brink, and heaven forbid i even used that particular game title world of warcraft. That particular game is similar to having a lobotomy , infact id rather have a lobotomy than consider me actually playing it (world of warcraft).


Thank you for responding without ranting.

How can you say a multiplayer game is easy? The difficulty is pretty much solely derived from the skill of the people in the match with you. Even if the guns kill in a few bullets, have low recoil (Brink has low recoil too) and are...easy to use? What do you even mean by "easy to use"? Give me an example of a videogame weapon that isn't easy to use. Also your opinion does NOT equal fact, just because you hate COD does not make it bad. The reason I don't really play MW2 anymore is because of the community, at looking at all the threads that devolve into arguments I hope the same doesn't happen with Brink.


The Doctor's Gun in TF2. You need good accuracy and precision bursts. :)

just commenting on a part of your statement.
there will be no deathmatch/team deathmatch.
it's an objective based game. and it will only contain objective based maps and gamemodes.

though i can see some modder make maps for deathmatch eventually...
wich is gonna be a great loss because some players will never again play objective based gamemodes again, simply because their head hurts when having to think beyond the principle *run, aim, shoot, yell: "owned"*


Well i'm glad. But, ya know i never really cancel out the developer's options and the possiblities seeing how i am not part of the developer.
But thank you for letting me know Nikto.
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Skivs
 
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Post » Sat May 28, 2011 3:38 am

closed for review.
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Megan Stabler
 
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