So if nothing is a ohk, then what exactly is the point of a

Post » Sat May 28, 2011 10:39 am

The launchers are useful for dealing longer range grenade damage. I hop the devs put some sort of spread type thing on the launcher so it doesn't fire completely straight, to prevent spawn tubing.
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Robert Bindley
 
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Post » Fri May 27, 2011 7:52 pm

The launchers are useful for dealing longer range grenade damage. I hop the devs put some sort of spread type thing on the launcher so it doesn't fire completely straight, to prevent spawn tubing.

Spawn camping is virtually eliminated by the fact that invincible turrets are guarding each spawn. The game gives you a warning if you start to get within range, so you don't really have to worry about getting killed by them while wandering.
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kevin ball
 
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Post » Fri May 27, 2011 7:07 pm

Spawn camping is virtually eliminated by the fact that invincible turrets are guarding each spawn. The game gives you a warning if you start to get within range, so you don't really have to worry about getting killed by them while wandering.

He said long range. If you could shoot nades like in CoD (I assume this won't be the case) you can spawnkill without having to come in range of the turrets.
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Dan Wright
 
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Post » Sat May 28, 2011 7:53 am

Spawn camping sounds like a defensive team tatic for brink and for that to happen the team must be well adapted with each other to hold down a line.

1. They will have to capture all command posts
2. They would need to have all possible paths covered so nobody could slip by
3 They need a to have a contan resuply of ammo and health.
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chinadoll
 
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