But now i needed to fight some "Draugr", "Draugr Overlords" and "Draugr Deathlords".
Draugr′s are alle humanoid "Monsters"... so why can i kill a "Draugr" with 1 Hit (Daedric 2H), while a "Draugr Deathlord" takes 10-15 normal Hits?
Generally i needed to turn down the Difficulty to "Novice" to finish the last Story Mission (got killed like 20 times....)
These are my current Character Stats:
Weapons:
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- Daedric Bow (Legendary)
- Daedric Greatsword (Legendary)
Armor:
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Shoes+Hands: Elven (Light Armor)
Body: Adept Restoration Robe (100% more Mana Regeneration and 17% less Mana Costs for Restoration Spells)
Skills/Perks:
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- Two Handed: 93
- Smithing: 100
- Blocking: 47
- Archery: 72
- Sneak: 68
- Restoration: 54
.....
Health: 520
Mana: 200
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at Level 20 i killed these Enemys with 2 or 3 Hit.. and now i need 10 or more Hits... even if i got "stronger"? - thats weird. I can kill a Giant with 8 hits, but get beaten by a stupid Draugr?... ... come on Bethesda.. you cant be serious.
For now i turned the Difficulty to "Novice" - but the Enemys still getting stronger than they should be.
5 Hits for a Dragon and 8 for a Draugr Deathlord... thats "stupid".
After playing more than 100 hours, i have to say that i liked the system how Oblivion scaled the Enemys - at least it didnt feel so "weird" in terms of what takes how many damage.
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Whats your opinion - or is it just me, and my way to play?

