Oh, I can. The bonuses are all too high. All those 20%-25% should better be 5%-10% values. It is what makes them superfluous.
You have no need to put all 5 points into the base perk of light armor.
The secondary skill groups like Smithing, Enchanting and Alchemy only add to it, while the offensive and defensive skill trees were designed as standalone skills, but who really plays the game like this?
It is all a bit too nerdy even for an RPG.
You have no need to put all 5 points into the base perk of light armor.
The secondary skill groups like Smithing, Enchanting and Alchemy only add to it, while the offensive and defensive skill trees were designed as standalone skills, but who really plays the game like this?
It is all a bit too nerdy even for an RPG.
Ah, well that's a good argument. Too much of a good thing can be bad. I never take Enchanting myself though. I try not to play anything I didn't envision for the character's personality. So far I've made Nord warriors who wouldn't jack about enchanting. And a Breton spellsword who svcks at smithing.
