Otherwise I feel alchemy and enchanting are key either way you go as far as optimizing gear and buffs for combat situations.
Personally I prefer a two handed weapon for my main build and rely heavily on close quarters combat.
I have seen builds where the character simply summons/reanimates npcs along with their companion and allows them to fight for them. This method would exlcude the idea of weapons or armor being needed, but alchemy and enchanting can still optimize this method.
For my main build I place my points in the following:
Two handed - 19
alchemy - 15
smithing - 10
block - 9
enchanting - 13
light armor - 10
archery -4
As I said this is a build that is based off melee combat. I have 4 points in archery in the event I am incapable of reaching my enemy with melee attacks.
as a complimenting dragon shout I would usually use elemental fury to increase weapon attack speed.

