Where is hand to hand skill tree?

Post » Tue Jun 05, 2012 3:01 pm

Have you ever used the Construction Set before?

They make the game with these tools, as in they put everything together, make the world, quests, NPCs, scripts etc.

But the engine isn't made in the Creation Kit. Neither are the meshes, or the textures, or the shaders. These are all used in the Creation Kit, as in loaded in and used, but they're not made in it. In Morrowind, Oblivion and Fallout, spell effects and skills were hard coded into the engine. You could not change them in the Construction Set/GECK, because they were simply added on an engine level by the programmers. If an employee needed a new spell effect, they'd have to ask the programmers to code it in for them, this has been said by an actual Oblivion developer. We obviously can't do that.

So for all intents and purposes, things like spell effects and skills are hard coded into the engine. We cannot change them or add new ones.
actually I think with the GECK you could actually add your own spell effects, but I think it was very limited
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Brandon Bernardi
 
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Post » Tue Jun 05, 2012 9:02 pm

So for all intents and purposes, things like spell effects and skills are hard coded into the engine. We cannot change them or add new ones.

Ignorant question asked out of genuine curiosity:

I have seen at least one mod (Balanced Magic, I think) that replaces some perks with others entirely (e.g., Mage Armor becomes "Less is More"). Was this only possible because the mod was made WITHOUT the Creation Kit, or will other such changes be possible with the Creation Kit? If so, you could always redesign the Two-Handed or One-Handed tree somewhat so that some perks add to Hand to Hand damage, no?
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Epul Kedah
 
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Post » Tue Jun 05, 2012 11:18 am

I only use light armor... :ermm:

Same here. Makes little sense to give the Khajiit a nice hand to hand bonus, nudge them into the 'Thief' trade with all the ability bumps in that direction and expect the Thief to 'Role Play' himself wearing thick plate armour.

I want to keep using my claws, but they do not 'rank' in anyway so every hit and kill is essentially not improving my character in any meaningful way as opposed to attacking with a bow/spell/melee. Pretty silly oversight imo.
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Nathan Risch
 
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Post » Tue Jun 05, 2012 1:19 pm

H2H raises your One-handed skill, and some of the perks sound like they could actually affect your H2H damage.
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Cameron Garrod
 
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Post » Tue Jun 05, 2012 9:59 am

Ignorant question asked out of genuine curiosity:

I have seen at least one mod (Balanced Magic, I think) that replaces some perks with others entirely (e.g., Mage Armor becomes "Less is More"). Was this only possible because the mod was made WITHOUT the Creation Kit, or will other such changes be possible with the Creation Kit? If so, you could always redesign the Two-Handed or One-Handed tree somewhat so that some perks add to Hand to Hand damage, no?
we are able to change skills and magic effect with the CK, but we cant add any new ones and often the changes to skill that can be made is very limited
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Justin Bywater
 
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Post » Tue Jun 05, 2012 10:13 am

Yeah I think that's a crucial detail that skyrim is missing.

Cheers
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i grind hard
 
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Post » Tue Jun 05, 2012 10:50 am

H2H raises your One-handed skill, and some of the perks sound like they could actually affect your H2H damage.

Must not have noticed. I've killed many and never seen it level up my one handed skill. I'll keep at it if this is true. Does this mean that the +20% to damage will also increase my one handed damage or that my claw damage will be multiplied x6 during a sneak attack if I have the Backstab ability?
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Floor Punch
 
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Post » Tue Jun 05, 2012 2:51 pm

Yeah I think that's a crucial detail that skyrim is missing.
not really you can still play as a character that only does H2H just fine
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Britta Gronkowski
 
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Post » Tue Jun 05, 2012 7:44 am

H2H raises your One-handed skill, and some of the perks sound like they could actually affect your H2H damage.

it wouldn't make much sence if that was the case, it would make much more sence if two handed was the one that increased
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Iain Lamb
 
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Post » Tue Jun 05, 2012 10:01 am

H2H does not level up one-handed skill, and doesn't benefit from any one-handed perks.
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jodie
 
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Post » Tue Jun 05, 2012 7:30 am

This is the one thing i cant forgive beth for doing. :confused:
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Sabrina garzotto
 
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Post » Tue Jun 05, 2012 5:15 am

H2H does not level up one-handed skill, and doesn't benefit from any one-handed perks.

Good to see I didn't miss it. Any suggestions on how best to advance a HtH character that would prefer to stick within the Light Armour category?
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rae.x
 
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Post » Tue Jun 05, 2012 6:19 pm

Good to see I didn't miss it. Any suggestions on how best to advance a HtH character that would prefer to stick within the Light Armour category?

UESP has a rather lenghty treatise about unarmed in general. Even if you had all the relevant stuff(heavy armor perk, daedric gauntlets, three HtH enchantments, Khajiit) you'd still run out of steam sooner or later.

http://www.uesp.net/wiki/Skyrim:Combat
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Roanne Bardsley
 
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Post » Tue Jun 05, 2012 1:35 pm

UESP has a rather lenghty treatise about unarmed in general. Even if you had all the relevant stuff(heavy armor perk, daedric gauntlets, three HtH enchantments, Khajiit) you'd still run out of steam sooner or later.

http://www.uesp.net/wiki/Skyrim:Combat

Wow. I'm only level 10 and feel I have already hamstrung my characters early development by relying too much on my claws. All those wasted skill points I could have been accumulating by using a sword/axe/mace. Just wanted to have my thief by less 'traditional'. Guess I'll have to focus on developing a weapon of choice more.
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Curveballs On Phoenix
 
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Post » Tue Jun 05, 2012 10:49 am

I think it is silly they took it out. Because there are more options to use it in Skyrim then there was in Oblivion. You have people always asking you to brawl for money and such. Smooth move BGS....lol
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Benjamin Holz
 
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Post » Tue Jun 05, 2012 7:33 am

we are able to change skills and magic effect with the CK, but we cant add any new ones and often the changes to skill that can be made is very limited

Good to know. Thanks for the reply! Never played with mods myself (on Xbox), but I love the idea … maybe someday.
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Julie Ann
 
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Post » Tue Jun 05, 2012 6:31 pm

so to sum up: we all miss the hand to hand skill, but it's possible to use it th you have to use enchantements, claws and heavy to get it right...
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Steve Fallon
 
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Post » Tue Jun 05, 2012 11:34 am

Ignorant question asked out of genuine curiosity:

I have seen at least one mod (Balanced Magic, I think) that replaces some perks with others entirely (e.g., Mage Armor becomes "Less is More"). Was this only possible because the mod was made WITHOUT the Creation Kit, or will other such changes be possible with the Creation Kit? If so, you could always redesign the Two-Handed or One-Handed tree somewhat so that some perks add to Hand to Hand damage, no?
Those changes are of a very basic nature, and can be done by anyone with a hex editor and a knowledge of how to read the files. Creation of effects is very different, and cannot be done that way. In fact, they cannot be created with the CK either, as they have to be coded into the engine from scratch. We can change the various aspects of an effect, as well as the delivery method, but we can't really make new ones.
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neil slattery
 
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Post » Tue Jun 05, 2012 5:35 am

Wow. I'm only level 10 and feel I have already hamstrung my characters early development by relying too much on my claws. All those wasted skill points I could have been accumulating by using a sword/axe/mace. Just wanted to have my thief by less 'traditional'. Guess I'll have to focus on developing a weapon of choice more.

Any customer can have a car painted any colour he wants so long as it is black
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Tom Flanagan
 
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Post » Tue Jun 05, 2012 5:49 am

Those changes are of a very basic nature, and can be done by anyone with a hex editor and a knowledge of how to read the files. Creation of effects is very different, and cannot be done that way. In fact, they cannot be created with the CK either, as they have to be coded into the engine from scratch. We can change the various aspects of an effect, as well as the delivery method, but we can't really make new ones.

Yes, I changed the Mage Armor perks' effect with a little careful hex editing for Balanced Magic. You *might* be able to do something similar using the magic effect for the Fortify Unarmed enchantment (found on the Gloves of the Pugilist.) You might also pick apart the perk from the heavy armor tree - while it uses the armor value of your gauntlets, there may be some way to reuse the effect with a different parameter. Sometimes I've had success using a magic effect in a new way, and other times... not so much. :/
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Nick Tyler
 
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Post » Tue Jun 05, 2012 12:52 pm

My two biggest gripes about the game.

1. The stupid amount of NPC's that are unkillable.

2. Lack of Hand to Hand and thus the elimination of the Monk playstyle.
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brian adkins
 
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Post » Tue Jun 05, 2012 1:05 pm

You can level in one handed while punching (Its rare though, low damage yield probably). I've had it happen during brawls and while werewolfing.. Whether the perks affect it, I dunno.
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Taylah Haines
 
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Post » Tue Jun 05, 2012 6:43 pm

http://www.youtube.com/watch?v=uhBiNx749Zw
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Maria Garcia
 
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Post » Tue Jun 05, 2012 2:00 pm

lol Jenkem , this game baffles me.

http://www.youtube.com/watch?v=nV2SwTbzIX0

Back to running around Skyrim naked with my pick axe.
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Sammykins
 
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