Where is hand to hand skill tree?

Post » Tue Jun 05, 2012 6:33 pm

When i first played Skyrim, I was expectating that the hand to hand skill tree would be there, but when i had ranked up i could not find it.
Is it a glitch?
this is the most suprising thing in skyrim, everyone i know (that play Skyrim and have played Oblivion) where expectating hand to hand skill tree, especially since kajhiits have claws they use in hand to hand.

so to the creators of skyrim: I need you to make a patch to add the hand to hand skill tree to skyrim!

I am an kajiit, but it dosn't matter if you are another race, there is still no hand to hand skill three.

Add links to mods that fixs this here on this topic please.
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N3T4
 
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Post » Tue Jun 05, 2012 8:03 am

You'll have to wait for Skyrim Tools thing.

Or a DLC.
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lauren cleaves
 
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Post » Tue Jun 05, 2012 7:09 am

Heavy armor is the one you are seeking, but that's not the same thing, I know. But still, more damage from heavy armor gauntlets is a nice perks and allows for H2H playing.
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xemmybx
 
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Post » Tue Jun 05, 2012 8:55 am

Not here. Go Khajiit with Heavy Armour - that way, you get the +15 to Hand to Hand damage from the Khajiit racial ability, and there's a perk in the Heavy Armour tree that means the armour rating of your gauntlets add to the damage your hand to hand attacks do.
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Sophie Morrell
 
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Post » Tue Jun 05, 2012 7:28 am

Sorry, we already knew before release that there is no hand-to-hand skill or perktree. :(
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Petr Jordy Zugar
 
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Post » Tue Jun 05, 2012 10:07 am

Not here. Go Khajiit with Heavy Armour - that way, you get the +15 to Hand to Hand damage from the Khajiit racial ability, and there's a perk in the Heavy Armour tree that means the armour rating of your gauntlets add to the damage your hand to hand attacks do.

On top of that, feel free to use the crafting skills to improve your gauntlet's armor rating as much as possible.
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Amelia Pritchard
 
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Post » Tue Jun 05, 2012 8:03 pm

On top of that, feel free to use the crafting skills to improve your gauntlet's armor rating as much as possible.
It's only the base armor value of the gauntlets that is added to h2h damage.

But you can use the fortify unarmed on your gauntlets and necklace, you find it in the riften ratway.

Doing this, you can get a maximum damage of around 60 IIRC.
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Cheville Thompson
 
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Post » Tue Jun 05, 2012 5:17 am

There is the Fists of Steel perk which makes your gauntlets add to your hand-to-hand damage, so wearing ebony gauntlets will do a lot more damage than wearing iron ones. That was a something missing from previous titles and is a huge improvement.
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Cat Haines
 
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Post » Tue Jun 05, 2012 8:07 am

There is the Fists of Steel perk which makes your gauntlets add to your hand-to-hand damage, so wearing ebony gauntlets will do a lot more damage than wearing iron ones. That was a something missing from previous titles and is a huge improvement.
Again, its only the base armor value thats added. So daedric will give you about +17, I don't know exact values. Not much difference between the different armor base rating.
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Carlos Rojas
 
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Post » Tue Jun 05, 2012 7:15 pm

Wasn't there a reported bug that all the HtH perks/enchantment failed one way or another ? :laugh:

As for the tree, it got streamlined.
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Dalton Greynolds
 
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Post » Tue Jun 05, 2012 7:45 pm

Enchantments / sideperks
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Darlene Delk
 
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Post » Tue Jun 05, 2012 6:15 am

I only use light armor... :ermm:
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Liii BLATES
 
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Post » Tue Jun 05, 2012 7:13 am

I only use light armor... :ermm:
Get the gloves of the pugilist. They're on someone in the Riften ratways. They give 10 extra unarmed damage, and they're light armor.
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Michelle Serenity Boss
 
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Post » Tue Jun 05, 2012 10:17 am

I only use light armor... :ermm:

Then there shall be no walloping nor punching people's faces in.
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Spaceman
 
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Post » Tue Jun 05, 2012 5:40 am

Unless they have radically changed the skills part of the engine, which is unlikely, adding new skills in the CK won't be possible. Hand to Hand just isn't a skill any more.
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Sophie Miller
 
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Post » Tue Jun 05, 2012 8:01 am

Unless they have radically changed the skills part of the engine, which is unlikely, adding new skills in the CK won't be possible. Hand to Hand just isn't a skill any more.

The creation kit will have all the features that the one the made the game with, it's official.

Get the gloves of the pugilist. They're on someone in the Riften ratways. They give 10 extra unarmed damage, and they're light armor.

Thanks for the tip :banana:
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Albert Wesker
 
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Post » Tue Jun 05, 2012 5:19 pm

In Oblivion :biggrin:
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Lil Miss
 
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Post » Tue Jun 05, 2012 5:56 am

its called heavy armor now
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Misty lt
 
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Post » Tue Jun 05, 2012 7:16 pm

On top of that, feel free to use the crafting skills to improve your gauntlet's armor rating as much as possible.
And on top of that, find
Spoiler
the Gloves of the Pugilist, in the Ratway
and put the enchantment on your new heavily upgraded gauntlets.
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Bethany Short
 
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Post » Tue Jun 05, 2012 6:24 pm

The creation kit will have all the features that the one the made the game with, it's official.
Have you ever used the Construction Set before?

They make the game with these tools, as in they put everything together, make the world, quests, NPCs, scripts etc.

But the engine isn't made in the Creation Kit. Neither are the meshes, or the textures, or the shaders. These are all used in the Creation Kit, as in loaded in and used, but they're not made in it. In Morrowind, Oblivion and Fallout, spell effects and skills were hard coded into the engine. You could not change them in the Construction Set/GECK, because they were simply added on an engine level by the programmers. If an employee needed a new spell effect, they'd have to ask the programmers to code it in for them, this has been said by an actual Oblivion developer. We obviously can't do that.

So for all intents and purposes, things like spell effects and skills are hard coded into the engine. We cannot change them or add new ones.
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AnDres MeZa
 
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Post » Tue Jun 05, 2012 6:14 pm

The creation kit will have all the features that the one the made the game with, it's official.


Are you saying we get an license to gamebyro, scaleform and speedtree with the ck ? :laugh:
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jodie
 
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Post » Tue Jun 05, 2012 9:38 pm

The creation kit will have all the features that the one the made the game with, it's official.
more than likely we wont be able to add skills with the construction set, it was that way for Oblivion, but modders will be able to do things like make H2H attacks be affected by your 2 handed skill
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Barbequtie
 
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Post » Tue Jun 05, 2012 10:01 am

Are you saying we get an license to gamebyro, scaleform and speedtree with the ck ? :laugh:
Exactly. The Creation Kit is immensely powerful, and we can do so much with it. But there are things, either left out because they're licensed third party tools, or that you can't do in the CK because they're on an engine level. Skills are one of these things, it's not possible to change them or add them at all.
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Lindsay Dunn
 
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Post » Tue Jun 05, 2012 8:48 pm

Are you saying we get an license to gamebyro, scaleform and speedtree with the ck ? :laugh:

No, i didn't but http://www.escapistmagazine.com/news/view/114495-Skyrim-Creation-Kit-Out-in-January-Goodbye-Backwards-Dragons
is my source that it will be the Full cit, It's possible that i have misunderstood so please reply if u are sure of it :confused:

Have you ever used the Construction Set before?

They make the game with these tools, as in they put everything together, make the world, quests, NPCs, scripts etc.

But the engine isn't made in the Creation Kit. Neither are the meshes, or the textures, or the shaders. These are all used in the Creation Kit, as in loaded in and used, but they're not made in it. In Morrowind, Oblivion and Fallout, spell effects and skills were hard coded into the engine. You could not change them in the Construction Set/GECK, because they were simply added on an engine level by the programmers. If an employee needed a new spell effect, they'd have to ask the programmers to code it in for them, this has been said by an actual Oblivion developer. We obviously can't do that.

So for all intents and purposes, things like spell effects and skills are hard coded into the engine. We cannot change them or add new ones.

have you seen the mods, there are several mods in oblivion that do presicly what you said isn't possible :bunny:
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Stephanie Nieves
 
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Post » Tue Jun 05, 2012 9:16 pm

No, i didn't but http://www.escapistmagazine.com/news/view/114495-Skyrim-Creation-Kit-Out-in-January-Goodbye-Backwards-Dragons
is my source that it will be the Full cit, It's possible that i have misunderstood so please reply if u are sure of it :confused:

The article on escapist doesn't really imply much more than integration with steam workshop :laugh:
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Joanne Crump
 
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