Before they do this, they should fix up the containers first. I've got half the bookshelves not working, a missing chest in my Hijerim Bedroom, and Staffs that get displayed on thin air when placed in Item Display container. and for some funny reason items that I take in Houses no longer respawn. Figure this out.
there are two types of bookshelves, the active bookshelves (for books) and the static ones (that you can put crap on, or put 2-3 books on the horizontal, manualy, using the physics engine)
they look EXACTLY the same
You can tell which ones are static because when you buy the house they already got free junk on them, usually ingredients
It is true that they should have made all of them real active bookshelves, and that perhaps bookshelves could accept something else than books, but I guess it s more complicated
( for some funny reason items that I take in Houses no longer respawn)
items always respawn (patch 1.3.10)
but it seems it may be a bit slower
also there may be a bug that if you put something in a container it prevent that cell from respawning
because the whole riften cell didnt respawn for 90 days after I put flowers in the honeyside barrells to test their safety
when I removed the flowers it did magicaly respawn
to be clear: other cities DID respawn nearly 10 times during that period, only riften didn t respawn
so look out for that problem, maybe you put something in a container
(missing chest in my Hijerim Bedroom)
never heard about that one
how do you know it s missing if it isn t there
anyway, hjerim is known to have issues
(Staffs that get displayed on thin air)
you mean the weapons plaques ...
yes they got issues with anything except swords
It will certainly get fixed, don t worry
but that s why item placement is critical. it s not an *or*, it s an *and*
it s almost all code related
by the way, weapon plaque are not really simple containers, it s the code that do the trick
so when theyy say they fix the code first, that s what they mean
normal containers are just data, low priority, because it doesn t change the exe file, doesn t cause side effects or crashes
for example, if there is really a disapearing chest issue, that s the attachment of the script that s probably wrong, or the script itself
nothing to do with the skyrim.exe
the allignment of the staff is different. could be anything. from script to the way the items got designed (default orientation), or even some hard coded aspects in the skyrim.exe
also it s doubtfull that an artist will start doing c++ coding, or a c++ coder will start doing artwork
so that would be nice if peoples like you didn t invent priority that make no sense

*here, tell those coders to fix my bedroom texture, faster, faster, faster*
*I want that texture wizard to rescript those staves*
*you marketing guy, draw me a pink horse already*
make you sound like spiderman boss

best you can do is report the errors, be as specific as possible and tell exactly what you did (like store stuff in containers)