Hi! I am currently thinking of which skill tree to invest in and I have a question: I don't want my character to be a melee god, he should be decent but not that strong since its not his main profession. It is his main combat style since I don't like destruction and archery but I would like to invest my points in illusion, restoration and conjuration instead.
So Im asking myself what is the better way to go: Investing perk points in armor and one-handed (which would be about 10-15 probably), or instead invest into smithing to be able to improve my weapons and armor instead? I heard that you can craft some very powerful equipment with a decent smithing skill. I would have to invest 9 perk points in it to be able to craft and improve all kinds of weapons but its still less than I would invest in armor and weapon skill. Also, I would be able to use all kinds of weapons and armor and not be limited to one-handed or two-handed, and heavy or light armor.
Is this viable?
I would only use 1h or 2h, heavy or light armor. Using all 4 would be to broad, you would miss out on the useful perks. Such as 1h dual wielding speed increase, or heavy armor reflect damage. You can always try the other style on a different playstyle.
But if you are set on doing this, I suppose it can be done, I'd go for the heavy armor route (in terms of smithing perks), then get the dragon scale armor at the end. So you have the best heavy and best light armor, glass armor is very similar in terms of base defense to dragonscale, it's just less perks using dragonscale via daedric.
You could probably hit the armor cap with either armor, without any perks. You will need alchemy and enchant too though, or the restoration glitch. Both ruin the game for me to be honest, but it might appeal to a 'jack of all trades' character.
What I like to do, is ignore all the smithing perks except steel and the arcane perk. So I can't craft stupidly powerful armor/weapons, but I can improve the armor/weapons I find. I can always craft daedric weapons/armor using the atronach forge (you need to max conjuration), which is more difficult as the materials are rarer, and I can't improve them to the extent available with the smithing perk.