It needs some work. Amount of times I've almost gotten killed (or indeed, killed), by a single bandit chief, or some super crazed buffed single bandit (once had a single bandit chop my level 25 guys head off, and for some reason, my damage on it was weak), after clearing out an entire dungeon without kicking up a sweat shows up the problem.
People are saying that the level scaling is better, but I feel it's worse. Sure, bandits are sticking to low level gear and occasionally there is a powerful creature that usually kills you, but I'm finding most of the time, there is no challenge in the dungeons (due mainly to the perk system buffing your damage to excessive levels).
Beth have made lovely environments and dungeons, but still have populated them with generic "bandits" which must have some form of levelling on them. They should have spent the time as per morrowind, and made individual named "bandits" of fixed level to populate their dungeons. Always was a nice feeling in MW to stumble across a dungeon, getting killed, then coming back later when you are stronger, and getting your revenge. Doesn't happen in Skyrim.
I love the new leveling system. I am amazed to find it difficult in some palces while in other I sweep through the bandits like a hurricane. I though I was pretty well set off early in the game (aroungd level 10) because of the one handed skill perk increasing my damage and thje fact I found a steel plate chestpeice incredibly early in a dungeon. So feeling like a badass I wandered up to face a giant; and immediatly got my [censored] tossed. After a few more attempts (one in wolf form) I came to the conclusion that now matter how powerful I may feel the giants were a step above to be sure. Later in the game i came across a high level bandit cheif and I was amazed to see how little damage I did to him and how MUCH he did to me.I was able to come to the conclusion that my troubles wit the cheifs weren't simply sue to their high level but also to the gear they are suited with. Most of the tiem they wear steel-plate in my game are are duited up with a warhammer, which, surprisngly punctures through your armor as if it were non-existant. This is due most likely to the 'skull-crusher' perks that can be found in the two handed weapons tree not to mention the fact that a two-handed power attack will send your stamina bar to hell. I also found on my journeys as my sword-and-board paladin that mages posed a huge threat. While most fire spells were laughable, shock would complete deplete my mana and my abality to use healing spells and frost would completely negate my ability to close the distance with a forward chargte power attack and unfortunatly for me there is either
A: More than one mage in any given group each tending to specialize in different paths.
B: One badass mage who can cast ice spike like its a machine gun before switching to a different spell which will also be cast like mad.
Also: and no matter what they always have some sort of melee backup.
I LOVED this. the fact that the devs made it so not all enemies are the same level and certain ones post a greater challenge made this game amazing for me. In oblivion I could COMPLETELY toss anyone my level. However in skyrim I find myself having to make more tactical decision in combat. While hiding behind a pillar to dodge a gust of flame launched by a furious mage or dragon i always find myself thinking of a way to escape the situation. Whenever I find myself in a brutal fight with the bandit cheifs I find myself in a desperate struggle to get my stamina back and shield bash him in mid-swing or take a massive hit. Thats how combat should work.there are the easy time and the hard times and all of it furthers the experience for me.
alos on the note of getting your [censored] tossed in morrowind and coming back later. I find two porblems with this.
1: It is never fun to have absolutely no chance n combat simply because of stat numbers.
2: You assume you will be able to leave the dungeon in order for this to happens, I recall more than one time in MW when I would walk into a dungeon, have it auto-save and be killed immediatly by a greater - bone walker that just happened to be near the door. In the one situation which I did manage to kill it I recall it having a very, very, very, very, very, very, very, long last over-encumbered debuff which would leave me standing there for a good 3 hours RL time