Have your cake and eat it too.
Essential NPC's are an annoyance.
Essential NPC's are an annoyance.
lol. Fair enough.
In my 2nd game the Blacksmith and his wife in Riverwood were killed. It was only a minor annoyance to me because there are other Blacksmiths, but I've seen reports of certain NPCs being killed and ruining people's games, but I can't recall any right now. I wonder how the game would handle 
This irritates me a bit. If a merchant dies or we kill them no one takes over their shop/business? Really? In a place like Skyrim where few are "rich" no one in a town is gonna' take over a shop or business?
I know some NPCs take over for others, but this should be the case for all of the businesses even if a new person is generated - it wouldn't be difficult for the game to generate a new, non-sensical sounding name like Flergia Knot-Gut. 
Spoiler
It's why I like the idea of essential versus NPCs, but non-essential versus PCs with a warning pop-up or, like OneironautMike mentioned knee drop. Bound Until Death if Vittoria Vicci were killed beforehand by a random or even the PC. 


This irritates me a bit. If a merchant dies or we kill them no one takes over their shop/business? Really? In a place like Skyrim where few are "rich" no one in a town is gonna' take over a shop or business?
I know some NPCs take over for others, but this should be the case for all of the businesses even if a new person is generated - it wouldn't be difficult for the game to generate a new, non-sensical sounding name like Flergia Knot-Gut. 
I suppose I've been a combination of lucky and tactical. I have never had a dragon spawn inside Solitude (I'm assuming that's where your scenario took place) or Windhelm or Whiterun. Seems like Falkreath and Morthal and Dawnstar get their share, but they seem more like "open" towns rather than walled cities. But again, in 2 of my 5 start to finish walkthroughs, I delay the MQ and dragon spawns until I'm satisfied with the my progress in other questlines.





