How I gave Molag the finger [Roleplay] :p

Post » Thu Jun 07, 2012 8:45 pm

This

I like the Rusty Mace more then the Molag Bal... too bad you can't smith/enchant it
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Stacey Mason
 
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Post » Thu Jun 07, 2012 1:02 pm

There's varying reports for why Azura had a snit fit and cursed the Chimer: some say it's simply because of the use of Kagrenac's Tools by the Tribunal, which may or may not have broken vows the Tribunal may or may not have made to Azura. Others say it's because Indoril Nerevar was an especial favorite of Azura, and his murder (either by Vivec alone or by Almsivi all conspiring together) is what set her off--there's one variation of the tale where he was murdered as he was praying to Azura for guidance, so...I could see where she might be peeved by that. Of course, no one knows which particular story is true, or if they do, they're not telling, so.

If you believe that Nerevar was murdered (as I do, but that's just IMHO), then...well, Azura doesn't exactly come out smelling like roses, what with cursing an entire race because of the actions of the Tribunal. In some versions of the story, her cursing the Chimer and prophesying that Nerevar will be reborn sounds more like a spiteful "nyah hah, you're sooooo gonna get it!" to the Tribunal than anything. That's probably where folks are getting the "evil" connotations from. (Although a lot of that comes from Vivec's personal account of the events of Red Mountain, and since he's the trickster poet of the Tribunal...I'd take all that with a hefty helping of salt.)

That's part of the problem right there, Vivec said that Azura cursed the entire race, I don't recall Azura ever claiming she actually did that. And even if she did, what was that curse? She changed everyone's skin pigment,

Also, Azura doesn't want to replace the Tribunal. She just wants some schmuck to fulfill the Nerevarine prophecies, which state only that the Nerevarine will destroy Dagoth Ur and topple the Tribunal ("his mercy frees the cursed false gods / binds the broken, redeems the mad") and basically undo what was done at the Battle of Red Mountain. Nobody said anything about filling the void left behind.

Fair enough, but lets face it these three had built a religion pretending to be gods using the same power that is allowing Dagoth Ur to spread his influence across the land. And now that charade is costing them, because Dagoth Ur has more control of the heart then they do. Whatever Azura's motivations, It can easily be argued that they brought this on themselves by tampering with forces they didn't understand and tried to use for their own ambitions.

But as for the subject at hand, a lot of people are saying that the priest deserves his fate. Problem with that is that it doesn't matter that he's the priest of another evil, torturing him is still and evil act. And unlike Sinding in the Hircine quest, your not even told why the Forsworn have captured him and locked him up. To me it sounds like, we'll he follows an evil god...so he's evil, which is a pretty weak case.

And even with the Hircine quest your given a choice, House of Horrors railroads you into doing this, all under the pretense of doing something good, and the game will continue to nag you until you start it, cause your likely going to be traveling up and down that street in Markarth several times. The only way to fail the quest is to kill the priest before he meets with Molag, and the game never gives you a way to opt out except for not doing it. Out of all the Daedric quest lines, this is one of the more disappointing quests and, dare I say, not nearly as well written as the other Daedric quests.
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JaNnatul Naimah
 
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Post » Thu Jun 07, 2012 11:23 pm

I lol at the fact that some of you think just hiding the weapon will permanently stop it for centuries. Lore states that Daedric Artifacts never belong to one person for a while. Take the time between Morrowind and Oblivion. The time period was 30 years and already the artifacts changed hands and that doesn't even mention if it took 30 years for it return. For all we know, it took 5 months and no champion was worthy back then. You may lock the artifact but for all you know the artifact will just return to the Daedric Prince in a matter of months. The artifacts aren't sealed, just you possession for the moment. How long is anyone's guess but it is likely not centuries.
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Batricia Alele
 
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Post » Thu Jun 07, 2012 4:09 pm

That's really neat, my character scurried out of there without the mace. xD
I hate Daedra, except Malacath (Only because I'm an Orc and a HUGE Orc sympathizer) and Azura.
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Syaza Ramali
 
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Post » Thu Jun 07, 2012 2:42 pm

I lol at the fact that some of you think just hiding the weapon will permanently stop it for centuries. Lore states that Daedric Artifacts never belong to one person for a while. Take the time between Morrowind and Oblivion. The time period was 30 years and already the artifacts changed hands and that doesn't even mention if it took 30 years for it return. For all we know, it took 5 months and no champion was worthy back then. You may lock the artifact but for all you know the artifact will just return to the Daedric Prince in a matter of months. The artifacts aren't sealed, just you possession for the moment. How long is anyone's guess but it is likely not centuries.
^ This.
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Luna Lovegood
 
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Post » Thu Jun 07, 2012 8:26 pm

I lol at the fact that some of you think just hiding the weapon will permanently stop it for centuries. Lore states that Daedric Artifacts never belong to one person for a while. Take the time between Morrowind and Oblivion. The time period was 30 years and already the artifacts changed hands and that doesn't even mention if it took 30 years for it return. For all we know, it took 5 months and no champion was worthy back then. You may lock the artifact but for all you know the artifact will just return to the Daedric Prince in a matter of months. The artifacts aren't sealed, just you possession for the moment. How long is anyone's guess but it is likely not centuries.
Not always. Azura states that it could be a century or two before her star faded back into Oblivion. Mora also needed somebody to retrieve his book. The Daedric Lords can't just summon back items whenever they want. It's seemingly random, or perhaps determined by fate.
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Sammykins
 
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Post » Thu Jun 07, 2012 9:09 pm

Not always. Azura states that it could be a century or two before her star faded back into Oblivion. Mora also needed somebody to retrieve his book. The Daedric Lords can't just summon back items whenever they want. It's seemingly random, or perhaps determined by fate.


Difference is that Azura's Star was broken which means the artifacts naturally return to their Prince after being damaged. As for Mora, it seems he was testing Septimus as opposed to not being able to. It's likely that Mora was waiting for Septimus to open the box or when it was certain he would fail, Mora would return his book to his realm.
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Brentleah Jeffs
 
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Post » Thu Jun 07, 2012 12:16 pm

Difference is that Azura's Star was broken which means the artifacts naturally return to their Prince after being damaged. As for Mora, it seems he was testing Septimus as opposed to not being able to. It's likely that Mora was waiting for Septimus to open the box or when it was certain he would fail, Mora would return his book to his realm.
Perhaps. I still don't believe it just poofs back in a matter of months, however. I also have seen nothing that states they can take back their items whenever they want. Otherwise, wouldn't Nocturnal have just poofed back her Skeleton Key? Perhaps she wanted to punish the Thieves who failed her, but he had been running around with that thing for about two decades if I remember correctly.
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pinar
 
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Post » Thu Jun 07, 2012 7:53 pm

That's part of the problem right there, Vivec said that Azura cursed the entire race, I don't recall Azura ever claiming she actually did that. And even if she did, what was that curse? She changed everyone's skin pigment,

Well if she didn't do it, who did? There's no account that claims it was the Tribunal or Dagoth Ur's doing. Every account--even the Ashlanders' tales--point to Azura being the one who turned the Chimer into the Dunmer. Just because Azura never says "yeah, that was me" doesn't mean she didn't do it.

As for the point of the "curse"...well, the text "http://www.imperial-library.info/content/nerevar-red-mountain," which is an Ashlander recounting of the incident via one of Nerevar's shield-companions (so it's not without its bias, obviously, but), has this to say:

And so that they might know forever their wicked deeds Azura changed the Chimer into Dunmer, and their skin turned ashen and their eyes into fire. "Let this mark remind you of your true selves who, like ghouls, fed on the nobility, heroism, and trust of their king."

I doubt Azura actually said that at any point--Alandro Sul's account of the Battle at Red Mountain is probably the most biased account, next to Vivec's--but her motivations may have been something like that.

Fair enough, but lets face it these three had built a religion pretending to be gods using the same power that is allowing Dagoth Ur to spread his influence across the land. And now that charade is costing them, because Dagoth Ur has more control of the heart then they do. Whatever Azura's motivations, It can easily be argued that they brought this on themselves by tampering with forces they didn't understand and tried to use for their own ambitions.

Oh, I'm not arguing that. That's probably the one part of Morrowind's main quest that's clearly printed in black and white. Everything else...not so much. It's why I love it so. :wink:
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Rachel Hall
 
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Post » Thu Jun 07, 2012 5:04 pm

Perhaps. I still don't believe it just poofs back in a matter of months, however. I also have seen nothing that states they can take back their items whenever they want. Otherwise, wouldn't Nocturnal have just poofed back her Skeleton Key? Perhaps she wanted to punish the Thieves who failed her, but he had been running around with that thing for about two decades if I remember correctly.


I think I remember Nocturnal saying that she knew you would return the key. Since she knows somebody will return the key, she has no reason to return it to her immediately, plus it is punishment as the Thieves didn't get it back immediately and someone else had to do it.
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Tyrone Haywood
 
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Post » Thu Jun 07, 2012 10:41 pm

The only quest to sadden me thus far is the House of Horrors, where you receive the Daedric Artefact ' The Mace of Molag Bal'.

I did not want to kill the priest, 'Logrolf', so I kept the rusty mace. My reasoning being that as long as it was in my posession, no one else could become the champion of Molag Bal and use the artefact to harm another person. They would have to go through me first.

If I could drop it, I'd cast it into the sea or lock it in the vault where the Ogma Infinium resided, happy in the knowledge that it'd be centuries until someone found it.

Unfortunately, Logrolf remains standing there to this day.

It would be great if there was some some sort of sage who could restore the mace, allowing us to one up another Daedric Lord, in addition to Azura.

This quest did not allow the freedom to roleplay my character so I have improvised the above solution.

Included a pic of my heroic visage.

[img]http://marunchak.co.uk/images/skyrim_1.jpg[/img]

So...you happily murdered the vigilant of stendarr (who's a good guy), but have reservations about killing a priest of boethia (a bad guy) over some twisted honor code?
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Enie van Bied
 
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Post » Thu Jun 07, 2012 11:45 pm

So...you happily murdered the vigilant of stendarr (who's a good guy), but have reservations about killing a priest of boethia (a bad guy) over some twisted honor code?

Kill or be killed =/ Also, killing the priest would be what Molag wanted you to do, but in killing the Vigilant you did what he wanted. HOWEVER, if you wait long enough, you only act in self-defense, as he will attack you and apologize before hand. So, he didn't want to kill him, but the Vigilant lost his way and tried to kill someone who was trying to help him out of the goodness of his heart......
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Enny Labinjo
 
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Post » Thu Jun 07, 2012 2:42 pm

Daedric Princes are god-like beings each governing the ..things they govern. I doubt "good" and "evil" have any meaning to them, they just do what they do. And entice mortals to do their bidding for their powerful artifacts.

As such i would run away screaming from any of them :P
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Ernesto Salinas
 
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Post » Thu Jun 07, 2012 10:23 pm

Well if she didn't do it, who did? There's no account that claims it was the Tribunal or Dagoth Ur's doing. Every account--even the Ashlanders' tales--point to Azura being the one who turned the Chimer into the Dunmer. Just because Azura never says "yeah, that was me" doesn't mean she didn't do it.


Perhaps it was a side effect of the Tribunal tampering with the very forces that made them immortal, as for Azura not confirming it. Sometimes the rep is more important then the actual doing of the deed. In Band of Brothers it's rumored that LT. Speirs gunned down prisoners of war after losing several men in his Platoon, and shot a insubordinate Sargent. Speir never bothers to either confirm or deny these rumors because it made him look like a hard ass.

Plus Azura is a goddess of Mysterious, it wouldn't be very mysterious if she just laid everything out for us would it? :wink:

That's not to say that she is entirely benevolent, I notice that many people seem to forget her Morrowind Azura's Star quest, the one that entails her sending on of her priestesses to a isolated island just to win a bet with Shegorath over what causes madness. Then of course there is how she behaves in Daggerfall, although you could chalk that one up to pre battlespire lore, where the team hadn't quite explored the idea of morally ambigous Daedra.

For the most part though I'd say that Azura was more benevolent then say even Meridia, who still manages to come off as being vain and petty, even if any hero worth the salt will gladly do her bidding if nothing else but to be rid of a several necromancers who are intent on causing havoc.
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gandalf
 
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Post » Thu Jun 07, 2012 9:52 am

I don't get why you can't screw around with all of the Daedric Princes. Specifically, why would you want to mess with Azura? She's one of the non-evil ones. I personally wanted to mess with Dagon but I couldn't do it. That dagger radiates power. Talk about temptation.
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Timara White
 
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Post » Thu Jun 07, 2012 10:57 am

One does not give the King Of [censored] (rhymes with snape) the finger. It's usually the other way around...um...yeah...ahem.
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pinar
 
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Post » Thu Jun 07, 2012 7:11 pm

I roleplay that they are powerful divinities/entities and I am glad to do their bidding. Good and evil are just concepts man has made up for purposes of social control. I am more than happy to work in harmony forces greater than we can comprehend.
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Andrew Tarango
 
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Post » Thu Jun 07, 2012 12:31 pm

I roleplay that they are powerful divinities/entities and I am glad to do their bidding. Good and evil are just concepts man has made up for purposes of social control. I am more than happy to work in harmony forces greater than we can comprehend.

I agree that they are above good and evil, they just do what they want to humor themselves; they have all the power in the world and an eternity to use it. They are bored and look for ways to pass the time, It only seems evil because causing chaos and strong emotional reactions are exciting and unpredictable. Which leads me to think that the reason our characters are chosen to retrieve these artifacts is because we have no fate and are EXTREMELY unpredictable.
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Iain Lamb
 
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Post » Thu Jun 07, 2012 1:29 pm

I agree that they are above good and evil, they just do what they want to humor themselves; they have all the power in the world and an eternity to use it. They are bored and look for ways to pass the time, It only seems evil because causing chaos and strong emotional reactions are exciting and unpredictable. Which leads me to think that the reason our characters are chosen to retrieve these artifacts is because we have no fate and are EXTREMELY unpredictable.

Dude, I am relieved to concur with you. Some of your posts worry me, and make me think you are very drunk (nothing wrong with that BTW)! Of course, there is also the possibility that YOU are a daedric lord...
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N3T4
 
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Post » Thu Jun 07, 2012 11:40 pm

I'm serious. When I look at Azura, I see an extremely spiteful and hateful entity who likes to strike entire races for the presumed wrongdoings of a few individuals. I also see a manipulative, deceiving and spiteful entity who tricked the PC of Morrowind into doing what they did (set an end to the worship of the AlmSiVi and reinstate the worship of Azura as the predominant religious belief), which then led to the destruction of the entire province. When I look at Azura in Oblivion, I see an entity who thinks that the best way to deal with a group of devout worshippers (who had become tainted by vampirism) was to have them killed by a new champion.

Yes, I know that the Dunmer and Khajiit actually worship this Daedric Prince. But I'm quite sure that quite a huge part of this worship can be explained by Stockholm Syndrome rather than anything else.
Azura's manipulation also saved Morrowind from Dagoth Ur, a foe that the Tribunal could not defeat, but only delay. A lot of what she's blamed for (minus the whole changing Chimer into Dunmer, which I don't really see as that horrible of a thing) is actually Sheogorath's doing. Given Sheogorath had a front row seat for when Vivec blamed Azura for it all, I'd say it was Just as Planned. It makes even more sense when you consider Sheogorath is in fact Jyggalag, a being capable of predicting the actions of Daedra and mortals thousands of years in advance.
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Darrell Fawcett
 
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Post » Thu Jun 07, 2012 5:02 pm

I agree, there should ALWAYS be a way to oppose the deadric lords. It's so annoying when you get a quest that forces you to do something you don't want to do, and if you just ignore the quest, the quest will permanently be on your quest list.

There should at least be a way to "ignore" a quest, which would put the quest in a section for ignored quests...
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Kathryn Medows
 
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