» Thu Jun 07, 2012 1:50 pm
I see a little amount of users actually lying about mages. Mages ARE overpowered. My test is with 1.3.10 and yes they are.
I am playing in normal difficulty just to enjoy how the game was made. Changing the difficulty should not matter for what I am about to explain.
As a warrior, fighting dragons, giants or dragon priests (bosses for that matter or big amount of enemies) is very tough. You have to block, drink potions, run away, avoid spells, use the environment to your advantage, etc.. Basically you need a strategy to work against different enemies and battling bosses is no easy picnic.
As an archer, sneaking and having A LOT of skills in archery and sneak will help you overcome some enemies but battling bosses is still difficult. Fighting enemies, specially mages and other archers is difficult. If they go in groups then an archer will most of the time run away or keep a very high distance to attack or watch their attacks. Basically, an archer has to be more careful than a warrior and not only that but traps tend to kill it quickly.
This is the experience for a warrior from level 1 to 42 and an archer from level 1 to 35.
Now lets talk about mages and the "not overpowered"
My brother started playing skyrim. I told him to play mage since I already had the other two. At level 10 he was killing very strong enemies like they were crabs. They could have been chickens for all they mattered. He could throw 2 or 3 fireballs and heal at the same time. 5 seconds later you could see 3 enemies dead and he was full health.
After level 20 it was ridiculous to see him. He could go against a dragon, a giant a huge pack of humanoids, a dragon priest, etc.. with one hand in a healing spell and the other one with a fireball or lighting. He can kill any dragon quickly and without any much effort. Correct me. without ANY effort. He even stood in the same spot he was shooting and if the dragon attacked he would just heal. 3 to 5 points in restoration and the rest in destruction and you are done. Top that with a 50% to 75% robes that grand faster magicka and you get a super overpowered mage. The mage actually can go anywhere, does not matter the difficulty, shoot fireballs like crazy and if they actually hit him he just heals like crazy and starts firing again the fireballs.
He is right now level 51 and the game is very easy. Going against a dragon priest or 2 dragons is a piece of cake. There is no difficulty. He can kill them the same as the crabs or foxes you see running around. Fun factor and difficulty = 0%.
This continues forever.
I actually started playing as a mage just to make sure. 2 days later at level 22 and I could go anywhere, fight anything and the feeling of scared over an enemy was not there. Look a giant. Giant dead. Look a dragon. 10 seconds later, dragon dead. Dragon priest... dead priest.. etc..
For what I have seen after a little more than 100 hours of playing is that yes, mages ARE overpowered. Whoever says otherwise is lying to prevent skyrim for patching this evidently known huge bug. This existed in Morrowind. This existed in Oblivion. In Skyrim the mage should once and for all be leveled to other ways of playing like warrior or archer.
And on the same note. Enemies should be somehow immune or have a resilience level to magic in general. As it looks a dragon priest can take 4 to 5 powered fireballs but as an archer or warrior you have to pray to kill them with less than 30 hits. A mage should be weaker to physical attacks. A mage should be weaker to poisons or arrows. Maybe not much for magic spells but at least not make them so easy to kill anything. A level 20 mage can take a whole city if they wanted to.
If the 1.4 or following patches could solve this. Or if the Pluto mod could attack this problem, the fun factor and the difficulty in knowing an enemy has to be taking more seriously than others would take Skyrim to better critic responses. I for one make several critics about the lack of AI for several mobs that eventually do not see or take into account if I hide behind a rock and start shooting like crazy or for example I attack an npc and run away. Heal myself and come back to see that the health of the attacked npc is the same as I left. This way I can kill them slowly. Takes away the reality of it and the fun. A tough enemy should be tough. Making the player think of ways to defeat it not just "attack, run away, heal, come back, attack, repeat...".
Conclusion: Mages are VERY overpowered for anybody that plays with them.