Feather, Levitate, Slowfall, Waterwalking: These could be made as a single spell actually, where you control high and low strength, and one or two handed. Strength is determined by skill, but wouldn't apply to learning rates unless in actual danger. For two handed waterwalking and levitate, it will still eat magicka like hell, but wouldn't really be a "flying spell", but might ease up on traversing some steep mountains without jump spamming the same amount. Works by taking off x amount of weight from you, and you can negate gravity barely only if you don't carry anything. High agile monks and light thieves would benefit most from it, heavy armor carriers wouldn't get any of these benefits (just be able to carry more). I really don't want the old flying stuff back, too high fantasy for me. But I'd prefer buoyancy (you sink quicker and swim slower the more you carry) over water walking, which have no purpose anymore due lack of underwater fighting, unless some kind of hardcoe mode adds hypothermia and water as a multiplier.
Open lock:- Not needed, since you're no longer required to open any locks. If only for utility rather than need, then it makes sense to me to separate it into thievery and make that arche type stronger than "mages that can do absolutely anything" - that's the part I really didn't like about previous TES, mages had no limits whatsoever.
Nighteye:- Makes you wish you picked that race. But seriously, why would you even want it or need it? In 99% of the time, it's bright as day in the deepest places, which kinda svcks. In Skyrim, I have never used a torch, light spells, or even used night eye for my test Khajiit.
Mark and recall:- To me these tended to make gaming cheap and easy. If they were in, I'd prefer it if radius was determined by your skill, and that dungeons was less frequently designed around having an exit immediately near the entrance. Still, I'm more a fan of the intervention spells, as you rarely knew exactly where you'd end up - could be some place still hostile

So far I'm pretty impressed with the magic system. I never liked magic before as it didn't make me unique in any way, it only allowed me to do everything else others did but cheaper (due regeneration). So for that, I enjoy that magic has things that are completely unique to magic users, and that I feel somewhat limited by not being something else.