Spells I want back

Post » Fri Jun 08, 2012 10:42 am


Spells I want back
  • Feather:- I need to be able to carry more but i don't want to level up stamina as i want health and magika
  • Open lock:- Yes the lock pick system has been improved however its nice to be a pure mage and to use magic as an alteranative
  • Waterwalking:- Not essential but i just liked this spell it was fun
  • Nighteye:- Being able to see in the dark with out giving away your position would be handy as a thief and assassin. I don't like it limited to one race.

Amen to this
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TOYA toys
 
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Post » Fri Jun 08, 2012 8:50 am

I definitely miss Open Spells, and Cure Disease. They were staples of most of my classes.
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Roberta Obrien
 
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Post » Fri Jun 08, 2012 7:19 am

Feather - Drink a potion
Levitate - Never played Morrowind, but it sounds cool
Open Lock - Yes, along with Smash Lock. Would help define characters more, which Skyrim intentionally stopped.
Slowfall - Definitley, would be great for rogues too
Waterwalking - Swim
Nighteye - There is night eye...
Mark and Recall - made pointless because of the allowance of, minimal, movement when encumberd plus you can fast travel on horses.
Waterwalking has it's own uses, which have only been added to with the real water currents in Skyrim. Some rivers are slow to swim across due to the high current so you cast Water walking and just walk across. Also good for a tactical position when using spells/ranged and for losing enemies.

Feather is just outright a useful thing to have as a spell. The only thing I would change is to make so you can't FT when you would be encumbered but have used a Feather spell/potion. To balance it make so it lasts a really long time.

Mark and Recall can be used inside of any cell, so you can keep a recall point in a cave or your house or anywhere.
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Chris Duncan
 
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Post » Fri Jun 08, 2012 12:28 pm

I don't want Unlock to return. I want Melt Mechanism or something like that. It should take time depending on the quality of the lock and be noisy. Bash lock for warriors would accomplish the same thing, being louder and potentially faster.

Then let Lockpicking perks allow the player to relock/trap doors and chests, with AI modifications to open locked doors.
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chirsty aggas
 
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Post » Fri Jun 08, 2012 7:23 am

Hear hear! Also, what about telekinesis? With everybody complaining about being killed by rogue cabbages, buckets, spoons, etc. this seems like a very fun spell.... :devil:


Telekenesis is in the game.
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Aaron Clark
 
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Post » Fri Jun 08, 2012 5:27 am

The magic system on Skyrim has been improved massively and i am loving it like never before. However they keep taking spells out of the games. They did it with oblivion and now with skyrim and some of those spells make far more sense in skyrim than in the other games.

Spells I want back
  • Feather:- I need to be able to carry more but i don't want to level up stamina as i want health and magika
  • Levitate:- I loved this spell and i could now chase dragons in the air and fly up mountains this would be cool.
  • Open lock:- Yes the lock pick system has been improved however its nice to be a pure mage and to use magic as an alteranative
  • Slowfall:- Big high cliffs are a pain especially in the dark. Slowfall would help greatly falling great heights with no damage.
  • Waterwalking:- Not essential but i just liked this spell it was fun
  • Nighteye:- Being able to see in the dark with out giving away your position would be handy as a thief and assassin. I don't like it limited to one race.
  • Mark and recall:- I know fast travel in some way makes this spell redundant however i used to use it to over burden myself and then teleport to my house to store items for sale later. Very handy and saved time. I was hoping it would be improved to add additional marks however it was removed from oblivion and has never returned.
Does anyone else agree with me.

I agree totally!
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c.o.s.m.o
 
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Post » Fri Jun 08, 2012 9:29 am

Agreed. Here's some more I wish they'd added. Maybe with CK we might be able to add these?

jump - for clearing those annoying fences that are chest height or greater
burden - real handy for slowing down trolls, sabre cats, bears and giants so you can snipe them with the bow
waterwalking
swift swim
summon Golden Saint--may fav in boss fights
silence - next best fav in big boss fights
recall
blind
chameleon

then there were some really sweet spells like "fingers of the mountain". Chain Lightning seems to be a really weak variant of this. This Oblivion spell made the best use of the game's physics engine when it came to lauching NPCs into the air. Especially when used in closed room, close quarter melee combat. :lol:
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Lyd
 
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Post » Fri Jun 08, 2012 10:20 am

I think telekinesis could be greatly improved as well. This has been done a bit with shouts but telekinesis throws, throw and retrieve knife, steal weapon from enemy. Think the force and i think you'll know what i mean.
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Britney Lopez
 
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Post » Thu Jun 07, 2012 10:37 pm

And let's talk about apparel and weapons we want back

-medium armor
-spears
-crossbows

And I want to be able to make a fireball spell in a ring like I could do in Morrowind. Also I want to be able to wear pants with armor on top of it like morrowind. And I want to be able to put my horse in my inventory like in Daggerfall(allright, not this) and I want to climb vertically up buildings like in Daggerfall. And I want Cliffracers.

Anyway, Skyrim is a great game. I just can't wait for new DLC and other nice additions :smile:
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Thomas LEON
 
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Post » Fri Jun 08, 2012 11:00 am

Just give me back my open lock and i'll be fine, i'll never know why they took it out.
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matt
 
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Post » Fri Jun 08, 2012 1:40 am

The magic system on Skyrim has been improved massively and i am loving it like never before. However they keep taking spells out of the games. They did it with oblivion and now with skyrim and some of those spells make far more sense in skyrim than in the other games.

Spells I want back
  • Feather:- I need to be able to carry more but i don't want to level up stamina as i want health and magika
  • Levitate:- I loved this spell and i could now chase dragons in the air and fly up mountains this would be cool.
  • Open lock:- Yes the lock pick system has been improved however its nice to be a pure mage and to use magic as an alteranative
  • Slowfall:- Big high cliffs are a pain especially in the dark. Slowfall would help greatly falling great heights with no damage.
  • Waterwalking:- Not essential but i just liked this spell it was fun
  • Nighteye:- Being able to see in the dark with out giving away your position would be handy as a thief and assassin. I don't like it limited to one race.
  • Mark and recall:- I know fast travel in some way makes this spell redundant however i used to use it to over burden myself and then teleport to my house to store items for sale later. Very handy and saved time. I was hoping it would be improved to add additional marks however it was removed from oblivion and has never returned.
Does anyone else agree with me.
There are alternatives to almost all of these actually.
Feather- I know this has been said, but there are plenty of potions you can find that will temporarily increase carrying capacity.
Levitate- No alternative, would be awesome but could also break quests.
Open lock- If you want to pick a lock but don't want to level the skill, you can give your follower lock picks and have them pick it.
Slowfall- Become ethereal dragon shout
Waterwalking- No alternative I can think of.
Night eye- There are a couple alternatives to this, but neither are ideal. The first is to become a vampire which gives you the night eye ability and the second is to cast magelight or some other light spell (this will probably give away your position, though).
Mark and Recall- Like you said similar to fast travel, but not the same.
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Bonnie Clyde
 
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Post » Fri Jun 08, 2012 12:55 am

i miss damage stamina spells
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Harry Leon
 
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Post » Fri Jun 08, 2012 12:39 pm

Im not bothered, I can make all my dest spells do a ridiculous amount of damage through alchemy. Id rather not have to siv through 300 spells all the time, too tedious.

So instead you have the system now which is spam Dual-Incenerate ad-nauseum. The POINT of having so many spells is to give you OPTIONS. There are no cast cycles in Skyrim or reason to use cast cycles. The magic system is incredibly watered-down and one dimensional. I don't think there is a point to having a bunch of redundant spells, but come on, it is so incredibly easy to make unique spells it isn't even funny. You do not ever need to fear a target, root a target, mez a target, reverse kite, etc etc. This problem is compounded by the fact that in most cases you run into only a single enemy at a time with each encounter spread out greatly AND not even facing you.
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Heather beauchamp
 
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Post » Fri Jun 08, 2012 12:32 am

There are alternatives to almost all of these actually.
Feather- I know this has been said, but there are plenty of potions you can find that will temporarily increase carrying capacity.
Levitate- No alternative, would be awesome but could also break quests.
Open lock- If you want to pick a lock but don't want to level the skill, you can give your follower lock picks and have them pick it.
Slowfall- Become ethereal dragon shout
Waterwalking- No alternative I can think of.
Night eye- There are a couple alternatives to this, but neither are ideal. The first is to become a vampire which gives you the night eye ability and the second is to cast magelight or some other light spell (this will probably give away your position, though).
Mark and Recall- Like you said similar to fast travel, but not the same.

Again, using potions does not remove the need for feather. I don't always have the ingredients to make potions and there is no reason why my Nord with no extra points in Magicka couldn't do the exact same thing as my mage. It just removes a reason to play mage.
Levitate could break quests, but that's a design issue. Maybe not every dungeon should have an alternative exit right next to the entrance.
Slowfall - This doesn't make me fall slow, it just makes me survive the fall... Also dragonshouts can be a lot harder to find then spells, and there is no reason why my warrior and mage should both have the same abilities.
Open Lock - Having a follower annoys me, an incredible amount. More importantly from an RP perspective it doesn't always make sense, and most important of all there is nothing that would make my mage any better at this then my warrior...
Night-eye - Is actually in the game.

Magic is just a lot less useful in this game then it was in previous games.
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Danny Blight
 
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Post » Thu Jun 07, 2012 10:39 pm

Everything said so far. Oh and telekinesis being better. Sure you can pick up an object, but you can't move a lever or open a chest/door/etc. It would also be nice if you could get a stronger version of it that would allow you to lift and move smaller enemies.

Fast travel does not replace mark and recall. Fast travel takes me to a town or cave if I'm outside and safe. Mark and recall could take me from the deepest pits of red mountain while fighting a powerful Dagoth follower to the safety of my Telvanni tower and drop me right next to the chest I stored stuff in behind my dwemer construct guards, mages, heavy walls, and next to my exotic dancer(yes I used command spells to take one to my house). It was also 'instant', as in time did not pass. I use to use that with the intervention spells and the mages teleport chambers plus the old stronghold teleport system. I could zip back and forth across Morrowind and Mournhold doing various things with no time passing at all. Compare that to using a buggy or fast travel to go from Solitude to Riften, a whole 24 hours pass by, very irritating if your a vampire and need to feed before and after.

I would also like the 'charm' spell back. Improve your prices and persuade chances.
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Reanan-Marie Olsen
 
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Post » Fri Jun 08, 2012 1:42 am

The magic system on Skyrim has been improved massively and i am loving it like never before. However they keep taking spells out of the games. They did it with oblivion and now with skyrim and some of those spells make far more sense in skyrim than in the other games.

Spells I want back
  • Feather:- I need to be able to carry more but i don't want to level up stamina as i want health and magika
  • Levitate:- I loved this spell and i could now chase dragons in the air and fly up mountains this would be cool.
  • Open lock:- Yes the lock pick system has been improved however its nice to be a pure mage and to use magic as an alteranative
  • Slowfall:- Big high cliffs are a pain especially in the dark. Slowfall would help greatly falling great heights with no damage.
  • Waterwalking:- Not essential but i just liked this spell it was fun
  • Nighteye:- Being able to see in the dark with out giving away your position would be handy as a thief and assassin. I don't like it limited to one race.
  • Mark and recall:- I know fast travel in some way makes this spell redundant however i used to use it to over burden myself and then teleport to my house to store items for sale later. Very handy and saved time. I was hoping it would be improved to add additional marks however it was removed from oblivion and has never returned.
Does anyone else agree with me.
Yeah, I do agree with you.
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Lizs
 
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Post » Fri Jun 08, 2012 5:18 am

Definitely don't want to see Levitation or Open Spells back. The former is exploit galore, the latter makes lockpicking completely useless, those spells can stay dead. I wouldn't mind Waterwalking back although I think I have an idea as to why that was taken out, due to the fact that you can't intitate combat in deep water anymore.
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NAkeshIa BENNETT
 
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Post » Fri Jun 08, 2012 1:26 pm

Spells I would like returned in DLC:

Cure disease/poison
Feather
Unlock
Burden
Waterwalking
Bound Armor
Weakness
Resist
Drain
Silence

+ more variation in bound weapons and summons.
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Lucy
 
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Post » Fri Jun 08, 2012 12:10 pm

Definitely don't want to see Levitation or Open Spells back. The former is exploit galore, the latter makes lockpicking completely useless, those spells can stay dead. I wouldn't mind Waterwalking back although I think I have an idea as to why that was taken out, due to the fact that you can't intitate combat in deep water anymore.

But that is such nonsense.
First of all, levitation was never an exploit. Even in Morrowind NPC's already had ways of dealing with it. Try flying over Hlormaren at a low level.
Secondly, so such thing as making anything useless. The game is about choice. There is nothing wrong and everything right with several paths to the same goal. Quite the opposite, having only one way is boring.
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Kayleigh Williams
 
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Post » Fri Jun 08, 2012 6:28 am

Everyone needs to check out Midas' Magic mod (sorry 360 and PS3 players). http://skyrimnexus.com/downloads/file.php?id=3413

I just installed it yesterday and am very impressed. It's really still a work in progress, but a few of the spells are highly useful.

Here's the list of spells:

Midas Cure Disease
Midas Conjure Pickaxe
Midas Heat Beam
Midas Bug Swarm
Midas Intense Flames
Midas Steam Spray
Midas Force Push (OP)
Midas Frost Beam
Midas Polymorph Hare
Midas Summon Luggage
++
Midas Paralysis Rune (OP)
Midas Meteor
Midas Meteor Storm (Master!)
Midas Healing Beam
Midas Summon Swarm
++
Midas Nighteye
Midas Entangle
Midas Elemental Bolt
Midas Conjure Dragonling
Midas Bound Dagger
++
Midas Absorb Health
Midas Avalanche
Midas Transmute Lockpick
Midas Conjure Wispmother
Midas Infernal Blast
++
Midas Soul Syphon
Midas Poison Spray
Midas Summon Shade Warrior
Midas Summon Shade Archer
Midas Summon Shade Lich
Midas Force Pull
Midas Gravity Well
Midas Greater Heat Beam
Midas Greater Frost Beam
Midas Greater Holy Ray

^^^ Made me feel like a Mage.
Yeah this is the main reason I would ever play on PC...
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Javaun Thompson
 
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Post » Fri Jun 08, 2012 7:30 am

Feather:- I need to be able to carry more but i don't want to level up stamina as i want health and magika
You could make enchanted items that carry the same effect or use alchemy.

Levitate:- I loved this spell and i could now chase dragons in the air and fly up mountains this would be cool.
Will never happen it made dungeon and level design difficult. They removed it from oblivion because it limited the kind of things they could have in the game.

Open lock:- Yes the lock pick system has been improved however its nice to be a pure mage and to use magic as an alteranative.
The problem was a single spell made an entire skill pointless. Maybe they figured out how to make magic proof locks.

Slowfall:- Big high cliffs are a pain especially in the dark. Slowfall would help greatly falling great heights with no damage.
This would be nice

Waterwalking:- Not essential but i just liked this spell it was fun.
Also would be nice.

Nighteye:- Being able to see in the dark with out giving away your position would be handy as a thief and assassin. I don't like it limited to one race.
I think as a spell its gone forever, it actually makes the racial ability useful.

Mark and recall:- I know fast travel in some way makes this spell redundant however i used to use it to over burden myself and then teleport to my house to store items for sale later. Very handy and saved time. I was hoping it would be improved to add additional marks however it was removed from oblivion and has never returned.
That was removed for similar reasons as Levitation. It limits the designing of spacing and scenarios. Mark & Recall has the potential to break quests if you use it at the wrong time. I can think of a few quests or dungeons that could be potentially broken because you recalled out at the wrong place. What you really want is the long haul perk from NV that lets you fast travel when overencumbered.

If they did add it in, it probably wouldn't work if you were overencumbered kinda like the carrages or function in combat.
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CHangohh BOyy
 
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Post » Fri Jun 08, 2012 2:12 am

Levitate would simplify exploring in the same way as the quest arrows, it removes the need to find your own way around the terrain and makes it a matter of simply picking your direction and going straight for your target.

Sure if you would like things simpler, add levitate, but from those who at the same time complains about the compass and quest indicators that′s a bit hypocritical.
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Ella Loapaga
 
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Post » Fri Jun 08, 2012 1:42 am

The magic system on Skyrim has been improved massively and i am loving it like never before. However they keep taking spells out of the games. They did it with oblivion and now with skyrim and some of those spells make far more sense in skyrim than in the other games.

Spells I want back
  • Feather:- I need to be able to carry more but i don't want to level up stamina as i want health and magika
  • Levitate:- I loved this spell and i could now chase dragons in the air and fly up mountains this would be cool.
  • Open lock:- Yes the lock pick system has been improved however its nice to be a pure mage and to use magic as an alteranative
  • Slowfall:- Big high cliffs are a pain especially in the dark. Slowfall would help greatly falling great heights with no damage.
  • Waterwalking:- Not essential but i just liked this spell it was fun
  • Nighteye:- Being able to see in the dark with out giving away your position would be handy as a thief and assassin. I don't like it limited to one race.
  • Mark and recall:- I know fast travel in some way makes this spell redundant however i used to use it to over burden myself and then teleport to my house to store items for sale later. Very handy and saved time. I was hoping it would be improved to add additional marks however it was removed from oblivion and has never returned.
Does anyone else agree with me.

Feather - I would really like this as I don't always have a potion. Would be nice to enchant a ring or amulet with it so you can put it on in a pinch, then go back to your regular enchanted item when you sell of some goods.

Levitate - Would like this as well. I don't see why there couldn't be a "loading zone" when trying to levitate over a wall to get into a city. Morrowind had all kinds of loading as you entered new areas. Especially if you fortified Speed by a few hundred points. You would run like the Flash and pause to load every few seconds (wouldn't be that bad in Skyrim as there is no Speed attribute). Just need an invisible "wall" that when you hit it, it loads the interior city cell. Not the best, but I think it would work.

Open Locks - Absolutely. People say that it would make the lockpicking skill useless. I say a lockpicking minigame that you can beat (master lock) with a handful of picks even with 15 in lockpicking at level 1 makes the lockpicking skill useless. And you need to level up Alteration into the high numbers even to get a open expert/master spell anyway.

Slowfall - They have a shout for that. Would be nice though, but not too important to me.

Night Eye - They have that don't they? Haven't found it yet though.

Waterwalking - would be nice but no biggy with it gone for me.

Mark and Recall - Absolutely should be in the game. Makes it nice for a quick escape to your home, or to drop off loot. But there should not be extra "Marks"! Just the one would be enough. Would be hell on your companions though. Lydia, "I don't like the look of this." Dragon Priest shows up and you recall out. Lydia, "I really really don't like the look of this"
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Alexander Lee
 
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Post » Fri Jun 08, 2012 1:32 pm

The problem was a single spell made an entire skill pointless. Maybe they figured out how to make magic proof locks.


But it wasn't a single spell. There were different spells for different difficulty locks. You needed to actually raise your alteration skill high enough to open tougher locks (ie actually use the skill). The minigame made the skill pointless as a level 1 character with no lockpicking skill could open a master lock with a handful of picks you buy at 6 gold a piece (ie no reason to ever use/raise/take perks in the skill other than what happened automatically). Does anyone ever take perks in Lockpicking other than for RP reasons? I haven't looked at all the perks as I can open any lock without them.

That was removed for similar reasons as Levitation. It limits the designing of spacing and scenarios. Mark & Recall has the potential to break quests if you use it at the wrong time. I can think of a few quests or dungeons that could be potentially broken because you recalled out. What you really want is the long haul perk from NV that lets you fast travel when overencumbered.

Not sure how it would break a quest. I've been playing since release, but haven't done everything yet as I keep making new characters. Don't see how it would affect design. Can see it with levitation, but not this.
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Daramis McGee
 
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Post » Fri Jun 08, 2012 5:29 am

I want Mysticism and Spellmaking back. And all the old spells.
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Project
 
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