Need confirmation of information regarding Deadric armor.

Post » Fri Jun 08, 2012 3:28 pm

According to this article on the Elder Scrolls Wiki, a full set of Deadric armor will render an intimidation bonus equal to +10 Speech (notes at the bottom of the page).

Can anyone confirm this?

http://elderscrolls.wikia.com/wiki/Daedric_Armor_(Skyrim)

Edit: Kept messing up the imbed; just linked as is :facepalm:
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JD bernal
 
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Post » Fri Jun 08, 2012 4:23 am

I don't know but I don't trust that wiki, http://www.uesp.net/ is more reliable.
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Ellie English
 
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Post » Fri Jun 08, 2012 4:30 pm

Can't say for fact, but I do remember my character not being able to intimidate. Once I got Daedric I was doing it much more often.
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ijohnnny
 
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Post » Fri Jun 08, 2012 1:20 pm

I don't know but I don't trust that wiki, http://www.uesp.net/ is more reliable.

Agreed. I just happened to be there and came across that.

The one thing they have over UESP is pretty pictures, and only sometimes.

Can't say for fact, but I do remember my character not being able to intimidate. Once I got Daedric I was doing it much more often.

By the time you got Deadric armor, however, your Speech was sure to increase, so I don't think that tells us much :confused:
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Kim Kay
 
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Post » Fri Jun 08, 2012 1:40 pm

It would certainly make sense daedric armor is scary looking.
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Amanda Leis
 
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Post » Fri Jun 08, 2012 5:13 am

Hmm I never heard of this, that said vigilants of stendar HATE me, I don't know if its cause of my daedric.
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Dylan Markese
 
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Post » Fri Jun 08, 2012 10:11 am

Hmm I never heard of this, that said vigilants of stendar HATE me, I don't know if its cause of my daedric.

If you associate with any Daedra they magically know whether you are wearing any Daedric armor or artifacts or not and they'll never shutup about it.
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Julie Ann
 
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Post » Fri Jun 08, 2012 4:48 pm

I've had guards comment "What a hellish Daedra you are!" on me, while wearing Daedric and a Flame Cloak. So at least that elderscrolls.wikia is correct about that.

NPC's do know about certain stuff that you wear and equip. So it's quite possible that some impressive gear like daedric could give an intimidation bonus.
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katie TWAVA
 
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Post » Fri Jun 08, 2012 7:29 am

If you associate with any Daedra they magically know whether you are wearing any Daedric armor or artifacts or not and they'll never shutup about it.

Really? I had all daedric on with all artifacts in my inventory and they said nothing about it... Maybe the fact I was the blank of the blank brotherhood helped.
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matt white
 
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Post » Fri Jun 08, 2012 11:33 am

If you associate with any Daedra they magically know whether you are wearing any Daedric armor or artifacts or not and they'll never shutup about it.

they annoy me to no ends
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Ridhwan Hemsome
 
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Post » Fri Jun 08, 2012 12:49 pm

they annoy me to no ends

i kill them on sight. Arrow to the knee in fact.
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Jonathan Egan
 
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Post » Fri Jun 08, 2012 2:43 pm

i use full daedric with my first char, and i noticed that sometimes foes run away even if i don't use fear stuff, even draugr and falmers, so its probably true
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Stu Clarke
 
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Post » Fri Jun 08, 2012 3:12 am

The thing is, your chances to intimidate depend on the value of your equipped gear. Seeing how Daedric is the rarest and most valuable, it's only logical that a full set grants the largest bonus. And that bonus could be equivalent to a +10 to the skill.
I assume that it's that and not a special condition trigger.
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ijohnnny
 
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Post » Fri Jun 08, 2012 8:03 am

what i can tell is that my main got bugged, because of daedric armor. seriously, after i got the daedric armor for the first time, i thought it's an added feature that you can feed on enemies. it didn't work always, but sometimes showed up, when i was trying to loot. even though i don't wear daedric armor anymore, because it's evil and way to strong anyways, it still happens to me. my character is not a vampire.
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MISS KEEP UR
 
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Post » Fri Jun 08, 2012 2:58 pm

what i can tell is that my main got bugged, because of daedric armor. seriously, after i got the daedric armor for the first time, i thought it's an added feature that you can feed on enemies. it didn't work always, but sometimes showed up, when i was trying to loot. even though i don't wear daedric armor anymore, because it's evil and way to strong anyways, it still happens to me. my character is not a vampire.

you should read or hear what people in the game tells you instead of skipping, that happens because you completed a questline that makes you become a cannibal, it works only on human corpses and has nothing to do with the daedric armor
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W E I R D
 
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Post » Fri Jun 08, 2012 1:48 pm

The thing is, your chances to intimidate depend on the value of your equipped gear. Seeing how Daedric is the rarest and most valuable, it's only logical that a full set grants the largest bonus. And that bonus could be equivalent to a +10 to the skill. I assume that it's that and not a special condition trigger.

Is that true? Will simply putting on a gold diamond ring with two expensive enchantments improve my speech? I see no reason for that.
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Julie Ann
 
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Post » Fri Jun 08, 2012 1:32 pm

If it does... it should show up under active effects.

If you wear the full set of Nightinggale armor for example... you get a bonus (just an armor bonus) and it shows up in Active Effects.

I can't see this being different.
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Eilidh Brian
 
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Post » Fri Jun 08, 2012 3:09 pm

If it does... it should show up under active effects.

If you wear the full set of Nightinggale armor for example... you get a bonus (just an armor bonus) and it shows up in Active Effects.

I can't see this being different.

Aye, that should about settle it. Unless somebody can test it and prove it otherwise, Deadric should either not give a bonus or have one shown under active effects.

Even health loss from enemy spells is shown under the effects, so I don't see why this would be any different.
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mimi_lys
 
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Post » Fri Jun 08, 2012 11:12 am

what i can tell is that my main got bugged, because of daedric armor. seriously, after i got the daedric armor for the first time, i thought it's an added feature that you can feed on enemies. it didn't work always, but sometimes showed up, when i was trying to loot. even though i don't wear daedric armor anymore, because it's evil and way to strong anyways, it still happens to me. my character is not a vampire.

Really? You did an entire Daedric questline revolving around cannibalism, and you are wondering why you are a cannibal?
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Tiff Clark
 
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Post » Fri Jun 08, 2012 4:49 am

Empty speculation and non-sequiturs aside, there does not appear to be an actor value for an intimidate modifier, nor is an intimidation bonus listed as an attribute of any piece of armor, either in the game, or in SkyEdit. It is still possible that such a bonus exists, but it would need to be re-calculated from hidden\unknown variables every time it is read.

On the other hand, NPCs do have an actor value (Confidence) which helps determine their propensity to flee in battle. The A.I. seems to compare this with a check of the player's stats (Health\Stamina\Magicka) when evaluating its chance to defeat the player. This can be demonstrated with the console by comparing the behavior of NPCs with unmodified and artificially inflated player stats. If resistance and damage reduction are factored in that evaluation, then Daedric armor would indirectly influence the NPC's confidence check and the same or similar may be passed along with speech during intimidate checks.

Not sure what makes Eps say it's based on the value of your gear but I suppose that's possible too, since that could be a good internal estimate of its quality and enchantments.. Could be tested with SkyEdit. Whatever the case, the only way to conclusively answer your question is with either a debugger or some very thorough naked\daedric bully tests.
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Alexandra walker
 
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