I just LOVE Skyrim's Versatile Radiant AI!

Post » Fri Jun 08, 2012 9:36 am

I'm not suggesting Morrowind characters had AI; heck, they barely even more! I just pointed out that nowadays, the time (and money?) spent on voice acting narrow the choices that will appear in the final game into very few. I bet there are ideas - I guess our world's spontanious actions are the main goal - but those ideas can't be executed as long as there's a need to VA everything in. Even with RAI it would be very hard since there's still too much content to voice act. Maybe we could get a lot of bodily reactions, but then they would be silent. A major problem with Skyrim is they lack many, many, MANY of those bodily reactions as well, even though it was promised they don't. :tongue:

And I bet only important/visible characters get those above mentioned "packages" right now? I don't see a Random Bandit X having this package. He just blindly, and stupidly, attacks me, no matter what, and even his lines can sound very off the mark.
Every NPC has AI packages. Even your lowly bandit will have sandbox and patrol packages, and still have the ability to flee.
I do get your point about voice acting though. However I think reactions are a lot better than Oblivion, and it's just something that will hopefully improve further in future games.
What game have you been playing?!?! Certainly not Skyrim, the AI is a joke in that game.

The AI in Skyrim causes people to play one-man musical chairs, stand in the rain all day, stare at dead bodies then continue on sweeping the floor, tell me they work for Belethor at the general goods store 50 times, develop severe agoraphobia when married, and attack dragons with an iron dagger.
In a game this big, where every NPC has anything from 2-20 packages, they will overlap. Bugs will happen. When a dragon is killed and the town flock to see the dragon, say a remark and walk away, that's AI. When they stare at a dead body, make a remark and then continue on, that's AI. Standing out in the rain, in Oblivion only the homeless went under shelters. If I were a market stall owner, a bit of rain wouldn't put me off. Guards have to stay outside anyway, and smiths have to go on about their business. The world doesn't stop when it rains.

Dialogue has nothing to do with AI. That's just the lack of dialogue lines recorded. However I agree combat AI is a bit dodgy sometimes, but it always has been. The game was never promised ground breaking AI (that was Oblivion's E3 demo). It did however promise NPCs with schedules, decent combat AI and NPCs that react to what you've done. I think it does all this fairly well.
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Beast Attire
 
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Post » Fri Jun 08, 2012 2:44 am

Did you only just make up the "one-man musical chairs" part, or is there a musical chairs quest somewhere?


I got the one-man musical chairs part from another forumite. It made me laugh because that's what a lot of NPC's do. They sit down, stand back up, walk in a circle, sit back down, chew on some bread, stand up again, walk to a different chair, sit down, drink mead, stand back up again, sit down, blankly stare for a few minutes, stand back up, walk in a circle, sit back down, etc.

In fact, I just described Lydia's entire life when she isn't adventuring with the player.
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Zach Hunter
 
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Post » Fri Jun 08, 2012 12:19 pm

I think we've gotten this "reacting to what PC does" part to mean a bit more... permanent reaction. Like beginning a mourning if a close person dies, for example - and there are people in mourning right from the start! Why this notice -> remark -> continue as normal pattern if the result is so hilarious / uncredible / stupid / outright bad as it is with Skyrim? I understand this as an experiment, but why do these experiments clearly still under construction need to be so big part of the hype of the game so that they are seen as failed promises? Or why do these under construction need to be in the game at all? Some company could keep all their more advanced AI development in secrecy and then just unleash out a game that would blow everyone away.


I got the one-man musical chairs part from another forumite. It made me laugh because that's what a lot of NPC's do. They sit down, stand back up, walk in a circle, sit back down, chew on some bread, stand up again, walk to a different chair, sit down, drink mead, stand back up again, sit down, blankly stare for a few minutes, stand back up, walk in a circle, sit back down, etc.

In fact, I just described Lydia's entire life when she isn't adventuring with the player.

Haha, yeah! Tolfdir from the College was the first person that came to my mind, actually. He is most active when it comes to moving around, still staying mainly indoors. Lots of rooms to visit, lots of things to dreamily gaze at, and LOTS of chairs to sit on in the Hall of Attainment! He's living the NPC Dream!
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Albert Wesker
 
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Post » Fri Jun 08, 2012 12:18 pm

I'd have been satisfied for example the. "We're currently in mourning" dialog would apply for all NPC's (in towns/villages) who lost a love one, and then maybe once a game month (trust me you've done it several times over) they pick up the Dialog on the particular day, and close up shope / visit the hall of the dead, SOMETHING. I don't need them perpetually in mourning after I've offed their spouse but come on.

you know what would have been nice? Holidays. lock up shops, sell for half price, give away free items to the player if nearby etc etc and if it rains? don't do it. its all there, I don't think I'm asking for anything thats not already being excercised else where in Skyrm ;p

though at this point I am notw asking for....events? rather than AI improvements me thinks.
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Ray
 
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Post » Fri Jun 08, 2012 10:30 am

skyrim does not have radiant AI, oblivion's was better (at least more complex), NPCs would sometimes get into trouble when they could not find food (which NPCs in skyrim do not have to find) or some other object that their AI tells them to look for

What Iliked about obliv's AI was that they seemed to interact with each other. It was like they were living beings. Rather autistic about mudcrabs, but alive.
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Ice Fire
 
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Post » Fri Jun 08, 2012 7:49 am

I have to disagree lol, they were more like dipstick mudcraps tbh...how quickly (not you) some peeps seem to forget the riviting conversations between NPC's lOLOL
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kirsty joanne hines
 
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Post » Fri Jun 08, 2012 11:26 am

Such people always bah, bah on about what there game can do and then the end game is not like the demos you saw. it's like Crysis 2, they just showed how great their engine is but half of the stuff got cut in the final game. E3 videos are also just marketing and then features usually get cut on the final version.
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Star Dunkels Macmillan
 
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Post » Fri Jun 08, 2012 2:08 am

This video really speaks to me.
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Jack Walker
 
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Post » Fri Jun 08, 2012 2:55 pm

It's not scripted though. Radiant AI is the process of giving actors a selection of AI packages, which they then proceed to complete when the conditions are satisfied. Nazeem in Whiterun has a package to go to the market stalls at a certain time each day. While he's there, he detects the NPCs and talks to them with a line of dialogue based on who the NPCs are. Inn Owners will stand behind the counter at a certain time of day, clean if x condition is satisfied, go to bed if it's past x time. That's all Radiant AI is. The beggars going under shelter AI in Oblivion was again just another package, just with the "IsRaining" flag enabled. However it was kind of flawed because rain went through shelters. Radiant AI has never been absolutely miraculous. If anything, Skyrim's Radiant AI is even more like it was portrayed in the Oblivion E3 demo (NPCs speaking to different NPCs with unique lines of dialogue).

At this point, I am not looking for "absolutely miraculous", or even just miraculous. I am looking for something much more basic, which I naively assumed would be no-brainers: That I be recognized as head of the guild, and not some flunky. That the npcs wouldn't reintroduce themselves to me, several times in one game day, or within minutes.
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Devin Sluis
 
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Post » Fri Jun 08, 2012 2:50 am

Radient A.I.??? All that's going on in Skyrim is what's called a "Finite State Machine". It's the same A.I. video games have been using since..hell, the beginning of video games.
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Jaki Birch
 
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Post » Fri Jun 08, 2012 5:16 pm

I like http://youtu.be/G3kSmdX9gJA better



Now to bat off future "you're expecting a bit much" yeah sure why not, I mean I've seen much much better and you'd think such aspects would get a light touch for whats now being called "we pay attention to detail" kind of thing they have going on now no?

look, all I'm asking is can i has a little sensible reaction please? I mean I go a test out a modded weapon of mind on that bish mage at Dragon reach and the jarls son walks by and is like omg body!...then walks off. no guard alerts, no search packages activated nothing....I mean I'm not even sneaking lol
I think the only 'attention to detail' that went on here was with respect to features that would look impressive and draw more casual gamers.

the stupid 3d map and 'cleaning' the interface seemed as though they were much more important than story lines or AI.

I agree, if anything the AI seems to have gone backwards in this game.
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Vickey Martinez
 
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