» Fri Jun 08, 2012 8:38 pm
Imho, the problem is the combat doesn't really have much depth. Granted, it is better than previous TES games, but great combat is never what they were known for. So when combat gets repeated over and over, it certainly loses its lustre. It's particularly bad for mages, I think. On top of that, dragons, while one of the most complicated enemies in the game, aren't very complicated to fight. You use ranged when they are in the air (though later this is far less of an issue), melee or ranged on the ground in a rather repetative manner. Ward, shield, or power through the breath weapon. Occasionally you might totally leave the combat system to chug some healing potions, then go back to the action (this is such an immersion-killer for me). Eh, and that probably makes it sound more complicated than it is. No decisions, no surprises, nothing unexpected. Just same old, same old. Heck, Deadly Dragons does what it can and it doesn't help things much for me.