Wherebears?

Post » Fri Jun 08, 2012 7:47 am

I was around, just not posting. I kept tabs on the game. Followed every dev post and beth blog. Bethesda didn't announce werewolves because they wanted it to be a secret. How would they have implemented the entire companions questline at the last minute? Voice acting for games is generally not something left last minute.

No, the inclusion of werewolves was planned from the beginning.

We're at blows here while using different sources of information for evidence. I'll agree to disagree since this will only take us down a rabbit hole.

The point of the thread is still open for people to discuss if they wish to, though.
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Anna Krzyzanowska
 
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Post » Fri Jun 08, 2012 6:21 am



We're at blows here while using different sources of information for evidence. I'll agree to disagree since this will only take us down a rabbit hole.

The point of the thread is still open for people to discuss if they wish to, though.
I'm not trying to derail your thread mate, I agree with your point about werebears - they are in the lore and would have been cool.

I just don't agree with your claim that werewolves were tacked on at last minute..there is no evidence to support that, as the companions questline is one of the better questlines in the game. :)

Cheers
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Stacey Mason
 
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Post » Fri Jun 08, 2012 9:07 am

I'm not trying to derail your thread mate, I agree with your point about werebears - they are in the lore and would have been cool.

I just don't agree with your claim that werewolves were tacked on at last minute..there is no evidence to support that, as the companions questline is one of the better questlines in the game. :smile:

Cheers

There is a possibility that The Companions questline could have not involved the werewolves at all originally.
One could easily supplement the werewolf factors of the questline with other factions, creatures, aims and rewards.

But you should also consider that The Companions questline is one of the shortest, if not thee shortest guild questline in-game.
So it's not that far fetched that the guild questline could have been a quick wish-wash and some spit shine to make it sparkle.

Well at any rate I find it generally annoying that Bethesda would pick werewolves over the province's more notable lycanthrope - werebears.
I mean are they going to do this again? come Elder Scrolls VI: Hammerfell, Valenwood, Black Marsh etc. are they just going to add more werewolves?
Instead of listening to the lore we have now and actually doing the right thing. By giving us what we've heard about in the books and people's tales.

Not to say that werewolves are not in these provinces, I just think Bethesda's mindset should be: province's lycanthrope > werewolves.
Same with vampires, really. The ones we see in Skyrim are not the ones we heard about in Immortal Blood, they are merely cyrodillic vampires
which have taken a liking to the sun. Apart from name, we don't see the true Volkihar tribesmen in Skyrim. Which is a bitter disappointment.
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Star Dunkels Macmillan
 
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Post » Fri Jun 08, 2012 8:16 pm

This thread seems to have turned into two guys waving their... egos around.
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The Time Car
 
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Post » Fri Jun 08, 2012 10:13 pm

I'd love to have Were-sharks as some bizarre easter egg. Sort of like Morrowinds Vampirism or Diablo's cow level.
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phil walsh
 
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Post » Fri Jun 08, 2012 8:20 am

wait for The Elder Scrolls: Summerset Isle, The Elder Scrolls: Valenwood, and The Elder Scrolls: Black Marsh to be created.
or just wait for the ck - or did you want them to mean something in the game?
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Louise Dennis
 
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Post » Fri Jun 08, 2012 1:39 pm

I was curious as to why they was not put in. I was hoping to actually see what one looks like in game. It was probably a design decision Bethesda just decided not to include them for whatever reason. I would like to fight one and create a werebear creature its something I have wanted to do since I read about their inclusion in the lore.
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Nicholas C
 
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Post » Fri Jun 08, 2012 3:29 pm

There's a lot more than Infernal City and the Physicalities of Werewolves that suggests the werebear's existence in lore, they are even said to be the most common lycanthrope of Skyrim.
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Da Missz
 
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Post » Fri Jun 08, 2012 11:48 am

Now that it's been mentioned, I haven't had any encounters with werewolves either (other than scripted for quests). Weird.
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Ronald
 
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Post » Fri Jun 08, 2012 8:41 pm

Pfft, werebears... I want wereboars from Daggerfall back. There's no feeling quite like first letting out a thunderous squeal that echoes throughout the city and then goring dozens of hapless civilians to death.
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Chantel Hopkin
 
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Post » Fri Jun 08, 2012 6:44 am

You want to know little of my knowledge? Who needs to block with 2 swords. It's better to just swing them.
Ra'vhash approves of your wisdom o'wise one!
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El Khatiri
 
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Post » Fri Jun 08, 2012 12:21 pm

or just wait for the ck - or did you want them to mean something in the game?

of course. CK is the #1 thing I'm excited for in the near future.
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Len swann
 
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Post » Fri Jun 08, 2012 4:09 pm

http://www.uesp.net/wiki/Lore:On_Lycanthropy

That is where Werebears are mentioned to be the indigenous Lycanthrope of Skyrim. The book comes from TES II: Daggerfall. I'd imagine a Werebear "Finisher" would be the Werebear wrapping his massive arms around someone, lifting them up, and crushing them to death as you hear their bones pop and break. A brutal "bear hug".
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Amy Smith
 
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Post » Fri Jun 08, 2012 2:17 pm

Taken from http://www.uesp.net/wiki/Daggerfall:On_Lycanthropy

In Black Marsh and southern Morrowind, werecrocodiles stalk the swamps. Black Marsh also shares with the Imperial Province and the wetter parts of Elsweyr the vile presence of werelions. Valenwood's werevultures are not found in any other province. The wereboar has found both the climates of High Rock and Hammerfell amenable. As I mentioned before, the werebear is the most common lycanthrope in Skyrim, and is also found in the northern parts of High Rock, the Imperial Province, and Morrowind. The werewolf can be found in every province. The seventh lycanthrope, which I have never seen but my trusted peers have assured me exists, is a wereshark that roams the oceans around Tamriel

So yeah, no Werebears this time, but we already got the wereboar in Daggerfall and we still can have the wereshark with laser beams.


Edit : completely missed the book was mentioned in the post RIGHT ABOVE mine ...
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Del Arte
 
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Post » Fri Jun 08, 2012 8:11 am

Rather than Wearbears I would prefer they actually make the currrent werewolf experience better and add tribes and quests relating to them rather than them just being there
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Catherine N
 
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