Wherebears?

Post » Fri Jun 08, 2012 7:58 am

We've seen the werewolves but where is Skyrim's true lycanthropes, the werebears?

They're in lore as Infernal City proves, so why didn't Bethesda add them instead of werewolves?
They would have fit into the enviroment very well and into The Companions with their great strength.

Will they be in dlc? are they going to be ignored? tell me your thoughts, whatever they may be.
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Big mike
 
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Post » Fri Jun 08, 2012 4:54 pm

They didn't include them because they didn't. Design decision.

And Infernal City was not written by Bethesda. It was written by a contract author.

We don't know what Skyrim DLC will entail.
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Verity Hurding
 
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Post » Fri Jun 08, 2012 8:56 pm

Werebears? Where? Bears? Men that are bears?

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He got the
 
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Post » Fri Jun 08, 2012 7:40 am

Werebears? Where? Bears? Men that are bears?
M'aiq knows much.
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Madison Poo
 
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Post » Fri Jun 08, 2012 8:51 pm

M'aiq knows much.

Tells little :banana:
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GabiiE Liiziiouz
 
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Post » Fri Jun 08, 2012 3:21 pm

They didn't include them because they didn't. Design decision.

And Infernal City was not written by Bethesda. It was written by a contract author.

We don't know what Skyrim DLC will entail.

Design decision my ass. They quite happily added werewolves after fans went crazy for them.
Lore is more important than popularity or design. It just feels odd to not see werebears around Skyrim.
And Infernal City is still part of lore, as Ysolda proves with one of her pieces of dialog.
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Victoria Bartel
 
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Post » Fri Jun 08, 2012 6:13 pm

i want weresharks or werevultures or werecrocodiles (all of which exist in the lore)
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Taylah Illies
 
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Post » Fri Jun 08, 2012 7:05 pm

Tells little :banana:
You want to know little of my knowledge? Who needs to block with 2 swords. It's better to just swing them.
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Kim Bradley
 
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Post » Fri Jun 08, 2012 7:41 am

Why bears?

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Juan Cerda
 
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Post » Fri Jun 08, 2012 8:37 am



Design decision my ass. They quite happily added werewolves after fans went crazy for them.
Lore is more important than popularity or design. It just feels odd to not see werebears around Skyrim.
And Infernal City is still part of lore, as Ysolda proves with one of her pieces of dialog.
I'm not even sure what point you're trying to make. It WAS a design choice, just like everything else in the game. They had many designs. They chose one.

That = design choice.

And I never made any claims regarding the canon of the book, I simply said it wasn't written by Bethesda. That point is about as useless as you mentioning the book in the op in the first place. :shrug:

Fact is, Bethesda made a choice, and you don't like it. Kay'?
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Laura Shipley
 
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Post » Fri Jun 08, 2012 12:34 pm

Why bears?

Why? Where? Bears? Bears are just tears that are dares that are snares that are glares that are bright because I know cats can be bats can be rats can be hats can be gnats can be thats can be thises. And that doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine.
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Charlotte Henderson
 
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Post » Fri Jun 08, 2012 2:53 pm

i want weresharks or werevultures or werecrocodiles (all of which exist in the lore)

wait for The Elder Scrolls: Summerset Isle, The Elder Scrolls: Valenwood, and The Elder Scrolls: Black Marsh to be created.
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Kevan Olson
 
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Post » Fri Jun 08, 2012 1:27 pm

The problem for were creatures is and has always been the mass problem. Although Skyrim fudges it, a were creature has the same mass in both states. The change is possible for various reasons but matter can not just be created.

So this causes things like a serious were tiger, for instance, has to be massivly fat as a human to just have the 500 lbs or so to make a medium sized tiger when in beast state. A 200 lb bear is not that impressive to a guy with a sword.
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Davorah Katz
 
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Post » Fri Jun 08, 2012 12:44 pm

The problem for were creatures is and has always been the mass problem. Although Skyrim fudges it, a were creature has the same mass in both states. The change is possible for various reasons but matter can not just be created.

So this causes things like a serious were tiger, for instance, has to be massivly fat as a human to just have the 500 lbs or so to make a medium sized tiger when in beast state. A 200 lb bear is not that impressive to a guy with a sword.

I believe the assumption, if we really want to try a scientific lore angle on this, would be that transforming accelerates the growth process in certain areas of the body at different rates. Best attempt at an explanation i can think of.

regardless, werebears. Me want.
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Peter lopez
 
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Post » Fri Jun 08, 2012 8:19 pm

Wererabbits?
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Miranda Taylor
 
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Post » Fri Jun 08, 2012 1:25 pm

I'm not even sure what point you're trying to make. It WAS a design choice, just like everything else in the game. They had many designs. They chose one.

That = design choice.

And I never made any claims regarding the canon of the book, I simply said it wasn't written by Bethesda. That point is about as useless as you mentioning the book in the op in the first place. :shrug:

Fact is, Bethesda made a choice, and you don't like it. Kay'?

The fact is that they were pretty intent on not adding werewolves untill the fans screeched about them.
Their design choices are bad. They are swayed by fans and money gain, not what the lore has offered up to them.
It's bad to see only half of what little was told about Skyrim in previous game lore, but this? it feels just odd.

I mean werebears being added is only a new model, a few sounds and some voice acting away.
No need for a whole new skeleton or animations, the current werewolf ones would do as they are now.
So maybe this doesn't appear to you, but to me it feels like all Bethesda needed to do was very little at all.

Which is why I asked why?

Oh and the reason why I mentioned the book is because people often assume werebears are non-canon or are a mere joke / wish by fans.
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Alexandra Ryan
 
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Post » Fri Jun 08, 2012 9:31 pm

I believe the assumption, if we really want to try a scientific lore angle on this, would be that transforming accelerates the growth process in certain areas of the body at different rates. Best attempt at an explanation i can think of.

regardless, werebears. Me want.

There's a book on this http://www.uesp.net/wiki/Lore:Physicalities_of_Werewolves
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He got the
 
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Post » Fri Jun 08, 2012 9:09 pm



The fact is that they were pretty intent on not adding werewolves untill the fans screeched about them.
Their design choices are bad. They are swayed by fans and money gain, not what the lore has offered up to them.
It's bad to see only half of what little was told about Skyrim in previous game lore, but this? it feels just odd.

I mean werebears being added is only a new model, a few sounds and some voice acting away.
No need for a whole new skeleton or animations, the current werewolf ones would do as they are now.
So maybe this doesn't appear to you, but to me it feels like all Bethesda needed to do was very little at all.

Which is why I asked why?

Oh and the reason why I mentioned the book is because people often assume werebears are non-canon or are a mere joke / wish by fans.
...
Being swayed by fans is a good thing, that means they listen. And what on earth does the inclusion of werewolves have to do with them making money? It was not an advertised feature. How could a feature no one knew about be implemented to..make money? What? That doesn't even make sense.

And please provide your proof to the claim you made about how Bethesda was "pretty intent on not adding werewolves until fans screeched about them"? Where did you get that information? On what basis do you make that claim?

How do you know Bethesda didn't fully intend from the beginning to include them in the game?
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Red Sauce
 
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Post » Fri Jun 08, 2012 4:45 pm

Serious post now.

Apart from the 'usual suspects', I don't know of any other werewolves or wereanythings in the game. I haven't come across any in my nocturnal wanderings, I haven't had any encounters. Apart from a few specific quests, I haven't come across any vampires out in the open either.

I was hoping to actually have encounters as hinted at by the splash screen, about werewolves leaping off tall rocks while I'm wandering around the roads at night...

A bit more of a storyline could be woven around them.
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Greg Swan
 
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Post » Fri Jun 08, 2012 10:01 pm

Serious post now.

Apart from the 'usual suspects', I don't know of any other werewolves or wereanythings in the game. I haven't come across any in my nocturnal wanderings, I haven't had any encounters. Apart from a few specific quests, I haven't come across any vampires out in the open either.

I was hoping to actually have encounters as hinted at by the splash screen, about werewolves leaping off tall rocks while I'm wandering around the roads at night...

A bit more of a storyline could be woven around them.
Are you sure that's a serious post? Because the entire Fighters guild revolves around werewolves.
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NO suckers In Here
 
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Post » Fri Jun 08, 2012 10:09 am

`Wherebears.` That made me laugh. We even had `Whybears`. That`s even funnier.

What was the question again?
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Rebecca Clare Smith
 
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Post » Fri Jun 08, 2012 9:13 am

...
Being swayed by fans is a good thing, that means they listen. And what on earth does the inclusion of werewolves have to do with them making money? It was not an advertised feature. How could a feature no one knew about be implemented to..make money? What? That doesn't even make sense.

And please provide your proof to the claim you made about how Bethesda was "pretty intent on not adding werewolves until fans screeched about them"? Where did you get that information? On what basis do you make that claim?

How do you know Bethesda didn't fully intend from the beginning to include them in the game?

Gah. You were obviously not around these forums for the year that Skyrim came out in.

Bethesda were pretty secluded on information about lycanthropy, pre-release. Then one developer eventually went out and said "no werewolves" basically.
This was around E3 time I believe. Anyway, fans of werewolves carried on with their speculation about lycanthropy inclusion, features, nevertheless.
What this garnered was a lot of attention to the feature, which caught onto reviewers/interviewers, which caught onto the developers. Such as things happen.

Here I'm trying to get at that they only included them after they noticed the popularity of them boom up. This popularity boom would have likely been caused
by the recent releases of two Twilight movies over 2010 and 2011, which focused quite on 'werewolves'. And even a half-assed monkey marketer doesn't need to be
told twice that this is good thing for sales. All the marketers had to do was get the developers to add a werewolf or vampire feature and yoink! free money!

Understand now? well, this is sort of thing that turned Bioware from best RPG developer of the year to EA lackey of the month.
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stevie critchley
 
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Post » Fri Jun 08, 2012 4:05 pm


Are you sure that's a serious post? Because the entire Fighters guild revolves around werewolves.

That's why I said 'usual suspects'...without 'spoiling', there isn't much else out there.
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Kelly Tomlinson
 
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Post » Fri Jun 08, 2012 1:17 pm



Gah. You were obviously not around these forums for the year that Skyrim came out in.

Bethesda were pretty secluded on information about lycanthropy, pre-release. Then one developer eventually went out and said "no werewolves" basically.
This was around E3 time I believe. Anyway, fans of werewolves carried on with their speculation about lycanthropy inclusion, features, nevertheless.
What this garnered was a lot of attention to the feature, which caught onto reviewers/interviewers, which caught onto the developers. Such as things happen.

Here I'm trying to get at that they only included them after they noticed the popularity of them boom up. This popularity boom would have likely been caused
by the recent releases of two Twilight movies over 2010 and 2011, which focused quite on 'werewolves'. And even a half-assed monkey marketer doesn't need to be
told twice that this is good thing for sales. All the marketers had to do was get the developers to add a werewolf or vampire feature and yoink! free money!

Understand now? well, this is sort of thing that turned Bioware from best RPG developer of the year to EA lackey of the month.

I was around, just not posting. I kept tabs on the game. Followed every dev post and beth blog. Bethesda didn't announce werewolves because they wanted it to be a secret. How would they have implemented the entire companions questline at the last minute? Voice acting for games is generally not something left last minute.

No, the inclusion of werewolves was planned from the beginning.
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Hussnein Amin
 
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Post » Fri Jun 08, 2012 9:49 pm

Popularity contest. :laugh:

werewolves vs. werebears
Volkihar vampires vs. Twilight
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Courtney Foren
 
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