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Being swayed by fans is a good thing, that means they listen. And what on earth does the inclusion of werewolves have to do with them making money? It was not an advertised feature. How could a feature no one knew about be implemented to..make money? What? That doesn't even make sense.
And please provide your proof to the claim you made about how Bethesda was "pretty intent on not adding werewolves until fans screeched about them"? Where did you get that information? On what basis do you make that claim?
How do you know Bethesda didn't fully intend from the beginning to include them in the game?
Gah. You were obviously not around these forums for the year that Skyrim came out in.
Bethesda were pretty secluded on information about lycanthropy, pre-release. Then one developer eventually went out and said "no werewolves" basically.
This was around E3 time I believe. Anyway, fans of werewolves carried on with their speculation about lycanthropy inclusion, features, nevertheless.
What this garnered was a lot of attention to the feature, which caught onto reviewers/interviewers, which caught onto the developers. Such as things happen.
Here I'm trying to get at that they only included them after they noticed the popularity of them boom up. This popularity boom would have likely been caused
by the recent releases of two Twilight movies over 2010 and 2011, which focused quite on 'werewolves'. And even a half-assed monkey marketer doesn't need to be
told twice that this is good thing for sales. All the marketers had to do was get the developers to add a werewolf or vampire feature and yoink! free money!
Understand now? well, this is sort of thing that turned Bioware from best RPG developer of the year to EA lackey of the month.