Can we PLEASE be given an option to hide quest items and que

Post » Fri Jun 08, 2012 11:15 pm

It is becoming extremely annoying having all these quest items and quests littering my menus. Especially since a lot of quests are shoved down your throat and quest items are found randomly exploring. I don't plan on ever talking to Aventus Aretino, anything Thieves Guild, and all of the Bards College items are bugged and stay in your inventory permanently not to mention tons of other quests and quest items that never go away and just clutter up my menus.

Ok ranting done.

Now I suggest a humble and simple solution that doesn't require individual bug fixing. (these things are inevitable in a game this big, no judgment on Bethesda. they're doing a great job) A UI change is something that can be done ALONG WITH the bug fixes to keep our menus less cluttered.

Quest items: Add a "QUEST" section to the inventory menu where all quest items (regardless of type) are automatically categorized. The goal is to keep all quest items OUT OF the other sections. (weapons, apparel, potions, etc.)

Quests and Misc Quests: In the quest menu give us an option (maybe pressing "Y" on Xbox or similar on other platforms) to hide quests. (Maybe hold "Y" to open said hidden quest menu?) This way Misc and Main/Side Quest sections only have quests/objectives that matter to me. That way I can hide stuff that is bugged and won't clear my menu or quests that I don't ever plan on completing with my current character.

These changes shouldn't to hard to implement; though I am not an experience programmer. I do know that menus are hardcoded and are not affected by quests/gameworld, so changing this SHOULDN'T break anything.

This way the menus become a little more customizable (which is always a good thing) and give us the ability to clean up our menus without eliminating quests or quest items via the ~ console. (which isn't available to xbox and ps3 players)

So...

Bethesda...

fellow forum members...

What do YOU think?
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Fri Jun 08, 2012 9:26 pm

I'm for anything that will get rid of the quests I don't plan on doing and all those quest items I can't get rid of.
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Fri Jun 08, 2012 9:25 pm

It is becoming extremely annoying having all these quest items and quests littering my menus. Especially since a lot of quests are shoved down your throat and quest items are found randomly exploring. I don't plan on ever talking to Aventus Aretino, anything Thieves Guild, and all of the Bards College items are bugged and stay in your inventory permanently not to mention tons of other quests and quest items that never go away and just clutter up my menus.

Ok ranting done.

Now I suggest a humble and simple solution that doesn't require individual bug fixing. (these things are inevitable in a game this big, no judgment on Bethesda. they're doing a great job) A UI change is something that can be done ALONG WITH the bug fixes to keep our menus less cluttered.

Quest items: Add a "QUEST" section to the inventory menu where all quest items (regardless of type) are automatically categorized. The goal is to keep all quest items OUT OF the other sections. (weapons, apparel, potions, etc.)

Quests and Misc Quests: In the quest menu give us an option (maybe pressing "Y" on Xbox or similar on other platforms) to hide quests. (Maybe hold "Y" to open said hidden quest menu?) This way Misc and Main/Side Quest sections only have quests/objectives that matter to me. That way I can hide stuff that is bugged and won't clear my menu or quests that I don't ever plan on completing with my current character.

These changes shouldn't to hard to implement; though I am not an experience programmer. I do know that menus are hardcoded and are not affected by quests/gameworld, so changing this SHOULDN'T break anything.

This way the menus become a little more customizable (which is always a good thing) and give us the ability to clean up our menus without eliminating quests or quest items via the ~ console. (which isn't available to xbox and ps3 players)

So...

Bethesda...

fellow forum members...

What do YOU think?




This ^
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Fri Jun 08, 2012 10:37 am

True a lot of quests can make the quests menu look crowded but once you go through and complete most of them they dont seem that bad
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Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Fri Jun 08, 2012 4:31 pm

True a lot of quests can make the quests menu look crowded but once you go through and complete most of them they dont seem that bad

Some quests ARE completed and stay on the menu and some I'm never going to do. Lets try to fix the problem not make it less annoying.
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Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Fri Jun 08, 2012 4:34 pm

This deserves more attention. BETHESDA!!!
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michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Fri Jun 08, 2012 7:34 pm

I understand why you'd want to be able to drop quest items for quests you don't plan on doing, but the quests themselves? Why in the world do you care if they sit on the list? How does that affect anything?
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Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Fri Jun 08, 2012 11:17 am

I understand why you'd want to be able to drop quest items for quests you don't plan on doing, but the quests themselves? Why in the world do you care if they sit on the list? How does that affect anything?

Its just annoying and I like to be tidy, how does it negatively affect anything if it were to be implemented?
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Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am


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