Realism, Roleplaying, and The Elder Scrolls

Post » Fri Jun 08, 2012 6:26 pm

Finally, growing from a teen to an advlt. Possible, but this requires quite a lot of character changes and that, once again, is a feature that needs to be coded into the engine to be done well.

5 years til the next TES game seems like enough time.

What's more, what about the people that want to play as an old wizard or a paunchy, middle aged merchant?

Let their character grow to be like that? :blink:

Can they start middle aged or elderly? Will they just keel over and die eventually, just because it is realistic?

I think it would be cool if your character ended up dying from old age, your son/daughter would take over as the main character.

If you want to keep your character from growing old and dying, maybe add a quest in where you can search for a "fountain of life".

I think it would be pretty cool.

Sounds good to me.

Besides, on the default time scale (1 IRL minute = 30 game minutes), it would take over 200 hours on a single character to play a full game year not including waiting and Fast Travel.

200 hrs = 1 Game year

That sounds pretty balanced to me. :yes:
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Sudah mati ini Keparat
 
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Post » Fri Jun 08, 2012 2:20 pm

Aren't there always mods that come out to make things more like a hardcoe RPG? Bottom line is that these games just aren't good for consoles if you don't like them exactly as Bethesda created them.
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Sarah Bishop
 
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Post » Fri Jun 08, 2012 6:10 pm

200 hrs = 1 Game year

That sounds pretty balanced to me. :yes:

That sounds horrible to me. I rather like that TES games go from day to day, without skipping time or hyper-accelerating it.
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RUby DIaz
 
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Post » Fri Jun 08, 2012 6:12 pm

I like added realism, but this is too much.
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Kirsty Collins
 
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Post » Sat Jun 09, 2012 1:22 am

Many of the things listed aren't really "realism".

(Ex. I wouldn't really hold up Fallout 3's locational damage system as a good example of realism.... for one, it takes an irrational amount of damage to a location, depending on the enemy, to have any effect. Dozen heavy pistol shots to the head to give a concussion, eh? And the dismemberment was entirely cosmetic - it didn't happen until an enemy was already dead. It had no actual game effect.)


Also,

Most people that play TES like to roleplay.

Well, realism adds to roleplaying.

I don't think either of those are necessarily accurate. Depending, of course, by what "realism" means to you. (After all, different people would have different ideas about what would add "realism" to a game.)


Many of the things you list, OP, seem incredibly tedious.

Others of them are just annoying (like changing character appearance - given the amount of time and effort I spend on making my characters look exactly the way I want, I utterly despise game mechanics that screw with that. I hated the "aging" in Fable 1, it was terrible. And I've heard that the "your stats effect your size" thing in Fable 2 was even worse. No thanks, something like that would actively drive me away from a game.)

Others are just beyond the scope of the game. (Aging, for instance. Unless you're in a game with major time-skips built into the plot, nowhere near enough time passes for aging to occur.)

All in all, there's very, very little in your proposal that I'd want to see in a game. (I was one of the many - considering how few people got the "finished the game on hardcoe" achieve - who didn't use the FO:NV hardcoe mode, for instance. )


In the end...

I am just trying to share my thoughts on how the game could be improved and become a truly perfect game.

...many people have different ideas of what a "perfect game" is. Your perfect game is far from perfect for others. :shrug:
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Christina Trayler
 
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