I've play many games through the years and most of the games I've played tend to have some sort of realism in it.
- Fallout 3 & New Vegas - Breakable/Loss of limbs and body parts.
- Monster Hunter - Realistic monster behaviors, breakable limbs, scars, and a realistic ecosystem.
- Red Faction - Destructible Environments.
- Grand Theft Auto - Player able to change appearance based on food and exercise.
Well, realism adds to roleplaying.
People on this forum will tell you that realism is a bad thing and no one wants it.
Well, I think that people do want it.
Takes these things for example:
- Your character slams his/her warhammer against an enemy's head and their helmet shatters into pieces.
- Your character shoots a fireball and it disintegrates your enemy's arm, leg, or even head.
- Your character slashes an enemy's steel armor and sparks fly.
Do the above examples sound like something you would like?
Well, that Sir/Madam is realism.
Skyrim is a good game, I am not saying it isn't.
But it is not a perfect game.
What I do not like is how everyone in Skyrim is like a Barbie doll.
No matter what happens to them they do not show any signs of damage.
You can head-shot someone and you get to show for it is the person saying "What was that?"
To me that does not seem fun. Some people find that fun, I do not.
What I would like to see is:
- Better mechanics
Temperature affects the character. Wearing the wrong type of clothing may have negative effects.
Basically realistic consequences when using spells.
For example, accidentally light a house on fire with the Flames spell.
Shoot lightning into a river and have it become an AOE.
Use frost spell while it is raining and watch the raindrops turn to hail.
Why just chop wood? Why not chop wood, place it in a pile, and light it on fire using the Flames spell? Build a camp fire.
Fishing. Nuff said.
Spears. Nuff said.
- Time play a major role in the game.
Start you character off as a teen and watch him grow as time goes along.
Watch how he goes from a boy into a man.
- Scars/Loss of limbs sustained from battles.
Say you are at an important battle and you are face to face with a close rival.
You epicly defeat him and have a X shaped scar below your right cheek.
That scar would be a reminder, a memory of that epic battle you had with your rival.
Some people might not like this because they like barbie doll characters.
But let's say the game had a "Doctor" who could remove the scars using some sort of medicine.
After thousands of hours of game-play, you will have a old character who you raised from a boy, who has endured and fought countless battles and has scars to tell the tale, has aged and become wiser.
A character that you can truly roleplay and call your own.
There is few more things I would like to say but would be a bit too much to type.
Maybe you agree with most of what was said, maybe you disagree with everything that was said.
I am just trying to share my thoughts on how the game could be improved and become a truly perfect game.


