4 hours to get a good sword? 10 for a set of armor and 12 for a healing spell?
I'm sorry, but I just dont see how any of that would take so long. A lot of that can be found in/around Seyda Neen or Balmora. Honestly, I found the "quest" for the Daedric weapon without any walkthroughs/guides.
Morrowind could be a bit iffy. Wander into the wrong cave at a low level, and you might find enemies that vastly outclass you. Or, stop by a place you skipped over, and you destroy a group of ill equipped, low level rabble. Yet at the same time, I found Oblivion's leveled loot system to be odd. Perhaps it was just because I was so used to Morrowind's system of specific (not too mention named) enemies carrying pre-determined loot.
I'm sorry, but I just dont see how any of that would take so long. A lot of that can be found in/around Seyda Neen or Balmora. Honestly, I found the "quest" for the Daedric weapon without any walkthroughs/guides.
Morrowind could be a bit iffy. Wander into the wrong cave at a low level, and you might find enemies that vastly outclass you. Or, stop by a place you skipped over, and you destroy a group of ill equipped, low level rabble. Yet at the same time, I found Oblivion's leveled loot system to be odd. Perhaps it was just because I was so used to Morrowind's system of specific (not too mention named) enemies carrying pre-determined loot.
Oh yes morrowind have problem, but why after 10 years skyrim have same problem and more? Console limiting game or bethesda lazyness?

