Some thoughts about how to make Skyrim a better RPG. (also a

Post » Fri Jun 08, 2012 5:42 pm

I dislike that, despite their claims at freedom, our freedom really only extends to exploring the world. We can't really make any choices aside from accept quest or don't do quest.

For example:

Can't join daedra hunters
Can't join town guard
Can't destroy theives guild
Can't join silver hand
Can't route out the corrupt Silverbloods
Can't route out the corrupt Black-Briars
Can't join dragons

Given a quest to sacrifice a loyal follower, can't decline quest
Given a quest to murder a priest after torturing him, can't decline quest
Given a quest to steal from/extort poor people, can't decline quest
Given a quest to do something bad, decline it, quest goes to journal anyways.

Those sort of things I find irritating. For all the so called non-linearity, we sure are railroaded.

I for one, think joining dragons is a most stupid point because it woudnt make sense lorewirse since your a dragon slayer??
Secondly I doubt you can decline a deadric prince without it throwing a tantrum at you and killing you for defying it.

out of all the points the only one I do agree about is Silver Hand. Also Npc's somtimes do act harshly towards you if you do things bad?
My example is harassing that argonian tavern owner about her family in Morrowind in Riftens Bee and Barb. The argonian totally hates you, along with all the other
shopkeepers as well you annoyed.

The one thing that annoyed me about skyrim in terms of the environment/npc behavior was the fact I could not slay the special characters. They would get on their knees and limp about which means I could not remove my bounty sometimes.
Ive played better games than Skyrim, and few can match the diversity that the elder scrolls have given us players (favourite game is my profile image).
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Stephanie Kemp
 
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Post » Sat Jun 09, 2012 9:23 am

Secondly I doubt you can decline a deadric prince without it throwing a tantrum at you and killing you for defying it.

I did that to Dagon. His revenge was... not that furious. And i robbed his shrine afterwards without him even commenting on it. Bah, those daedra, all talk :shakehead:
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kasia
 
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Post » Sat Jun 09, 2012 6:31 am

There isn't much to improve. I suppose they could focus more on making the story and the quest a little bit better than what they are.
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El Khatiri
 
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Post » Fri Jun 08, 2012 7:58 pm

Unlike in other games where you can opt out of the main narrative.

Wait. Are there any?

The fact that we can explore and ignore the main quest entirely is really what defines the series. You may be railroaded with a small 'r' in some ways, but you aren't Railroaded with a capitol 'R' like you are...in every other game ever made.

It is still a lack of choice, and a regression regardless of how one tries to justify it. Despite our ability to wander aimlessly, most quests enforce a single vision of how it is to be completed. Even Fallout 3, their previous work did better in that regard.

I for one, think joining dragons is a most stupid point because it woudnt make sense lorewirse since your a dragon slayer??
Secondly I doubt you can decline a deadric prince without it throwing a tantrum at you and killing you for defying it.

1. We are dragonborn, we have the soul of a dragon, locked in a person's body, instead of a dragon's body. Technically, we are related more to dragons, than anyone else.
2. So what if they throw a tantrum? If they were so powerful, they would not need our help to do their dirty work for them.
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^_^
 
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Post » Sat Jun 09, 2012 4:57 am

I dislike that, despite their claims at freedom, our freedom really only extends to exploring the world. We can't really make any choices aside from accept quest or don't do quest.

For example:

Can't join daedra hunters
Can't join town guard
Can't destroy theives guild
Can't join silver hand
Can't route out the corrupt Silverbloods
Can't route out the corrupt Black-Briars
Can't join dragons

Given a quest to sacrifice a loyal follower, can't decline quest
Given a quest to murder a priest after torturing him, can't decline quest
Given a quest to steal from/extort poor people, can't decline quest
Given a quest to do something bad, decline it, quest goes to journal anyways.

Those sort of things I find irritating. For all the so called non-linearity, we sure are railroaded.

I totally agree. I have no problem killing and torturing priests. But there should be a option not to if you want to.

But the lack of ability to fail quests and just massacre everyone is ridiculous!
There are whole waves of scum you can't kill and should be able to.
I want to annialate the Thieves Guild and have zero interest in doing those pathetic and nasty quests.
I want to annialate every Black-Brier.
They are bloody obbsessed with forcing you to join the damn TG! it's pathetic!

And though I would never side with werewolf hunters. There should be a option to side with every single faction.
I mean, theres one faction. You should be able to side with their opposition.
And why can't you side with the guards? That's wierd.
And you should definately be able to side with dragons.

And what the hell is with the stupid essential tags everywhere! it's like they thought we were idiots who will kill the first named npc we see. And who cares if you do? You should be able to fail quests, kill everyone and do whatever you like!

Have they not heard of substitutes? FONV has at least 2 subordinates if you kill the leaders! And the ones you can't kill because it would wreck the game, you can't go near till the end. You kill Caeser, Lucius takes over, you kill the entire Caesers Legion camp Legate Lanius takes over. FONV does it way better. You can't fail the main quest by going on a rampage, but you can kill anyone who is'nt a child. You can do whatever you want, to whoever you want. And there are proper consequences and you see the result of your actions in the game. Theres 4 options to side with! One is actually unsideable, CL, but it is there and a option! If a quest goes wrong in NCR, House or CL, you always have the independant path, that is indestructable. Perfect system. That is true freedom.

The forsworn quest in Markarth. It screams kill everyone then free the forsworn. But nooo, it forces you to do one freaking path! You want the forsworn free, you have to let yourself go to prison. You can't kill Thonnur till you get out. Though you could just kill the entire silverbloods and free the forsworn. But no, bethesda were too stupid to let you have that freedom. Fragging cretins.
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josh evans
 
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Post » Fri Jun 08, 2012 6:20 pm

It would be funny if Molag baals Cage stayed around you permanently after insulting him, or Sheagorath plummeted you from the sky like in the shivering Isles :P

its not about being related to the dragons, the dragons want to enslave all non-dragons and a half breed so to speak would be exactly the kind of insult for a dragon to kill a dragonborn.
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Ray
 
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Post » Fri Jun 08, 2012 5:41 pm

Unlike in other games where you can opt out of the main narrative. Wait. Are there any? The fact that we can explore and ignore the main quest entirely is really what defines the series. You may be railroaded with a small 'r' in some ways, but you aren't Railroaded with a capitol 'R' like you are...in every other game ever made.

There are some. Fallout New Vegas, Fallout 3. Loads of games probabely. You can ignore the main quests as long as you like. And you can't opt out of the main narrative in skyrim any more than anywhere else. You have to do it eventually, all games you have to do the main quest eventually.
Skyrim is no diferent to any other, but worse in many ways because it does not let you kill whoever you want.
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lacy lake
 
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Post » Sat Jun 09, 2012 4:57 am

It would be funny if Molag baals Cage stayed around you permanently after insulting him, or Sheagorath plummeted you from the sky like in the shivering Isles :tongue:

its not about being related to the dragons, the dragons want to enslave all non-dragons and a half breed so to speak would be exactly the kind of insult for a dragon to kill a dragonborn.

That would be a pretty major case of "cutscene incompetetence", depending on how powerful the player is when they undertake said quest. We are not in a Daedric realm like Shivering Isles either, they do not have that kind of power in the actual world.

Also, the second point is not exactly accurate. The player has a literal dragon soul inside them, if someone removed it from the body and put it into a dragon's body, there would be little to no difference between the player dragon, and a normal dragon. The dragonborn is "created" by Akatosh, just like any other dragon.
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Leah
 
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Post » Fri Jun 08, 2012 7:54 pm

It is still a lack of choice, and a regression regardless of how one tries to justify it. Despite our ability to wander aimlessly, most quests enforce a single vision of how it is to be completed. Even Fallout 3, their previous work did better in that regard.
I guess I just don't buy the hyperbole. I'm not justifying anything. I'm well aware of the game's limitations. I just think the tendency to exaggerate faults goes beyond constructive criticism. I've never completed the main quest in any of their games. I've put hundreds and hundreds of hours into them. I only take the quests that fit my characters. I don't experience much of any linearity at all. Sure, within the quests you do take, most of them are very linear; it would be nice if there were more ways to do things. But neither are they entirely linear. I can complete a quest without even realizing it's a quest just by picking up an object in a dungeon and talking to somebody: "What, you've already found it?!" That's not linearity. That's coincidence. Happened the first time I played the game.

Spoiler
I lied to Kematu and told him I would give him Saadia. Then at the last moment I murdered Kematu when his back was turned and rescued her. That's not linear, either.

None of my Skyrim characters have become directly engaged in the conflict between the Nords and the Imperials. Hasn't affected my enjoyment of the game at all. For my current characters, it's just an interesting backdrop. I'm having trouble thinking of games that weren't made by Bethesda that allow you to play as long as you like without following any of the major narratives. That's probably just owing to a lack of experience on my part. If you know of any, please do share because I'd be delighted to play them.

There are some. Fallout New Vegas, Fallout 3. Loads of games probabely. You can ignore the main quests as long as you like. And you can't opt out of the main narrative in skyrim any more than anywhere else. You have to do it eventually, all games you have to do the main quest eventually.
Skyrim is no diferent to any other, but worse in many ways because it does not let you kill whoever you want.
Fallout 3 is BGS and FO:NV is based on the same model. Those don't count. I'm talking about games made by other studios who were free to decide their own design objectives. Again: please share. I'm sure there are plenty, but I can't think of that many off the top of my head.

And I can opt out of the main narrative in Skyrim for as long as I like. I made several characters in Oblivion who never even joined a guild, let alone beat the main quest. Didn't affect my enjoyment of that game, either. I can only assume that people who feel compelled to complete these narratives just need more direction than I do.

And I've never felt the need to play a sociopath. The fact that I can't kill "whoever I want" has had 0 impact on my enjoyment or feeling of freedom. That doesn't mean that the game wouldn't be better if you could. Personally, I think it would be. But it's not something that's ever affected me directly.
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Lily Evans
 
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Post » Sat Jun 09, 2012 8:55 am

Skyrim will be a better RPG once modders get their hands on the CK
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Eileen Collinson
 
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