I mentioned how in the BG series for example they had a much more compelling story line with a bunch of other reasons as to why it is a better RPG.
What makes it so frustrating is how amazing and detailed the Skyrim world is, and how great the freedom Bethesda offers is.. if it was just a little bit more.. gripping. If there was something there that made you WANT to keep going, other than making your character better or whatever...
People replied saying that it is an open world so they cant do blah blah blah. My quesion is why not?
Why can the main story line not be compelling? I dont understand?
Why can the NPC's not have backgrounds and personalities?!?
I understand, dont agree with, but understand the simplification of some gameplay mechanics to attract a wider audience... but Bethesda really! Is making the story better going to hurt your sales? Is adding believable NPC's (Companians you take with you mainly) going to hurt anything? If someone isnt interested in those things they can just skip through dialogue or just tell them to shut up..
Story wise I dont really have any suggestions, thats up to you and your writers.. but for companians what I would suggest is do something like Baldurs Gate did.. Have a timer in the background (that the player cant see). After say 1 hour with the companian they decide they trust your character enough to say a few words.. maybe asking some questions, maybe saying what they're thinking.. whatever. This progresses more and more.. and you find out whether the character you're playing would like the companians personality and they find out if they like you. Obviously there is more to it than that, and it would have to be well implimented, but you guys are one of the leading gaming studios in the world. Figure it out.
While you're at it, another thing that BG2 does really well is having a reputation score.. Killing a bunch of people for no reason will make people hate you in the area, reguardless of whether you have paid your fine or not. It makes no sense to me that when I kill someones husband (not often, I dont go round murdering but whatever) the person attacks me untill I pay the guards then is like 'OH HEY NICE TO SEE YOU'
These are just some BASIC ideas that could be implimented.. which I stole from a 10+ year old game. How hard could it really be?
My thoughts as to answering my own questions about why not is that these things don't get easier with Technology. The graphics, the gameplay and the animation gets taken care of by newer computer systems. Story and Characters is going to take work. It's just lazyness stopping these things from being implemented.

