-New ranks or inherent scaling of most spells. I want flames that do the same DPM of Incinerate, and honestly....why not?
-Lower cast times on Master (useless) Spells.
-Make impact 30-50%. 100% is stupid and makes it pointless to use anything other than expert-bolts nearly all of the time.
-Slightly increase magicka cost reductions given through the destruction skillups.
-Increase magicka regen in combat from 33% to 50% OR allow regen during casting. (it stops during casting)
(the last 2 suggestions were so that we aren't required to power level enchanting or camp vendors for 1 stupid enchant (+destro))
-Give cloth an inherent bonus for casting. Right now its much smarter to use light/heavy and just put destro enchants on it.
Boom, way more fun, way less boring. Nothing overpowering.
Check out my mod you might find solution to some of your concerns: http://www.gamesas.com/topic/1337634-relwip-asbe-aleks-skyrim-balanced-experience
Here is brief description:
- Removed two-way crafting skill synergy loops by altering Alchemy.
- Removed fortify restoration potion exploits.
- Balanced enchanting including fix to zero magicka cost spells.
- Natural skill based scaling for most magic school spells except Illusion (Auto-applied, no need to invest in perks to get the scaling effect).
- Novice spells with greater scaling: Flames, Frostbite, Sparks and Healing should be useful at high levels.
- Spell Effectiveness: scaled increase in spell costs if wearing armor depending on armor skill and number of pieces worn.
- Better armor skill scaling and perk overhaul with new useful abilities.