I'm making this short post about what I think the problem is after listening to what you guys think the problem is.
I think that the problem is that Destruction magic is either too high powered or too underpowered. There is no middle ground. This is because that being a destruction mage, you can totally dominate if you abuse enchanting to get spells to cost 0% and use Impact to kill everything. While I'm sure this appeals to some of you, it just does not seem right to get the full experience of an Elder Scrolls game. But to most, destruction is underpowered. The damage for destruction scales does not scale properly, meaning that bows and melee increase in damage as you level, but destruction spells don't. This is also hard because you are taking too much damage because you wear light armor, and you aren't dealing enough damage to kill enemies fast enough. My question is, is there a middle ground, or what could Bethesda do to achieve one?
I think that Destruction damage should scale with your level, but the cost of it increases based on your character's level. But, to balance the cost increasing with your level, every level in the Destruction tree will reduce the cost the same amount as your character's level. So if you are level 81 with 81 destruction not using the decreased cost, Flames will cost (I think) 13 magicka per second, making it unviable to use if you aren't using Destruction as a primary/secondary skill (out of your first 4 skills).
So apparently this isn't quite a short post like I expected, but what do you guys think?
I'd also like to thank you guys for the feedback, I'm not used to getting this type of feedback from the community on any forum.
