Perhaps if I only choose one crafting skill (blacksmithing, enchanting, alchemy) it would be less game breaking. But, how does one level blacksmithing gradually and not end up making a million daggers? I can create armor that I would wear and constantly be upgrading it and improving, but that would not level it much. After every character so far I found myself with more gold than I could ever use and spending hours just managing bagspace. Has anyone just looted only rare or magical items instead? Maybe blacksmithing would be useful leveling up to make money in that aspect? I am simply just trying to find a way to play a character without making him incredibly strong early game but still achievable later on with a lot of work. (not talking about difficulty settings)
(TL;DR) What are your attempts and results at making more RP type characters focused on making that character feel more unique and not attempting to make the most powerful character possible.
Thanks
