Why do people do need to mod this game so much part 2

Post » Sat Jun 09, 2012 11:01 am

first thread reached its posting limit....did not even know it was possible.

But it made for very good conversations:

http://www.gamesas.com/topic/1339148-why-do-people-need-to-mod-the-game-so-much/
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D IV
 
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Post » Sat Jun 09, 2012 3:24 am

first thread reached its posting limit....did not even know it was possible.

Here is the explination for the 200 post limit. Hope it explains it for you :smile:

Why do we lock threads when they reach 200 posts?
-by Hungry Donner

It used to be that we had a lot of server problems. The forums would die almost every night and we'd have to wait for one of the system administrators to wake up and re-set them. Eventually they enabled a script that checked the status of the forums every 15 minutes and reset them if necessary, but there were still a lot of problems.

It's worth noting that we were using a different software at the time.

To help ease the strain on the servers the member list was removed and we started locking threads at 200 posts, this helped immensly. Now, with the new software, neither is necessary to keep the servers happy, but we still lock threads at 200 posts. There are many reasons for this:
  • Most threads, by the time they hit 200 posts, have wandered off topic. Starting fresh can bring them back on track, or the new thread can reflect the direction the conversation has taken. It also isn't uncommon for no new thread to be made because the topic had really run its course.
  • It is rare for someone to read 500+ posts before responding, making exceptionally long threads incredibly repetative. This is less of a problem with the 200 post cap - in all likely hood the thread is still very repetative by its third or fourth iteration since people aren't reaching the archives, but at least people are more likely to read the past 50 posts or so if it means starting at the beginning of the thread. With espeially persistant topics, like the Multiplayer thread in Oblivion General, the thread starts off with an introduction that includes a FAQ and other tips for new posters. This helps catch them up so they don't have to read the archives.
  • It is possible that locking threads at 200 posts is proactive. It could be that without this rule we would eventually encounter server problems. The software is able to handle large forums much better than the old stuff, but when new games/content are released this place explodes in size, hopefully the 200 post limit helps the servers and helps keep the place under control
http://www.gamesas.com/topic/724862-forum-rules-and-general-information/page__p__10470780#entry10470780

On Topic: I used to have mods that make things more natural, but grew out of that phase. I use very little mods for my games, but as for Skyrim I only use mods that are relevant to my character or a performance/patch mod :biggrin:
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Gemma Archer
 
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Post » Sat Jun 09, 2012 2:29 am

we need to mod it because a fantasy game isn't complete until it has anime and furry six mods

just keepin' it real
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c.o.s.m.o
 
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Post » Sat Jun 09, 2012 7:42 am

we need to mod it because a fantasy game isn't complete until it has anime and furry six mods

just keepin' it real
I have yet to see a single Furry six Mod for any TES game.
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Adrian Morales
 
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Post » Sat Jun 09, 2012 2:14 am

I have yet to see a single Furry six Mod for any TES game.
u poor thing

u missin' out
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Veronica Flores
 
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Post » Sat Jun 09, 2012 1:59 am

u poor thing

u missin' out
Links please? :P J/K... Though I've seen far too many human six mods.

We need to change this subject fast, and comments too slow!

There are lots of reasons people like Modding TES. #1 being "Because we can". Personally, I cannot have enough diversity in Khajiit fur patterns - Any time I find a compatible mod, I download and run it!
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Sheila Esmailka
 
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Post » Fri Jun 08, 2012 10:36 pm

I'll help, because I'm reaching my trollin' quota.

I play on the 360 because I'm a poor fool and I grew up playing games with a controller. When I am told there is DLC that will add to my game, my knee-jerk reflex will always be to get it, so my game has more to it than before.

The PC version of this is 'the CK is there, so I will jerk my knee and use it, because it is there.' I like the things people make using mods. I would however like it if that old 'console players can use PC mods too' rumor would come true already.

Then we can all ride dragons and kill essential NPCs :{P~
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Queen of Spades
 
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Post » Fri Jun 08, 2012 10:05 pm

The fact taht I can mod the game to my taste is the biggest reason I evne like this series. Beyond taht it gives so much replayability it;s not even funny. It keeps the game fresh beyond the first few weeks.
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Blessed DIVA
 
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Post » Sat Jun 09, 2012 1:37 am

I'll help, because I'm reaching my trollin' quota.

I play on the 360 because I'm a poor fool and I grew up playing games with a controller. When I am told there is DLC that will add to my game, my knee-jerk reflex will always be to get it, so my game has more to it than before.

The PC version of this is 'the CK is there, so I will jerk my knee and use it, because it is there.' I like the things people make using mods. I would however like it if that old 'console players can use PC mods too' rumor would come true already.

Then we can all ride dragons and kill essential NPCs :{P~

I wish to extend the glory of mods to our console brethren, however m$ policy makes it impossible, especially free of charge. Sony are reportedly more open to the idea, but I've never seen it manifested.
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Hella Beast
 
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Post » Sat Jun 09, 2012 7:43 am

I feel the need to mod TES games because the mechanics and balance are so shoddy and incomplete.
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Melung Chan
 
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Post » Sat Jun 09, 2012 12:17 am

Modding is one of my two nerdy hobbies. It's creative, and it's brain-intensive. And I get to learn PS/Blender/Maya stuff while I do it, too.
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Nice one
 
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Post » Sat Jun 09, 2012 2:20 am

Personally, I cannot have enough diversity in Khajiit fur patterns - Any time I find a compatible mod, I download and run it!

I want a snow leopard one, like http://steamcommunity.com/profiles/76561197988732882/screenshot/596949433672015189?tab=public and http://steamcommunity.com/profiles/76561197988732882/screenshot/649876689733381327?tab=public got :hehe:

And i hope someone converts that robe in the first screenshot too ^_^
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Liv Brown
 
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Post » Sat Jun 09, 2012 5:24 am

People mod because they can pretty much put anything they wish into the game.
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michael danso
 
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Post » Sat Jun 09, 2012 1:54 am

Because Bethesda have to cater to the masses. I'm on the PC and I dislike SkyUI, for example, so if SkyUI was the "default" interface I'd be complaining. They can't please everyone. Mods make it so you can change the game to what YOU like and want it to be.
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Alkira rose Nankivell
 
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Post » Sat Jun 09, 2012 5:57 am

I mod games because modding games is sometimes more fun than playing them, especially when its as easy as Bethesda makes it.
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Richard
 
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Post » Sat Jun 09, 2012 5:40 am

I dislike living in the towns, a house up in the mountains is a must for me.
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Casey
 
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Post » Sat Jun 09, 2012 12:08 pm

Okay, here's why people mod the game: [insert comment that's been said eighteen times already] and that's why we love it.
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Lisa
 
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Post » Fri Jun 08, 2012 9:24 pm

Why and how much I mod a game depends on how the developer made choices I consider suboptimal to outright bad.

In general, TES games get modded more than Fallout series games for me. Why? because TES games perpetually have the more interesting mods AND the most room for fan-created improvement.

Fallout 3, for example, most of my mods are bug fixes, and one to increase my carrying capacity. (At one point, I forgot that I had a speed other than saunter before using it)
New Vegas needs a bit more, because Obsidian made some really headscratching decisions (invisible walls everywhere, for example. If you don't encounter these, you're not a champion ledge hopper, and should immediately go play Morrowind or Oblivion until you have discovered the joys of jumping all over the side of a mountain because you can't be arsed to find the right way up. But you'll get there through abusing crabwalking and the jump button, by Talos!

Morrowind is significantly less modded than Oblivion, but several of the mods are significantly more "brutal" than Oblivion's. As in the executable itself got patching just for bug fixes... Most of my Oblivion mods are actually bug fix or visual enhancement tweaks, rather than the massive overhaul mods that are rather popular on the forum (I just removed the 8 level clamp on both creatures through an "anti-extinction" mod, and items through my own that changes the corresponding setting in the same way). Of course, regardless of which TES it is, I find myself requiring a level system replacer. Skyrim... is more of the same for me: level system is annoying and must be slain.

I fully expect Skyrim to be more heavily modded than Oblivion, proportional to the content. Already on my list of things to get/help develop/beg for/pay someone to make:

- UI overhaul
- level system overhaul
- smithing overhaul
- cooking overhaul (preferably inspired by the TES novels)
- finisher disabler (I'm not against finishers... done right. Skyrim is NOT that)
- generic rebalancing of enemies
- reinstate item degradation
- enhanced magic mod
- sweeping perk overhaul
- Player Character dialogue overhaul
- anything that improves the guilds
- reputation system reinstatement
- enhanced hotkey system (so I can change equipped weapons AND shout all at once)

that's a lot of hours from dedicated individuals to fix bugs, bad design decisions (the entire UI and finishers), or suboptimal ones (smithing).
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Lil Miss
 
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Post » Sat Jun 09, 2012 9:47 am

Someone needs to create a mod with Vernon Roche in it!Going on adventures with him would be pretty good no elf would be safe.
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Mandi Norton
 
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Post » Sat Jun 09, 2012 4:52 am

Someone needs to create a mod with Vernon Roche in it!Going on adventures with him would be pretty good no elf would be safe.

They have quite a few mods from the Witcher on Next so far. However faces seem to be limited to Triss and Geralt so far. (head shaped helmet since the CK isn't out yet.)
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Amy Siebenhaar
 
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