» Fri Jun 08, 2012 9:24 pm
Why and how much I mod a game depends on how the developer made choices I consider suboptimal to outright bad.
In general, TES games get modded more than Fallout series games for me. Why? because TES games perpetually have the more interesting mods AND the most room for fan-created improvement.
Fallout 3, for example, most of my mods are bug fixes, and one to increase my carrying capacity. (At one point, I forgot that I had a speed other than saunter before using it)
New Vegas needs a bit more, because Obsidian made some really headscratching decisions (invisible walls everywhere, for example. If you don't encounter these, you're not a champion ledge hopper, and should immediately go play Morrowind or Oblivion until you have discovered the joys of jumping all over the side of a mountain because you can't be arsed to find the right way up. But you'll get there through abusing crabwalking and the jump button, by Talos!
Morrowind is significantly less modded than Oblivion, but several of the mods are significantly more "brutal" than Oblivion's. As in the executable itself got patching just for bug fixes... Most of my Oblivion mods are actually bug fix or visual enhancement tweaks, rather than the massive overhaul mods that are rather popular on the forum (I just removed the 8 level clamp on both creatures through an "anti-extinction" mod, and items through my own that changes the corresponding setting in the same way). Of course, regardless of which TES it is, I find myself requiring a level system replacer. Skyrim... is more of the same for me: level system is annoying and must be slain.
I fully expect Skyrim to be more heavily modded than Oblivion, proportional to the content. Already on my list of things to get/help develop/beg for/pay someone to make:
- UI overhaul
- level system overhaul
- smithing overhaul
- cooking overhaul (preferably inspired by the TES novels)
- finisher disabler (I'm not against finishers... done right. Skyrim is NOT that)
- generic rebalancing of enemies
- reinstate item degradation
- enhanced magic mod
- sweeping perk overhaul
- Player Character dialogue overhaul
- anything that improves the guilds
- reputation system reinstatement
- enhanced hotkey system (so I can change equipped weapons AND shout all at once)
that's a lot of hours from dedicated individuals to fix bugs, bad design decisions (the entire UI and finishers), or suboptimal ones (smithing).