Meh, I built my computer for around 450 bucks, using a 2.7 ghz quad core and a HD 6850, Skyrim runs on high with everything maxed. It's not expensive at all. Especially that my 360 graphics look like crap compared to my PC. Likely you can run a system like this until the next gen consoles as most ports including Skyrim are not very poly intensive(less characters and detail so a console can run them). The only game that gave me a hick up was the Witcher 2, but it was gorgeous.
The thing to me is that Skyrim may not be worth the purchase of a PC, but the mods definitely are. Some of them just make the game as fresh as if you just bought it. Each of the quality modders to me is like a separate game developer making free dlc's and it's amazing how they can stretch the capability of this engine into directions even Bethesda didn't think was possible.
I realize I could build a PC for skyrim for under $500...
but if I'm putting out that kind of money.... I would want to play any game.
That wouldn't cut it for BF3 for example... not to mention games yet unreleased.
If I was to spec out a PC it would be at a minimum quad-core, with preferably at least 6gb ram and expandable to 12-16GB, and a good enough Vid card to play BF3 or Witcher on highest settings. This would allow me to expand my PC in a couple years (doubling RAM and to dbl up the vid card) at minimal cost.
I wish console users would come down to earth. Xbox360 is getting the one month DLC early because Bethesda got greedy and thrown equal muliplatform gaming out of the Window. Mod tools and editors were never destine for consoles, just like my toaster will never make me coffee.
I am on earth... I KNOW that we will never see it. Doesn't change the fact it's annoying that something easily technically feasible is cut off because of executive decision.
Sony's and MS both have extremely restrictive policies regarding DLC.... The only way we would ever see player mods on console is if Bethesda actually manually code checks it, bundles it, and passes it through certification channels. This is both time and money intensive. Furthermore, how's Bethesda to know just which mods to do? Further complicating matters is that the mods would have to all work together in any combination in order to get certified.
Still, I hope they do roll out a community package like Valve did with Portal 2. I just don't really expect it.