Skyrim is missing that one thing....

Post » Sat Jun 09, 2012 6:06 pm

I disagree. An Oblivion Gate meant a trudge across the landscape, a trudge up a tower and a trudge back down, with endless fights in between that became boring after a while.
A random Dragon encounter is a single fight (also boring after the first few times) that you can often end in under a minute.

Dragons are more like giant fire-breathing cliffracers.

What?? Wasn't closing an Oblivion gate about sprinting through the landscape and up the tower with a horde of scamps and dremoras on your tail until you go the sigil stone and sealed the whole damn thing without swinging your sword even once...that's how I did it, was there another way?
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Silvia Gil
 
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Post » Sat Jun 09, 2012 9:36 am

Yeah I didnt quite mind closing oblivion gates because each gate was different and you could get lost and u would have to back track in the game. I think that they dumb down the game alot. I Wish they upgraded the graphics in Morrowind and the sword fighting. You know what keep the same fighting style because it built an accomplishment of you being able to finally hit someone hit after hit. When you first started out you barely could hit someone.
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Jessica Nash
 
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Post » Sat Jun 09, 2012 5:33 pm

Comically inept mudcrabs.

In skyrim, they can and will kill you.
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Sophie Morrell
 
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Post » Sat Jun 09, 2012 7:02 am

Yeah I didnt quite mind closing oblivion gates because each gate was different and you could get lost and u would have to back track in the game. I think that they dumb down the game alot. I Wish they upgraded the graphics in Morrowind and the sword fighting. You know what keep the same fighting style because it built an accomplishment of you being able to finally hit someone hit after hit. When you first started out you barely could hit someone.

That's what I've always enjoyed, to be honest. In Oblivion and Skyrim, level doesn't matter as much... though they did a much better job with Skyrim with the level scaling. Oblivion was horrid for warrior type characters (and probably thieves, but I never played as one) because it became more and more difficult... to the point where if your gear wasn't godly it could be very challenging for no reason at level 50... when in Morrowind you'd be god-like at that level. Maybe not depending on your character class.

I mean, I guess what I'm trying to say is that the feeling of having an accomplished and truly matured character is lost when your enemies' skills are leveled with your own. I'm not even a D&D fan and I can appreciate the dice-style combat Morrowind had to offer.
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Penny Courture
 
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Post » Sat Jun 09, 2012 6:32 pm

Morrowind took a lot more to get to the top of any guilds or factions. You had to level certain skills and EARN it. I miss the Great Houses.

The Great Houses are awesome... guilds not so much. You are merely a pawn for the members, your life is no greater than that of a servant. In most cases it feels like you're helping the individual rather than the guild.
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Mason Nevitt
 
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Post » Sat Jun 09, 2012 7:04 am

I think it's that nothing in Skyrim matters. Become the leader of the companions on your victory lap around whiterun they ask if you fetch mead. Win the war nothing changes other then the name of the jarl. Save the world nothing but a semi god wanting to rush you back. The guys that help you save the world nothing special to say. No NPCs that you can really love. Marriage consists of hey you interested? sure you? sure lets rock, after nothing new other then hey you got money and will you buy my junk. No hey that guy is special just arrows to the knee and sweet rolls.
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Katey Meyer
 
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Post » Sat Jun 09, 2012 9:35 am

I feel you got a point. In Morrowind and Oblivion, you are the only one who can do the things that you do.

In Skyrim, a fire mage or a giant can also kill a dragon. You aren't the only dragon slayer.

You're the only one that can devour the soul of the Dragon. And I'll take dragon slaying over closing f**king Oblivion gates all over the place any day of the week. Let the guards, the mages and the giants close the stupid gates.
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claire ley
 
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Post » Sat Jun 09, 2012 1:51 pm

If only skyrim missing one only thing
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Nick Jase Mason
 
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Post » Sat Jun 09, 2012 5:14 pm

You're the only one that can devour the soul of the Dragon. And I'll take dragon slaying over closing f**king Oblivion gates all over the place any day of the week. Let the guards, the mages and the giants close the stupid gates.

I am starting to think the stationary gates in certain places was better then overgrown cliffracers killing off NPCs and questgivers in open towns and Orc Camps. Fact is I think the people who claim they do not get very many spawns because they do not fast travel are either full of it or just lucky. I have played the game both ways and still get loads of spawns every time I go to a open area like that. The proof is I walked to an Orc Camp once from just about the other side of the map. I thought maybe the dragon won't spawn. However as soon as I came near the camp gate, a dragon appeaered out of thin air just about. The only problem I see with the gates was way too cookie cutter, seemed like there were only 6 or 7 of them. If they had handmade more they wouldn't have been so bad.
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Add Me
 
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Post » Sat Jun 09, 2012 5:23 am

I agree with Sett101 - Skyrim has a lack of depth and that feeling... of some mystery, wich Morrowind had for sure (probably Oblivion too). And the example with the Civil war is very good in fact - winning it, changes almost nothing... The main quest is quite predictable and actually quite short. The same can be said about the factions unfortunately. I hope Bethesda will do much better in terms of plot and depth at all in the next dlc or next tes series...
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Cassie Boyle
 
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Post » Sat Jun 09, 2012 11:21 am

(I speak for ps3 in some points, But i do play PC version to) I love Skyrim... so please don't treat it like i'm bashing game.

Havoc when placing items svcks so bad this time around.... Morrowind was nice, OB inproved..but still drove you nutts.
Skyrim is just... why bother. It'll etehr take several exits and reenters to get it to stick.. or several tries to get items to not "launch" off shelves.

Quest Jorunal is lacking badly in Skyrim.

Morrowind had alot of info, but .. to much. Obvlion.. had enough to read and understand the quest if you havn't played or done a quest after getting it.

Skyrim has.. forced quests.. with little info. I think i had like...10 my 1st time thru. Had no idea what they were about. What was going on, why i was doing what i was doing. And you lose so much imersion.

Underwater stuff.... (I'll fix that when CK comes out..lol)

Misc Items.. OB had very small count, but many worth stealing and many reason to break into houses.
Skyrim has.. Booze...umm.. maybe a Soul Gem, maybe Fine Clothes or 1 book worth 10g. Outside Theives Guild Quests.. 99% of house lack anything worth the work to break in.

I'm gonna stop typing.. cause i could probaly point out 20 more things that feel lacking.
BUT!!!!!!!!!!!!!!!!!!!!!
I do feel game is more Open for new players and more player friendly. So basiclly they took the 5% of us, who enjoyed all the extra's, and made the game for the 95%
*shrugs*
O well, Hopfully we go back to more RPG style of Morrowind one day.
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sarah simon-rogaume
 
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Post » Sat Jun 09, 2012 6:09 pm

The Valheru

Heck i'm sure the beth boys read that series or did the author know these guys when they were young?

Once at the beginning there rose up a race of godlike beings that tamed the dragons and sallied forth to contend with the gods themselves 11000 yrs ago.

would'nt mind playing"Drakkin-Korin" an evil dragon lord with the elvin races under his command as it was when they ruled mundus or "Ashen-Shugar" the sole Valheru who goes against his races mad grasp for ultimate power to save the elvin servant races and man and orc from total extinction as his once vanquished race try to return from whence they were banished and use the great welkynd stone that was created to take all the lifeforce in mundus and blast the gods out of existence.

Artistic license used.

Raymond e feist

The RiftWar Saga
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Trista Jim
 
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Post » Sat Jun 09, 2012 9:13 pm

depth, choices, meaning, sophistication,
change, adjustment, development, advancement,
inspiration, creativity,
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Queen Bitch
 
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Post » Sat Jun 09, 2012 11:27 am

Play New Vegas, it's a better game. Skyrim is as bland as it gets.
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Kelli Wolfe
 
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Post » Sat Jun 09, 2012 5:11 am

What?? Wasn't closing an Oblivion gate about sprinting through the landscape and up the tower with a horde of scamps and dremoras on your tail until you go the sigil stone and sealed the whole damn thing without swinging your sword even once...that's how I did it, was there another way?

I agree with your sarcasm. Oblivion gates got a lot of "hateration", and I also wish there could have been more variety/layouts. But, I enjoyed them immensely. My characters played (beat the clock; sneak and invisibility to kill nothing; destroy anything and everything breathing) and never tired of closing the gates of hell. The concept is obviously epic, as you are still banishing enemies to this realm with your weapons and spells in Skyrim.

For me, Skyrim is missing moral consequence, fame and infamy. Any character regardless of disposition can be blessed within a temple. NPC reactions, quests and merchants are no longer driven by their dispostion to your character. There is no requirement for repentance, or motivation/reward to play as a good character. No statues, no recognition and little reward (or penalty...beyond fines) for your actions.
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Sabrina garzotto
 
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