Skyrim is missing that one thing....

Post » Sat Jun 09, 2012 8:19 am

So I was playing skyrim today and its an epic game and its awesome. I feel its missing something though that Oblivion and Morrowind had. I dont know but it feels that dragons are original but closing Gates that lead to Oblivion and meeting the tribunal in morrowind made the game special. Becoming the Nerevarine or meeting the Emperor himself. This game lacks something that the other 2 had. I just cant pin point it. Anyone else feel that same way?
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Sat Jun 09, 2012 9:07 am

I don't feel that way. You are special, you are the Dovakhin; furthermore
Spoiler
you actually meet the emperor
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Sat Jun 09, 2012 6:44 pm

I don't feel that way. You are special, you are the Dovakhin; furthermore
Spoiler
you actually meet the emperor

Thats true i forgot about that but there was something more magical in Oblivion and Morrowind. Maybe its the weather climate in the game. Maybe its the graphics itself throwing me off but i feel Morrowinds storyline was amazing Oblivion was good in its own. Skyrims is original i feel.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Sat Jun 09, 2012 7:01 am

i know i know skyrim is missing that one thing...
tamardine flavour yogurt coated chimps on sticks, how could you do this to us bethesda!
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Sat Jun 09, 2012 9:04 pm

If only skyrim missing one only thing
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sat Jun 09, 2012 9:04 pm

Well it seems that there isnt any real punishment for what you do. Like in Morrowind if you try to kill one of the main people in a quest line they were dead and you couldnt do anything but reload the game itself.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Sat Jun 09, 2012 4:46 pm

I feel you got a point. In Morrowind and Oblivion, you are the only one who can do the things that you do.

In Skyrim, a fire mage or a giant can also kill a dragon. You aren't the only dragon slayer.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Sat Jun 09, 2012 12:16 pm

seeing a king is not a big matter in life.
I love to be an ordinary dragonborn !!!!
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Sat Jun 09, 2012 9:02 pm

I feel you got a point. In Morrowind and Oblivion, you are the only one who can do the things that you do.

In Skyrim, a fire mage or a giant can also kill a dragon. You aren't the only dragon slayer.
yeah dragons are kinda weanier.... the toast you but only if you sit there.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Sat Jun 09, 2012 2:33 pm

I think Skyrim's pace is different than the other two games, Morrowind and Oblivion.

Morrowind's world was a cultural shock to the player, as well as an entire island full of private feuds and secretive plotting. The nature of Morrowind at the time was very hectic, dangerous, and all the while a worthy adventure for the Nerevarine, whether he or she knew their fate to come. I think the magic in Morrowind is that nothing in the game didn't come wtih an added note in your head. Bonemold, huh? So you're a Hlaalu official? How the hell do I get to Ald Velothi? Stuff like that, made the game interesting throughout it. Not to mention, the sub-cultures within the components of Morrowind... races, Great Houses, Imperial vs. Dunmer designs, Dwemer and Daedric. It made for a very hectic and dangerous adventure, and given the player gets a hint of their destiny... a very intimidating task at hand.

Oblivion's style wasn't as much about the culture as it was the story and consequences of current events. Food and culture, humanoid, wasn't as interesting. But the fact that you -knew- that the Oblivion Gates were going to open and not too many people understood, gave the player a sense of urgency and responsibility. There was a lot going on in Oblivion as well, especially with the turmoils of the Guilds, but it wasn't nearly as unreal as Morrowind. Maybe it's because I played Morrowind first. Either way, it's also different because the game obscures -what- the player actually is. Who the hell is this man or woman who can charge into Oblivion and come back with a Sigil Stone in hand? I think that's answered by the expansion The Shivering Isles, personally.

Then there's Skyrim, a less humanoid but not as alien world as Morrowind. It features what we'd expect from a hardy and cold terrain, and a just as strong population of people. The player doesn't know they are the Dragonborn or even capable of shouts just yet, but it becomes obvious well enough. The thing with Skyrim, however, is unlike Oblivion's Gates and Morrowind's Red Mountain, there is a -known- danger and prophecy. The player will learn that the Dragonborn is supposed to battle Alduin. The rest of the dragons? They can be taken down for the moment just like any beast, but the Dragonborn can take their souls for power. I think the sense that the dragons aren't as intimidating is what makes Skyrim a bit more lax, added to the fact that what you are is completely questionable. Most people won't want to believe or are even aware of your potential, regardless of what you've done. In Oblivion, you're making a name for yourself as soon as you enter Kvatch the first time. In Morrowind, it becomes obvious when the island is becoming a hell... but you're still running strong and full of belief.

The Dragonborn? The only people who really can appreciate you are the ones commanding you and leading you, and the rest of the population is busy with their own stuff. Sure, a dragon attacking their town is a fearsome day... but Helgen is the only place that would truly understand the things at stake. I think Skyrim is a wonderful game with an awesome plot, that which I've played a lot, but I agree. It does lack something, but I'm sure I said the same thing when I played Oblivion. It's just a different game at a different time, and your opinion and anolysis will be led by that. Hell, I surprised myself by trying to reason everything out... and bam, here's my long and boring post. It's for a good cause though.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Jun 09, 2012 8:24 pm

I think Skyrim's pace is different than the other two games, Morrowind and Oblivion.

Morrowind's world was a cultural shock to the player, as well as an entire island full of private feuds and secretive plotting. The nature of Morrowind at the time was very hectic, dangerous, and all the while a worthy adventure for the Nerevarine, whether he or she knew their fate to come. I think the magic in Morrowind is that nothing in the game didn't come wtih an added note in your head. Bonemold, huh? So you're a Hlaalu official? How the hell do I get to Ald Velothi? Stuff like that, made the game interesting throughout it. Not to mention, the sub-cultures within the components of Morrowind... races, Great Houses, Imperial vs. Dunmer designs, Dwemer and Daedric. It made for a very hectic and dangerous adventure, and given the player gets a hint of their destiny... a very intimidating task at hand.

Oblivion's style wasn't as much about the culture as it was the story and consequences of current events. Food and culture, humanoid, wasn't as interesting. But the fact that you -knew- that the Oblivion Gates were going to open and not too many people understood, gave the player a sense of urgency and responsibility. There was a lot going on in Oblivion as well, especially with the turmoils of the Guilds, but it wasn't nearly as unreal as Morrowind. Maybe it's because I played Morrowind first. Either way, it's also different because the game obscures -what- the player actually is. Who the hell is this man or woman who can charge into Oblivion and come back with a Sigil Stone in hand? I think that's answered by the expansion The Shivering Isles, personally.

Then there's Skyrim, a less humanoid but not as alien world as Morrowind. It features what we'd expect from a hardy and cold terrain, and a just as strong population of people. The player doesn't know they are the Dragonborn or even capable of shouts just yet, but it becomes obvious well enough. The thing with Skyrim, however, is unlike Oblivion's Gates and Morrowind's Red Mountain, there is a -known- danger and prophecy. The player will learn that the Dragonborn is supposed to battle Alduin. The rest of the dragons? They can be taken down for the moment just like any beast, but the Dragonborn can take their souls for power. I think the sense that the dragons aren't as intimidating is what makes Skyrim a bit more lax, added to the fact that what you are is completely questionable. Most people won't want to believe or are even aware of your potential, regardless of what you've done. In Oblivion, you're making a name for yourself as soon as you enter Kvatch the first time. In Morrowind, it becomes obvious when the island is becoming a hell... but you're still running strong and full of belief.

The Dragonborn? The only people who really can appreciate you are the ones commanding you and leading you, and the rest of the population is busy with their own stuff. Sure, a dragon attacking their town is a fearsome day... but Helgen is the only place that would truly understand the things at stake. I think Skyrim is a wonderful game with an awesome plot, that which I've played a lot, but I agree. It does lack something, but I'm sure I said the same thing when I played Oblivion. It's just a different game at a different time, and your opinion and anolysis will be led by that. Hell, I surprised myself by trying to reason everything out... and bam, here's my long and boring post. It's for a good cause though.


Honestly, that was the answer to my question. I think the worst part was me knowing who i had to kill ruined the game for me. I knew that who i have to go and kill Aldhuin because he is the world-eater. Morrowind i had no clue what i was to become and oblivion it was a twist around every corner. Yes Skyrim had its twists and turns and the Oh my gosh moment but it was a very dull storyline compared to the others. Almost like i expected what was to be around the corner.
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Sat Jun 09, 2012 6:57 pm

Honestly, that was the answer to my question. I think the worst part was me knowing who i had to kill ruined the game for me. I knew that who i have to go and kill Aldhuin because he is the world-eater. Morrowind i had no clue what i was to become and oblivion it was a twist around every corner. Yes Skyrim had its twists and turns and the Oh my gosh moment but it was a very dull storyline compared to the others. Almost like i expected what was to be around the corner.

Yep, I can agree. I think it's a theme that Oblivion and Morrowind capture --- man vs. unknown force. The person didn't know what he or she would be up against, but it was certainly going to be pivotal. And even though the Nerevarine had a prophecy, it still wasn't clear until the end.
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Sat Jun 09, 2012 10:43 am

So I was playing skyrim today and its an epic game and its awesome. I feel its missing something though that Oblivion and Morrowind had. I dont know but it feels that dragons are original but closing Gates that lead to Oblivion and meeting the tribunal in morrowind made the game special. Becoming the Nerevarine or meeting the Emperor himself. This game lacks something that the other 2 1 had. I just cant pin point it. Anyone else feel that same way?

fixed. oblivion was to be completely honest far worse than morrowind and skyrim, skyrim and morrowind both have that X factor in my opinion
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Sat Jun 09, 2012 3:32 pm

just my 22cents,.:



Well,.... ofc its a game for the big mass of players available today. (not only the Hc RPG geeks that we used to be ;D, but)

as 100ppl wrote before, there is way to much hand-holding in this game, ffs even my girlfriend can play it without any learning curve.

Thats of course what Beth whants, because more people able to play the game = more money...

of course the core TES players get upset with Skyrim, because it was made for the huge mass of egaming players today, and not for the core players. (thanks EA,...)

i mean lol, every single dungeon and cave is designed so you run in a circle, so you end up at the entrance.
God forbid you have to run back, or even walk through the same corridor twice.
The average kiddy player could even get Lost in a dungeon!! So we better hold their hand the whole time!





Long story "short" blah,:

What offends me the most is that i got Skyrim as a Christmas-Present for PS3 as some million other kids over the world.
The game is so heavily bugged, and i got the feeling that Beth just relies on Pc console and Mods.
"Oh this is totally wrong and thats not working, ah some nerds will do the work for us ofc..... "

With just 2-3 Months more development and testing (i barely believe that they tested the game at all, look at all the game destroing bugs/glitches etc lol) they could have really improved the overall Skyrim experience!

But instead Beth aka EA just had the Dollar-Signs in their Eyes, doing everything they can to realease the Product just in time before Christmas so every little child could have it for their console, psp and smartphone (is a 99cent Skyrim app coming? i'll bet it is..).

Totally ignoring that the game just wasnt quite done/ready to be released. Users have to fix everything themselves now.

I mean Skyrim is a really great Game, but i just feel that Money/Time was way more important to Beth than truely releasing a epic timeless game!


(Thats why Blizzzard always was and Will be better than Beth, because they (at least it makes the impression) care more about their Game and the Players than they care about Money.)

ch33rs!
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Sat Jun 09, 2012 2:40 pm

I thought Blackreach was an eye opener.

Blizzard is one of the worst companies, they sold out ever since they made that world of Warcraft. Its ironic that you accuse Bethesda of milking for money, when they have been doing it
for years longer.

By the way, diablo 1 was awesome plot and gameplay, diablo 2 awesome game play not as good plot.

All and all, the witcher series by cd project red is probably my favourite latest rpg release. That said, skyrim is not far behind
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Sat Jun 09, 2012 8:47 am

Like in Morrowind if you try to kill one of the main people in a quest line they were dead and you couldnt do anything but reload the game itself.
You could use the backdoor to the mainquest in morrowind. i realy liked to do that. I think Skyrim could use a bit more choices in quests, but in a game this scale it becomes difficult i guess...
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Sat Jun 09, 2012 8:43 pm

yes i agree skyrim is missing something

im not sure what it is. - maybe its that something that grabs u by the balls and cant stop u from playing

but ye in the end i think its the story

i really dont care 2 bits about the story in this game, its not interesting, it has absolutely no sense of urgency and after 150 hours i still dont know or care about anything in this game.


ive benn waiting for mods to maybe improve it but in the end im not addicted to it so.. for me it doesnt have the depth i was hoping for.

there are other reasons i may not be so into this game but its not allowed to indulge in that line if discusssion.

in the end i think the attempt to try and please the masses and cater for mainly console players instead of true rpg fans is where this gam lacks.


poor story telling
poor rpg elements
poor quest lines
poor creative tallent
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Sat Jun 09, 2012 7:35 am

i thought oblivion was pretty predictable. you find out its mehrunz dagon on your first quest. not quite as soon as you meet alduin but still
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sat Jun 09, 2012 6:57 pm

I feel you got a point. In Morrowind and Oblivion, you are the only one who can do the things that you do.

In Skyrim, a fire mage or a giant can also kill a dragon. You aren't the only dragon slayer.

An extension to this is the fact that
Spoiler
you get assistance in killing alduin at the end, like i needed help.
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Sat Jun 09, 2012 10:16 am

I thought Blackreach was an eye opener.

Blizzard is one of the worst companies, they sold out ever since they made that world of Warcraft. Its ironic that you accuse Bethesda of milking for money, when they have been doing it
for years longer.

By the way, diablo 1 was awesome plot and gameplay, diablo 2 awesome game play not as good plot.

All and all, the witcher series by cd project red is probably my favourite latest rpg release. That said, skyrim is not far behind

just wait for Diablo 3 and their real-money auction house...dude its so true Blizzard blows and WoW was good at first too just none of the original guys are still there since they merged with activision and became complete [censored]s. They actually spend more time on content you pay real money to get over patches and bosses and what not. The sad thing is when they come out with a 25 dollar MOUNT you log on and see like 30 people using it.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat Jun 09, 2012 9:13 am

Morrowind took a lot more to get to the top of any guilds or factions. You had to level certain skills and EARN it. I miss the Great Houses.

I like Skyrim a lot more than Oblivion. IMO that game was just ok. If Skyrim had deeper guilds and factions, it would be at the top of my list. The free exploring and side quests are awesome in my opinion, though. And I thought the main quest was very good. I got sick of closing gates in Oblivion!
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sat Jun 09, 2012 2:18 pm

just wait for Diablo 3 and their real-money auction house...dude its so true Blizzard blows and WoW was good at first too just none of the original guys are still there since they merged with activision and became complete [censored]s. They actually spend more time on content you pay real money to get over patches and bosses and what not. The sad thing is when they come out with a 25 dollar MOUNT you log on and see like 30 people using it.

the funny thing is that you actually played it, I saw the game when it first game out on my friends pc and said is this a joke? I was outright annoyed that they destroyed the Warcraft saga from an rts with a nice story and some cool bad guys to this
soul svcking farmland.
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Sat Jun 09, 2012 6:16 pm

Is there really something wrong with the game or have we just gotten older since oblivion/etc?
I hope it's the game :D
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Sat Jun 09, 2012 9:08 pm

Skyrim is missing substance. Its as deep as GTA, and that's the truth of it. Fun game to play. Not terribly interesting though.


Frankly, I'm starting to feel that random dragon encounters are more annoying then the Oblivion gates ever were...
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Sat Jun 09, 2012 9:14 am

Frankly, I'm starting to feel that random dragon encounters are more annoying then the Oblivion gates ever were...
I disagree. An Oblivion Gate meant a trudge across the landscape, a trudge up a tower and a trudge back down, with endless fights in between that became boring after a while.
A random Dragon encounter is a single fight (also boring after the first few times) that you can often end in under a minute.

Dragons are more like giant fire-breathing cliffracers.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Next

Return to V - Skyrim