» Sat Jun 09, 2012 2:33 pm
I think Skyrim's pace is different than the other two games, Morrowind and Oblivion.
Morrowind's world was a cultural shock to the player, as well as an entire island full of private feuds and secretive plotting. The nature of Morrowind at the time was very hectic, dangerous, and all the while a worthy adventure for the Nerevarine, whether he or she knew their fate to come. I think the magic in Morrowind is that nothing in the game didn't come wtih an added note in your head. Bonemold, huh? So you're a Hlaalu official? How the hell do I get to Ald Velothi? Stuff like that, made the game interesting throughout it. Not to mention, the sub-cultures within the components of Morrowind... races, Great Houses, Imperial vs. Dunmer designs, Dwemer and Daedric. It made for a very hectic and dangerous adventure, and given the player gets a hint of their destiny... a very intimidating task at hand.
Oblivion's style wasn't as much about the culture as it was the story and consequences of current events. Food and culture, humanoid, wasn't as interesting. But the fact that you -knew- that the Oblivion Gates were going to open and not too many people understood, gave the player a sense of urgency and responsibility. There was a lot going on in Oblivion as well, especially with the turmoils of the Guilds, but it wasn't nearly as unreal as Morrowind. Maybe it's because I played Morrowind first. Either way, it's also different because the game obscures -what- the player actually is. Who the hell is this man or woman who can charge into Oblivion and come back with a Sigil Stone in hand? I think that's answered by the expansion The Shivering Isles, personally.
Then there's Skyrim, a less humanoid but not as alien world as Morrowind. It features what we'd expect from a hardy and cold terrain, and a just as strong population of people. The player doesn't know they are the Dragonborn or even capable of shouts just yet, but it becomes obvious well enough. The thing with Skyrim, however, is unlike Oblivion's Gates and Morrowind's Red Mountain, there is a -known- danger and prophecy. The player will learn that the Dragonborn is supposed to battle Alduin. The rest of the dragons? They can be taken down for the moment just like any beast, but the Dragonborn can take their souls for power. I think the sense that the dragons aren't as intimidating is what makes Skyrim a bit more lax, added to the fact that what you are is completely questionable. Most people won't want to believe or are even aware of your potential, regardless of what you've done. In Oblivion, you're making a name for yourself as soon as you enter Kvatch the first time. In Morrowind, it becomes obvious when the island is becoming a hell... but you're still running strong and full of belief.
The Dragonborn? The only people who really can appreciate you are the ones commanding you and leading you, and the rest of the population is busy with their own stuff. Sure, a dragon attacking their town is a fearsome day... but Helgen is the only place that would truly understand the things at stake. I think Skyrim is a wonderful game with an awesome plot, that which I've played a lot, but I agree. It does lack something, but I'm sure I said the same thing when I played Oblivion. It's just a different game at a different time, and your opinion and anolysis will be led by that. Hell, I surprised myself by trying to reason everything out... and bam, here's my long and boring post. It's for a good cause though.