Skyrim PC sales

Post » Sat Jun 09, 2012 11:35 pm

Consoles have no advantage. Other than that your post is correct.

Consoles have advantages.... like, you can run games on them, in a shack in the woods with no online. (At least, games that don't have a dedicated online component.) Also, they can be more stable - since they work on a set piece of hardware, unlike the PC which can have conflicts with the eighteen billion different combos of mobos/GPUs/CPUs/drivers/etc. (again, depends on how good a job the programmers do).

Obviously, they also have disadvantages - like not being able to upgrade the hardware. And no modding. But it's not right to say that consoles have NO advantages.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Sat Jun 09, 2012 9:34 pm

Consoles have advantages.... like, you can run games on them, in a shack in the woods with no online. (At least, games that don't have a dedicated online component.) Also, they can be more stable - since they work on a set piece of hardware, unlike the PC which can have conflicts with the eighteen billion different combos of mobos/GPUs/CPUs/drivers/etc. (again, depends on how good a job the programmers do).

Obviously, they also have disadvantages - like not being able to upgrade the hardware. And no modding. But it's not right to say that consoles have NO advantages.

To be fair, those advantages are created purely because of the fact that many developers get lazy and just do their work properly on the consoles (because it's a lot easier), then implement minimal workload into a shoddy PC port. Sad but true.

You can run games on a PC in a shack in the woods with no online component either, as long as it doesn't involve an online requirement.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Sat Jun 09, 2012 9:43 pm

I have no proof but I don't believe this to be true.

Its a sad fact that most games sell more on the consoles. Someone who is willing to buy a pc to play games on generally is a pretty "hardcoe" gamer, and there are more casual players than hardcoe.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Sat Jun 09, 2012 11:29 am

The anti-steam sentiment comes from a vocal minority of people who got VAC banned because of cheating, hacking, credit card fraud, griefing or similiar. In which case, I'm glad it is on steam :smile:
Definitely a minority...but implying they are all criminals is out of order.
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Sat Jun 09, 2012 11:54 pm

Sure. Their target audience. Despite the best efforts of the industry, PC gaming refuses to die. They hate the PC because of piracy and they want this segment of the market to go away.

Haha so true, yet it never will. As long as there are intelligent consumers that refuse to be fooled with a shiney Rules Box, PC gaming will never die.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Sat Jun 09, 2012 9:44 pm

Haha so true, yet it never will. As long as there are intelligent consumers that refuse to be fooled with a shiney Rules Box, PC gaming will never die.

I read an article last year where it was estimated that by 2014, PC gaming revenues will exceed console gaming. Granted, though, that has less to do with Skyrim type games and more to do with the rise in popularity of Free-to-Play games and microtransactions from the likes of Facebook games.
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sat Jun 09, 2012 1:21 pm

I feel that the recent PC love shown from Bethesda (performance patches etc) are directly related to the probability that the PC sales were significantly higher than the 90% console share propaganda we were fed.
I don't believe that the PC version has sold more that the console version at this time but in the long term i feel it will overtake by a significant margin.

The PC game sales are not as insignificant as the 90% share obviously suggests & it would be great to see some figures which could clarify this.
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Sat Jun 09, 2012 7:46 pm

Considering one can't even play Skyrim on PC without Steam, I'd say whatever numbers you can muster from it would be accurate to the PC market for the game as a whole.

The only PC sales figures they have are those made in brick and mortar stores by people who purchased physical copies. And if you're going to buy a Steam game, why would you go to the store and do it? The people buying for convenience digitally probably far outweigh those with the "I just like having a phyiscal copy" sentiment.
1. Collectors edition
2. Physical copy for display on shelf with other games
3. Faster install
4. Dives your DVD drive some love.


I don't support RDM. I use Steam. I consider it more of a service than RDM which is the intention of the platform.
But you cant just ignore half of what the software does.

As a service, Steam is great. It has amazing sales. I have nearly 100 games on steam alone. But on the flip side, as a DRM, it is a horrible service because of its near mandatory updates, inability to turn off steam while playing games, and when steam goes down (I till eventually) what happens to the thousands of dollars ive spent on games?

http://www.techdirt.com/articles/20120126/09565417551/why-piracy-is-indispensable-survival-our-culture.shtml

An interesting read on how piracy preserves old software that would otherwise disappear forever.



I feel that the recent PC love shown from Bethesda (performance patches etc) are directly related to the probability that the PC sales were significantly higher than the 90% console share propaganda we were fed.
I don't believe that the PC version has sold more that the console version at this time but in the long term i feel it will overtake by a significant margin.

The PC game sales are not as insignificant as the 90% share obviously suggests & it would be great to see some figures which could clarify this.
Even at 1 million PC sales, thats about $60million. At 3 million sales, that is about $180million.

Regardless of which platform sold more, PC sales god them a nice chunk of change.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Sat Jun 09, 2012 7:57 pm

Lets not forget beth gets more money from a game bought on steam than a game bought in a store. A lot more. If they 360 and PS3 sold more copies, no doubt it was less money to beth. Also the game will sell on steam a lot longer than people will buy it for consoles.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sat Jun 09, 2012 6:41 pm



http://www.techdirt.com/articles/20120126/09565417551/why-piracy-is-indispensable-survival-our-culture.shtml

An interesting read on how piracy preserves old software that would otherwise disappear forever.



I wanted to give DA:O another try after buying it at launch when it was unplayable. Only thing was my disc was left out and thus DEAD. SO yea, its good in a few ways :P

From my experience as a minecraft server owner and talking to lots of people around the world (iceland, netherlands, germany, canada, australia ect) most of them pirate games because they cant afford them and would not have bought them anyway. Whenever I hear a dev complain about piracy I just point to this and crysis's 4 million sales as a PC exclusive then say Please continue, my good sir. lol.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Previous

Return to V - Skyrim