What A Bunch Of Show Offs

Post » Sat Jun 09, 2012 5:51 pm

Cyrodiil has just as much regional variety lol? WHAT?? Please cut the crap.
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Annika Marziniak
 
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Post » Sat Jun 09, 2012 12:47 pm

I know, I was messin` with him too. But thanks.

Beth game Studios. Why didn`t the Op just say Bethesda?

Well it could be about big giant spiders...

I dunno why the OP didn't just say Bethesda. The fact is people like using acronyms and assume everybody will know what they mean. It gets a bit odd sometimes...
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Terry
 
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Post » Sun Jun 10, 2012 2:57 am

I'm going to have to disagree with you. The landscape varies from each biome across Skyrim. Unlike Cyrodiil, Skyrim actually included a diverse providence. It almost appeared as if there was only one biome in Cyrodiil, yet it was later pointed out that there were multiple ones. Maybe I just haven't explored enough in Skyrim to start feeling like I'm hitting the same area every five minutes. :tongue:

The biome differences in Oblivion were more subtle. I think I was on my third character before I properly noticed the area north of Anvil looked different from anywhere I'd seen in the game. Then again, I might have been on my third character before I walked over there at all. :D

I think they were aiming for an environment where everything transitioned seamlessly. It works, but makes the variation harder for lots of people to notice. Most players are used to games where the biomes change very abruptly.

Skyrim does this well too, but the differences in biomes are less subtle and there's more a sense of each region being locked into a certain season.
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HARDHEAD
 
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Post » Sun Jun 10, 2012 1:03 am

Lol at people never seeing BGS before. People use it ALL the time.
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Kayleigh Mcneil
 
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Post » Sun Jun 10, 2012 2:56 am

Bethesda Game Studios folks. No mystery here. No trickery. BGS.
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Connor Wing
 
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Post » Sat Jun 09, 2012 7:27 pm

Showing off how many bugs they can fit in one game? I would say they are winning!
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Rob Davidson
 
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Post » Sat Jun 09, 2012 7:15 pm

Bitter much? They showed off and made your favorite dev look shameful? Get a clue.
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Music Show
 
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Post » Sat Jun 09, 2012 1:16 pm

Hint why they tend to set the standards for a modern RPG.
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Lovingly
 
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Post » Sat Jun 09, 2012 12:28 pm

A strange name. So it`s about Giant spiders running about? How does that make sense. Please elaborate more with your fount of wisdom, Sir.
Bethesda Game Studios
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Sudah mati ini Keparat
 
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Post » Sun Jun 10, 2012 1:32 am

Thank you Ripper.
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BethanyRhain
 
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Post » Sat Jun 09, 2012 6:49 pm

Skryim's an RPG?

that avatar....why
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Brian Newman
 
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Post » Sat Jun 09, 2012 2:21 pm

Cream of the crop for sure.
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Jennie Skeletons
 
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Post » Sat Jun 09, 2012 11:06 am

To be fair, most of the landscape looks the same. Dungeon detail is great though...
If you've been on one freezing grassy plain you've been on htem all.
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Katharine Newton
 
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Post » Sat Jun 09, 2012 12:31 pm

No
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Jessica White
 
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Post » Sun Jun 10, 2012 12:09 am

Well not really, a lot is repeated and it took them 5 years, which it shouldn't have done.


You are to use to Call of Duty pumping out games every year or something to make that statement. Look back at how long it use to take to make good quality games 4-5 years was the norm. Unfortunately game studio's now either feel the need, or are forced to by dead lines, to pump games out in a short amount of time and what do you end up with? [censored] games that have 30 hours max of game play. Or you got games like Call of Duty which is nothing but a rehash of last years game with no innovating features or new engines. Not only is Skyrim one of the best games on the market which even if you dislike the game it holds many game of the year awards to prove other wise, it has more content then most games being released and so taking 5 years was worth it. Even if you don't think so.
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Rob Davidson
 
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