You kidding me? How much content is in this game? It's a beast. It's massive. BGS are showing off?
It's like they're just smirking and mocking other devs in this industry.

This is exactly what I've been saying the whole time. The release date might have caused the game to end up with more bugs in the game, but it clearly inspired them, and motivated them to really show what they can do, and with an engine they completely understood, they were able to really concentrate on content. Anyone who thinks 300-1000 hours of game time is shortcuts, you are being ridiculous.
They included a lot of content here. And everywhere I go in the world, you can clearly see a lot of thought was given to particular items laying around, and what so and so was carrying, and etc. --This guy was a trapper, and eventually, the bears got him. His many trappings (furs) and his bear trap is laying about, a book on finance is laying there, his bedroll and campfire, and so forth. In his bag was a lone bee. It all tells a story, to me. He took risks and "played with fire" trying to get the honey, and the fire got him in the end. It's not just a corpse but a scene.
Sure the quests are buggy, that was someone's fault, but the world designers really put something unique everywhere you look. Even if they reuse assets, for example the Giant camps, there is at least something unique at all the different ones. This is the theme throughout the game. Yeah, this is the same log you've seen before, but this time it goes across a creek, or whatever.