» Sat Jun 09, 2012 4:58 pm
I have to agree with the other replies:
So far the major expenses are raw materials for training the crafting skills Smithing/Alchemy/Enchanting. Smithing is the cheapest early on because all you need is Iron Ingots and Leather Strips to make Iron Daggers. With this skill at least, it doesn't matter what you craft to boost the skill, just how many times you craft or improve any smithing object.
Alchemy is a bit more expensive because of the trial and error involved. Typically the rarer/more expeinsive the ingredients, the better the resulting potion/poison mixed and the better the skill boost.
Enchanting is potentially the most expensive because of the cost of the base enchanted items that you need to disenchant to get their effects, plus it's going to be a while before you have a reliable way to soul trap to fill empty gems and filled soul gems are considerably more expensive.
Houses are a major expense for a starting character, so it's a good idea to join the Companions and/or the College of Magic to get the free bed and containers to stash your gear until you get your income flowing.
Once the gold starts flowing and burning a hole in your pocket it's time to do all of the house related quests to buy up all the housing and related upgrades.
If you have gold to burn, consider using the trainers to boost your skill training from the following levels:
Adept Trainers cannot train past 50 so use them at level 45 to boost 50
Expert Trainers cannot train past 75 so use them at level 70 to boost to 75
Master Trainers cannot train past 90 so use them at level 85 to boost to 90