, then realized the script system couldn't handle it b/c it is a big bunch of global variables 
Thought "would be cool if they re-did the a/i as a properly designed really cool MOO-style program" instead of hacky "scripts". Then thought "how awesome would it be if it did a cloud-style a/i over the network, even to a local pc, grinding 100% just to run a/i scripts

Would be able to have npc schedules run all the time in a sort of simulator. Game would handle it when "you are there" and feed it back to the worker
Probably easily doable but not financially worthwhile
