The last few months are really focused on fine tuning certain things. Adding new ideas would only slow down the development process and allow for less time ironing out bugs, or optimizing. As I said before my point wasn't to argue what Bethesda could have done, because things can sound great on paper, but fail with execution. There are a lot of games that come out with this great idea but ultimately fail. My point was merely to show the immense amount of time it takes for developers to even get to the same stage as modders.
Fair call and I agree that it's a mammoth effort to design such a game in the first place, but using that logic as a foundation for rebuttal is still nothing more than hypothetical excuses at the end of the day.All great games take a lot of work but that has no relevance on the critique of their faults at release.
In saying I love Skyrim and will for some time to come yet I totally agree with many of the OP's points and I seriously struggle to see any justification for Bethesda omitting many of the points the OP raised, especially when said issues or "wishlists" are so easily addressed and fixed by the modding community.
To me that reeks of laziness, bad testing, denial and a rushed release(PS3 anyone?).
Anyway I was under the impression this thread was created in order to discuss ways the game could be made better.If your here purely on the defensive it's only going to become cyclic argument and tangents.
